The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Fun is over, NPCs now loot stashes and to preserve your goods you need to pay for stashes at the bases.

Preview
NPC loot stashes 0.21
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bvcx Author
bvcx - - 2,141 comments

reserved

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lsandoval0000
lsandoval0000 - - 104 comments

Finally :D
do Npcs loot even the stashes I created using backpacks or only those already in game stashes?

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bvcx Author
bvcx - - 2,141 comments

Created by player too, yes.

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RamseySparrow
RamseySparrow - - 833 comments

Love those sort of simulation elements.
A humble suggestion to consider - make it so that the more expensive / high end the backpack used for stash the less chance it'll get nicked. Just to create a nice cost/reward system that encourages spending on better gear. I recall your stuff would get nicked pretty much non stop in something like Dead Air.

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bvcx Author
bvcx - - 2,141 comments

Oof, I'm not really sure how to check the backpack kind since all you get from creating a stash is an ID of stash itself (don't think it's related to what item it is).

I'll take a look anyway, sounds good ;]

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RamseySparrow
RamseySparrow - - 833 comments

haha, of course. It's always easy to suggest a feature but a different beast to implement it. No pressure in any case, just a thought on possibly making it tie neatly into larger economy.

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lsandoval0000
lsandoval0000 - - 104 comments

Nice :D

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f4lcon1
f4lcon1 - - 35 comments

интересно, спасибо!

кстати, можешь чекнуть мой коммент под аддоном токсик эйр?

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bvcx Author
bvcx - - 2,141 comments

моддб не уведомляет о новых комментах, легко пропустить ;[

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Ishmaeel
Ishmaeel - - 282 comments

Yeah, no. 10/10. Nope.

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King_Rediusz
King_Rediusz - - 161 comments

Thanks. I hate this. 10/10

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

That's why I don't using them, even without addon.

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]{oNtrAst
]{oNtrAst - - 261 comments

You need to hide your hiding places better ;)

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Nah, better to bring something by yourself and drop something excess. But thieves are will be killed.

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Нафаня
Нафаня - - 24 comments

Классный мод, иммерсивный. Ставить его, конечно, не буду. х)

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alisen88
alisen88 - - 288 comments

нормальный

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Wang_Laoshi
Wang_Laoshi - - 328 comments

I'm a simple man. I see something hardcore, I download it and enjoy. Thanks, 10/10

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]{oNtrAst
]{oNtrAst - - 261 comments

Do NPCs rob the caches that the player made with a backpack?
And by the way, if this is the case, does it mean that NPCs can rob caches even in the zone of inaccessibility of caches? For example, through walls or on high ground, such as roofs or trees?

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bvcx Author
bvcx - - 2,141 comments

Yes and yes, if they are close enough and the chance proc'ed. Some factions don't tend to loot much tho, like monolith or army. So, leaving a stash somewhere on a roof of pripyat building or agroprom base will have a very small chance to get looted.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

I can smell npcs stealing my stashes on the top of a tree by just crouching and looking at them.

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]{oNtrAst
]{oNtrAst - - 261 comments

Or how monoliths plunder your wealth on the CNPP pipe...

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Guest
Guest - - 690,748 comments

How about adding the ability to trap your stashes with all those IEDs that stack up? Add an alternate loot key you have to remember to press like holding shift+F, so you might forget and blow yourself up! Now thats immersive LMAO

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bvcx Author
bvcx - - 2,141 comments

I was thinking about something simple like in NLC: you just place couple of grenades in stash and next time it gets looted you save more content, but default game doesn't have other stashes mined, so I had to scratch that idea ;[

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]{oNtrAst
]{oNtrAst - - 261 comments

What if we add a GPS beacon to the game, which will create a mark on the map if you drop it on the ground or put it in a cache, and when an NPC robs a cache, he (accidentally) takes this beacon, and then you can track its movement and return the loot) Would you be able to implement it?)

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bvcx Author
bvcx - - 2,141 comments

Extremely hard because items in stashes not created by player don't exist until player open this stash and we also can't control inventory of objects on other levels. It's probably possible to do only for player's stashes, but not sure if it's worth to spend time on it (then save squad id and create these items with same condition in their inventory).

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]{oNtrAst
]{oNtrAst - - 261 comments

Yes, I meant to do this specifically for the caches created by the player. I think it's worth it, the idea is cool

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bvcx Author
bvcx - - 2,141 comments

I wanted to implement NPCs making stashes too (and steal from each other xd), to kinda compensate looting... with saving IDs of all stashes, NPCs and content it will be not only extremely hard, but close to impossible for me. Gotta pick one and I think I'll go with what was initially planned ;[

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

bvcx I like that idea!, maybe have it so grenade booby trap stash upgrade reduces losses a bit, and if you use an IED trap upgrade it reduces the loss even further?. Would be cool for those who want to put their stashes in more common locations but want a little insurance.

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]{oNtrAst
]{oNtrAst - - 261 comments

Touching on the topic of caches with a trap, isn't it easier to just put a tripwire/IED that are already present in the game next to it? Besides, so as not to be blown up yourself - there is an addon that allows you to pick up your IED, like a minesweeper)

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TySG
TySG - - 110 comments

Anomaly cada día más parecido a mi bello Dead Air😂
Thanks for the good job!

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Will NPC's loot them still if you are far away?. As an example if I get intel on a stash location in the swamp and it's a marked green " common stash " icon on my PDA, is it possible if I'm still in Cordon or more South for a simulated squad far away from me to take that stash?.

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bvcx Author
bvcx - - 2,141 comments

Yes if they are on this level and chance for this stash and squad proc'd they will loot it ;p It happens across all the zone, though there is an MCM option to disable NPCs looting stashes like these (until the first time you open it after every given reward).

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Arszi
Arszi - - 675 comments

I remember, when in an older version of Lost Alpha NPCs looted my stash in the Bar, then started announcing that they sell my stuff. It was fun backstabbing them one by one when nobody else saw it to get my stuff back.

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bvcx Author
bvcx - - 2,141 comments

I had to cut off the actual items transfer to NPC for now coz of some issues ;[ It's coming back soon once I gain some energy (didn't want to keep that for online squads only, wanted them all to do it properly, but it's a very long workaround).

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TolstiyBubba
TolstiyBubba - - 170 comments

Даже если тайник на дерево забросить?

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bvcx Author
bvcx - - 2,141 comments

da, иначе какой смысл аддона, если можно просто найти ближайшую крышу.

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TolstiyBubba
TolstiyBubba - - 170 comments

А вариант с минированием, оставляя гранаты/"лепестки"?

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bvcx Author
bvcx - - 2,141 comments

Может в будущем, для начала нужно кое-что другое сделать.

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Dude017
Dude017 - - 42 comments

Кайф! Чем больше подобных модов на A-Life, тем лучше! Ждём ещё!

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paramutvalentin
paramutvalentin - - 63 comments

11/10. А как можно добавить сундук к Фургону (механику) на Кардоне? Вообще такие сундуки точно нужны возле механиков.

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bvcx Author
bvcx - - 2,141 comments

Такие себе может позволить только Сидорович. Не хочу чтоб вся локация была ими утыкана.

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paramutvalentin
paramutvalentin - - 63 comments

Хозяин - Барин) Были вылеты при следующей комбинации действий: заложил свой тайник, скинул туда свои вещи, убежал на 100 метров, вырубил npc, забрал хабар, вернулся к тайнику, отдал хлам напарнику, хочу открыть свой тайник - вылет:
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...call of pripyat\gamedata\scripts\npc_loot_stashes.script:211: table index is nil

stack trace:

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bvcx Author
bvcx - - 2,141 comments

Оставил кучу тестовой хрени на будущее для дебага и как-то в этой тестовой хрени сделал ошибку... (как тестил до этого не понятно), спасибо поправлю.

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paramutvalentin
paramutvalentin - - 63 comments

Ошибка не повторяется. Конфликтов с другими модами не наблюдаю. Мод очень классный!

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morgannoor1991
morgannoor1991 - - 475 comments

nope i know some place in zone they never gonna reach there


like example Streloks Hideout is good one for hide expensive loot and also i know many other secret place i know they never go there

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bvcx Author
bvcx - - 2,141 comments

They don't need to go exactly to the stash, if NPCs can visit underground labs then those will be looted too, it mostly matters how far they will be during it.

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kocur24
kocur24 - - 29 comments

Hello. Do NPCs also loot caches not discovered by the player?

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bvcx Author
bvcx - - 2,141 comments

Already answered this, but yes they do, unless you disable it in MCM.

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Hand_of_Banath
Hand_of_Banath - - 9 comments

So how close to NPC’s have to be to the stash to loot it if they can’t actually pathfind to the stash location?

Just curious if there is any way to ensure your stashes in the world are mostly safe, for creative players. Also does offline ALife combat affect this?

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bvcx Author
bvcx - - 2,141 comments

Top of the script has how it's calculated (1 and more is 100%). Alife combat doesn't affect it.

Let's say we have average squad of 3, average faction and average rank on all of them:
10 meters = 45%
25 meters = 22%
50 meters = 7%
100 meters = 0.7%

Should be relatively safe to leave it somewhere far away from NPC routes.

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