The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This small mod replaces the M24 SWS rifle model with a high-quality model from The Armed Zone 3.0.

Preview
M24 from The Armed Zone 3.0
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HellblaueHoelle
HellblaueHoelle - - 294 comments

Very nice mod! I love to see these TaZ ports keep coming! One problem: the weapon always plays the empty reload sound when you reload, even when the weapon is not empty. Another thing: if it's not too much trouble, could you make an inventory icon for the green model please?

Edit: There is, in fact, no audio file in the mod for a reload with a round in the chamber.

Another edit: This ruins the Remington 700 animations

Yet another edit: The aforementioned bugs no longer exist, thanks to Krasnyj's hard work!

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

I updated the archive, added a patch for incomplete reloading, but now it seems that I will have to deal with remington.

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panzerkotehans
panzerkotehans - - 137 comments

Главное - оставь его в дереве. В этом весь шик. :3

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Oh okay, thanks!

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Grokitach
Grokitach - - 896 comments

Will you do every TAZ weapon replacer one by one this way?

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

No, I only planned to replace the bad models with beautiful analogues.

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panzerkotehans
panzerkotehans - - 137 comments

А гаусс они меняли, интересно? На ганслингеровский, там.

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panzerkotehans
panzerkotehans - - 137 comments

Да и FAL какой-то, честно говоря, всратомелкий тут.

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panzerkotehans
panzerkotehans - - 137 comments

То ли с JRSR конфликт, то ли чего еще - но звук перезарядки один (от полной) на обе анимации.

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

Я обновил архив, добавил патч для перезарядки. До последнего не хотел трогать звуки, потому что каждый второй мод заменяет weapon_sounds.

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panzerkotehans
panzerkotehans - - 137 comments

В порядке бредохотелки - а сможешь портировать оттуда "Катласс" Реви для добавления в продажу Шустрому, например?
Media.moddb.com

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

В игре уже есть три или четыре беретты, проще одну из них заменить, наверное. А вообще я не собирался добавлять ничего, хотя мейби и гляну, когда будет время. А насчёт гаусса — моделька в TAZ 3.0 неплохая, но вот анимации средненькая, как в оригинальной Аномалии. Выковырнуть из ганса гаусску я навряд ли осилю.

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panzerkotehans
panzerkotehans - - 137 comments

В тазике - именно гансовский гаусс. Что анимации - да, непривычно.

И да - дымовую гранату тоже неплохо бы. Вместо ретекстуренной ргдшки - труъ М18.
А эмпэ-7 поменять на микро-узи. Которых наделано ЗНАЧИТЕЛЬНО больше и попасть им в Зону легче.

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hoffeR.
hoffeR. - - 3 comments

Красный, отличный мод! Можешь помочь мне? Я хотел заменить себе анимацию на АК-103 из STCOP 3.3. Скачал аналогичные моды (в которых одно оружие портируется с измененной анимацией, FAL по моему) думал сделать всё по аналогии, но не выходит. Если сможешь помочь, будет очень здорово! Ну или подсказать как вытащить анимацию из TAZ, раз ты с ним уже работал.

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Vakkeran
Vakkeran - - 81 comments

Crashes when I try to use the HUD editor on this weapon. Log doesn't give me anything either.

Edit, Now it gave me this. I don't know how I can not have enough memory on a 1080TI when it's only using just shy of 1.5 gigs out of 11. If I load up the backup gamedata from before adding this weapon it's fine.

* Register UI: UIDebugMain
- Debug Launcher | Execute (Weapon HUD editor)
* Unregister UI: UIDebugMain
stack trace:

[error][ 8] : Not enough memory resources are available to process this command.

at address 0x000000014004CB03

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LESHEN1
LESHEN1 - - 27 comments

Hello Vakkeran,

I tried using HUD editor on a few weapons before and it seems to crash regardless of addon/vanilla.
It is quite bugged at the moment. I hope this solves your query.

Regards,
Leshen

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Vakkeran
Vakkeran - - 81 comments

I just went through every single weapon you can spawn and not a single one crashed the game when opening the editor. Just this one in it's modded state. Like I said the vanilla model is fine. I know it's pedantic but I had to find out if there were any others that would crash.

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LESHEN1
LESHEN1 - - 27 comments

My apologies, I assumed you were trying to save the newly edited HUD positions for some reason which causes crashes for me.
I see now.

Regards,
Leshen

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

It really crashes. But unfortunately, my skills are limited to copying and pasting, so I can't say anything about it. Maybe I'll try to do something about it later.

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Vakkeran
Vakkeran - - 81 comments

Not a super big deal. I re-positioned the model the old fashioned blind way I used to do it before the HUD editor came along. You could try asking the person doing the TAZ 3.0 patch if they might know what's causing it. Everything else is working as it should it seems.

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PYP
PYP - - 439 comments

I took a quick look at this, it seems to crash because in w_m24.ltx, on line 169 for hands orientation 16x9, it says
3, 2.5 0
but should be
3, 2.5, 0
just missing a comma there, I tested on my end and it worked.

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Vakkeran
Vakkeran - - 81 comments

I didn't even see that and I scoured that .ltx for something that was amiss. I must've accidentally fixed it with my blind re-positioning because I thought I deleted a comma and never tried the editor again since I figured it would crash again. Long story short, I too can confirm it works now.

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PYP
PYP - - 439 comments

I missed it at first as well, thanks for the confirmation.

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КРАСНЫЙ Author
КРАСНЫЙ - - 21 comments

Thanks, it looks like this really solves the problem.

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ThaHou5Kid
ThaHou5Kid - - 45 comments

this is sick, but you know what would be sicker? if you could rip the AEK from TAZ, that would be ******* sick

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Guest
Guest - - 690,519 comments

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Vakkeran
Vakkeran - - 81 comments

Just wanted to point out that something about the file "wpn_hand_ak74u_hud_animation.omf" breaks the AK-102 from being able to equip. I'm not using any other weapon packs or anything. That's all vanilla. If I remove it, the 102 equips, but the M24's reload is then broken.

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Rocky.SRogers
Rocky.SRogers - - 155 comments

i got a question what is taz exactly i heard it thrown around alot ?

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Gizbarus
Gizbarus - - 6 comments

Everything is fine and dandy, but I have one complaint - right now weapon position is rather awful and very cod-like, meaning I am hugging my weapon very closely, so much that half my scope is lodged in my skull. Seems rather unpleasant, especially when every other weapon is positioned rather normally in my hands. Any way I can fix this? Maybe I missed something?

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lucaslueglue
lucaslueglue - - 33 comments

странно, но в моем weapon_sounds.ltx уже были прописаны строки. в readme - weapon, в пути weaponS. вдруг кто не заметит испугается.

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lucaslueglue
lucaslueglue - - 33 comments

на 2560*1080 позиция отличается от rem700 хотя они по сути одинаковые. + режет глаз на близкой дистанции ось канала ствола должна быть ниже а не выше линиии прицеливания. 700й конечно кривой, но мне кажется похожие винтовки должны одинаково лежать в руках, попровте меня если это не так.

картинка - I.postimg.cc

Или подскажите какие параметру изменить чтоб сменить ориентацию и положение не сломав прицел.

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Leakey_Likk
Leakey_Likk - - 15 comments

АК-102 broken hud(

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Brother_EDGE
Brother_EDGE - - 9 comments

any way to slap a suppressor on that bad boy?

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Spirit1999
Spirit1999 - - 85 comments

Hey bro, could you port the Zastava m70 AK variant from The Armed Zone 2.0?

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Handsome_ooyeah
Handsome_ooyeah - - 119 comments

EFT reposition patch?

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Colombo2022
Colombo2022 - - 305 comments

breaks hud AK102

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Malac88
Malac88 - - 137 comments

Very nice, but when an NPC using M24, the sound layers are incorrect. If I'm far away from an NPC with M24, it sounds like I'm shooting it. Bolt too.

snd_1_layer = weapons\m24\m24_shoot
snd_2_layer = weapons\m24\bolt

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