The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Allows easy configuration of the condition of weapon and outfit drops based on Stalker ranks as well as the amount of ammo drops via MCM.

Preview
[MCM] Configurable Loot Condition 1.2
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demaphatose
demaphatose - - 17 comments

is this compat with "npc's drop backpacks"?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

If it doesn't change scripts\death_manager.script, then most likely, yea.

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Markuzkiller
Markuzkiller - - 342 comments

Bro, can you pass the link for this mod, this shouldn't be a mod, it should be integrated into the vanilla loot pool by default

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jluka1000
jluka1000 - - 54 comments

This is awesome for play with respawn mod(curse of inmortality) , so you actually can save weapons

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kostikalars
kostikalars - - 4 comments

It would be great if you could add another change in the amount of ammo in the corpses. This fact prevents me from using your addon. It seems illogical to me that all stalkers walk around the zone with a couple of bullets. This is suicide. And you don't need to conjure anything, everything is in the same file.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yea, that's a good idea, I forgot about that. I'll add it today or tomorrow.

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kostikalars
kostikalars - - 4 comments

Thank you for your hard work. Now you can put it.

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Elmarquitos
Elmarquitos - - 14 comments

Thanks you for this.

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jluka1000
jluka1000 - - 54 comments

The new update make my game crash(the old one works fine)

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I'm gonna need your crashlog to help you.

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gobravo
gobravo - - 144 comments

My game crash too, here's the log:

"[error]Description : fatal error
[error]Arguments : LUA error: ...t.a.l.k.e.r. anomaly 1.51\gamedata\scripts\ui_mcm.script:201: attempt to index a nil value"

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

You need to update MCM!

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jluka1000
jluka1000 - - 54 comments

where is it?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

<Anomaly Folder>\appdata\logs\<Your Username>.log

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jluka1000
jluka1000 - - 54 comments

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...luka/juegos/anomaly-1.5.1\gamedata\scripts\ui_mcm.script:201: attempt to index a nil value
! [SCRIPT ERROR]: ...luka/juegos/anomaly-1.5.1\gamedata\scripts\ui_mcm.script:201: attempt to index a nil value

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...luka/juegos/anomaly-1.5.1\gamedata\scripts\ui_mcm.script:201: attempt to index a nil value

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jluka1000
jluka1000 - - 54 comments

its this right?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yes! I think I know that bug. Can you download the latest version of MCM, and try running the game again? Before 1_4 there was a bug that would cause a crash to desktop if there were too many menus in a collection, that might be the cause here.

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jluka1000
jluka1000 - - 54 comments

thats was, sorry i dont know that i have a old vercion of mcm

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

No problem, I've added a disclaimer in the description so it's clearer now.

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GabeCPB0
GabeCPB0 - - 354 comments

Well, this is a Godsend. Almost all of the "important" stuff in Anomaly has already been made, and lately, there's been an influx of addons that ultimately just change .ltx values, per the taste of the "client".

Most of these addons, while greatly giving gameplaying freedom to players, they kinda pollute ModDB addons page, which already isn't the most user-friendly in regards to the addons that are actually important, to begin with.

One of them, perhaps the most recurrent, has to do with the loot in the game. Some people believe it's anti-immersion killing enemies, only for him to drop a 3% gun, a 8% armor, and less than five bullets.

These people are correct as in a real-life situation, say, the war in Iraq or Afghanistan, to mention actual and real wars, even if you're an American soldier, the factual better-equiped faction, and kill an enemy, say, an ISIS fighter, he won't find ****** equipment in the corpse of his enemy. Maybe not the top-notch gear, but not a crappy one.
Because no one, and I mean no one, goes to the battlefield with a malfunctioning gun, and less than a round of bullets enough to reload your weapon at least once. Even if the fanatical religious people were willing, their leaders wouldn't allow it, because that's the most basic of all combat: putting your life in the hands of broken equipment it's just suicide, a waste of time and resources, and may have a negative chain-reaction among your own troops.

On the other side, there are people here, even Anomaly modders, that don't appreciate these addons that facilitate the game, on the grounds that they completely destroy the balance of an Anomaly experience, by making it possible to have endgame gear or millions of money in the very first minutes of the game. These people tend to look more on the videogame side less than the immersion side, probably because they are the ones that know how difficult and time-consuming is to write code for the game, in order to make it a better game, a more enjoyable videogame experience.

Addons like yours are good, because they cater to both of these players. Put a menu with the possibility of choice for those that want something, and those that don't want it simply won't use it.

Best of both worlds.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Put a menu with the possibility of choice for those that want something, and those that don't want it simply won't use it.

Best of both worlds.


I completely agree. IMO the ability for any freeplay game to keep being interesting is to give the user meaningful choices. And that's my goal with Zone Customization Project, and now this mod (which was initially planned to be part of ZCP, but I released it standalone since ZCP is more focused on customizing how the Zone behaves). Just playing in the same world over and over again gets old after you've seen everything. Anomaly already does a great job with its option menus, but of course there's a limit to how much you can customize your experience. And improving on that to allow players to have playthroughs that feel completely different from the ones they have already done, that's what'll keep the fun in the game. At least it does for me.

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MarkColt
MarkColt - - 430 comments

Thank you for the addon! When one specifies the ammo spawn quantity, what does that number represent? Quantity in rounds? Or boxes? Thanks!

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

It's the factor that the vanilla amount gets multiplied by. Setting it to "3" for example will leave you with 3 times the bullets for every ammo type that's dropped.

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Vardayn
Vardayn - - 269 comments

... MCM?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Anomaly Mod Configuration Menu, it's linked in the description. Just click on "MCM".

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Kotik02
Kotik02 - - 36 comments

Really nice addon. Thanks!

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bananatiger_
bananatiger_ - - 35 comments

Works perfectly! Thank you!

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jluka1000
jluka1000 - - 54 comments

Hi i have a little problem(maybe its just me but its almost imposible to find recipes books), maybe its ask for too much, but i really appreciate if you can add a slider for recipes book spawn.

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P_a_i_n
P_a_i_n - - 8 comments

как мне в твоих файлах язык поменять, чтоб в мсм по русски было, если получится то тебе передам русскую версию, а то я не понимаю что к чему там.

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Great_Day
Great_Day - - 133 comments

Hi, just a question: does this also remove bad ammo found in looted weapons?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

It should! Unless you use a magazine mod in which case I'd still need to write a compatibility patch.

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Guest
Guest - - 690,911 comments

Really dumb question, but how do I use this? I have MCM, I just have no idea how to do anything with this.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Just add it after MCM in your Mod Organizer 2 or JSGME loading order. The options should appear in the MCM menu in the main menu.

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Timinem
Timinem - - 2 comments

This is great. I haven't really played much as I just reinstalled Anomaly so I don't know if this would make sense, but do you think it would be possible to develop this further by making it less likely to get weapons in good condition inside a certain rank?

Let's say in rank X I would get weapons in condition 50-100. I want condition 90-100 to be rare. I don't know code but this is from an old CoC mod that did this:

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Timinem
Timinem - - 2 comments

function set_weapon_drop_condition(npc,itm)
local rng = math.random(100)
local condition
if (rng <= 16) then c (90,100)/100
-- 90 to 100 16% chance
else c (50,89)/100
-- 50 to 89 84% chance

edit: Nevermind, I have no idea why the code won't fully display here.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

I like that idea, I'll play around with it -- but I can't promise to include it.

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Simbrave
Simbrave - - 225 comments

Well simple and effective, you are a brilliant men ~~~ Thank you!

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TheUnum
TheUnum - - 23 comments

When you set the amount ammo drop to the lowest (1) what exactly does that means? Is that the same as vanilla? Mine is set to 1 and I'm pretty much drowning in ammo. I also have the Don't Spawn Old Ammo option checked.

Bare In mind I've played for a while with this addon (started as a Loner and reached Zaton a few days ago) but I'd like ammo to be even more hard to come by, especially the high end tier.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

1 is the same as vanilla. You might be drowning in ammo because all the old ammo is replaced by regular one maybe?

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Andrey0407a
Andrey0407a - - 41 comments

Hi, how can I fix this in Russian?
MSM v1.6.4
Drive.google.com
Drive.google.com
Drive.google.com

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dyatlov
dyatlov - - 5 comments

not sure if you still support this, but i'm having an issue where most enemies are carrying 0 rifle ammo, but some are carrying a ton. also doesn't show in JGSME?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Mmh, this doesn't make enemies carry rifle ammo which previously didn't. If you cranked up the sliders for ammo, then those who do carry it will carry a lot more.

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ghostmid31
ghostmid31 - - 26 comments

the same problem, the dude who has the main weapon does not have ammo for him, but if he has bullets for a pistol, then with a coefficient of 10 they will be 50. Also, it does not remove the old ammo in the caches in any way. I sometimes find old ammo in corpses.

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RomE_HK
RomE_HK - - 7 comments

Hi everyone!
Made a Rus translation
Drive.google.com

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NotBIZKIT
NotBIZKIT - - 3 comments

Спасибо

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Guest
Guest - - 690,911 comments

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KeXeS_1986
KeXeS_1986 - - 37 comments

Hi! Thanks for this mod. It makes me so much easier to customize the drop quality, and just managed to merge your code into EFP 3.0 and looks like it work flawlessly.

My question tho: Does this cover the helmet drops as well? If not, can you please add it as a seperated category in the options? Thank you in advance.

Best regards!

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yea, this does work with helmets -- they're using the outfit drop condition. Best regards to you too!!

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KronQ
KronQ - - 278 comments

Obligatory addon. 💗

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Guest
Guest - - 690,911 comments

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