The MP9 is a 9x19mm submachinegun renown for being incredibly compact, fast and deadly
The MP9 is about as good as SMGs get, small, powerful, fast, effective. It's the perfect tool for CQC applications, it's small caliber and fast RoF makes it deadly at close and even medium ranges. There's two variants in this addon.
The regular MP9 features a 30 round magazine, a slower rate of fire and slightly reduced damage, but nonetheless it has all the scope and suppressor compatibilities, it's cheaper and a bit tamer, but still a great weapon in the correct hands.
The Tactical MP9 variant features a 40 round magazine, super fast rate of fire, a laser aiming module, increased damage and durability, it's the perfect SMG, all you could ever want from a pistol amplified by infinity.
These come fully set up to work with WPO, Enhanced Recoil, new mags for Mags Redux. Should work with GAMMA/EFP/Bosspack, etc.
Requirements:
Boomsticks and Sharpsticks
DLTX (Demonized Exes)
Dark Signal Weapon Audio Pack
All of these are HARD requirements and the addon WON'T work without them.
Credits:
Thanks to PickleMickkk for getting this model so this project could be made.
Changelog:
Fixed an issue with incorrectly named trade files.
Screenshots:
Changelog 5/8/24:
Changed icons
Happy it's finally in the game ^.^
hello, I made a patch for WCT (Weapon Cover Tilt) I will leave a link in this comment for whoever needs it, for some reason both MP9s can be placed in the inventory slots reserved for Pistols and Knifes (I suppose it is the addon "Knife-Binoc-pistol" cause of this) or is this addon causing that behavior on purpose?
link: Drive.google.com
screenshot: Imgur.com
this addon: Moddb.com ???
It is intentional, yes
thanks for answering
What a nice addition! Thank you Juanter!
Ah the good ol' days of MW3
Beautiful gun!
10/10 quality! Thanks for this beauty.
custom animation?
of course not
Yup
shame it needs Dark Signal Weapon Audio Pack
it also works fine with the JSRS mod
You can rewrite the config to work with your own sounds, like I did.
All you gotta do is find a section of the config file with following lines:
snd_shoot
snd_shoot_actor
snd_silencer_shot
snd_silencer_shot_actor
And replace the paths given with paths to your own sounds.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_81807c19017c4979821162c596a32750>::()::<lambda_1b88c8c45734258a12800fbd9297a662>::operator ()
[error]File : C:\anomaly_src\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_mp9' wasn't marked as an override.
Override section by prefixing it with '!' (![wpn_mp9]) or give it a unique name.
Check this file and its DLTX mods:
"e:/game/v6\gamedata\configs\plugins\actor_effects.ltx",
file with section "mod_actor_effects_mp9.ltx",
file with duplicate "mod_actor_effects_mwpack.ltx.ltx"
As far as I know, the file "mod_actor_effects_mwpack.ltx.ltx" comes from "[DLTX] MISC. WEAPONS PACK". I hope this will be helpful to you (machine translation)
Yeah this is not compatible with the Misc Weapons Pack addon
Let This Man Cook!!!!
Can it be equip to pistol slot? what the firerate?
I can say you can equip that one to pistol slot
It can.
900 for the normal one.
1000 for the tactical one.
I love your JMerc addon, but would you like me to make a better adaptation of the animation?
By the way 10/10.
I'm good thanks.
Oki,you are welcome.
Great Job!
Tried starting a new game and got this crash message:
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] d:/anomaly\gamedata\scripts\uni_anim_core.script(62) : functor
LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:62: attempt to call field 'get_jam_status' (a nil value)
Check log for details
stack trace:
Delete the scripts folder
Works perfectly now thank you
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what are the changes on 12.2.2024?