The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Lost.Stalker.Zone The basis of this mod changes the layout of the maps to be closer to reality In addition to that there is a set of addons and patches to complete the mod by trying to make things realistic You can use the main mod alone or put any addons/patches of your choice for better customization

Preview
LSZ Realistic Map 1.5.2 [for Anomaly 1.5.2]
Post comment Comments  (0 - 50 of 67)
hiipandanaserver
hiipandanaserver - - 60 comments

Moves Mercenaries to Agroprom, Duty to the Dead City, Loners control Rostock, and I haven't found where the army was moved to (Yantar maybe?). Starting spawns are not updated yet. Spawned in dead city as a Merc and Duty blasted me. Also on the map it is difficult to tell where everything connects to because the distances are so far apart and the arrows on the map don't say where they are going.

Very interesting mod though.

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IgorNitch Author
IgorNitch - - 120 comments

Thanks for the feedback, everything is fixed for the next update

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Jurkonov
Jurkonov - - 375 comments

10/10 ... I want to support to superb effort.

I really like the iniciative you took. I will send you DM.

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IgorNitch Author
IgorNitch - - 120 comments

Thanks you

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Guest
Guest - - 690,265 comments

You probably should know that CoP maps are pretty much accurate to the real locations (despite some 30 degrees rotation of pripyat and not so accurate Yanov/Jupiter)

imgur.com/Au6oyHa

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IgorNitch Author
IgorNitch - - 120 comments

COP have 5 levels, Anomaly have 34 levels, thanks you

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Lauta_ro
Lauta_ro - - 258 comments

Amazing!!

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Guest
Guest - - 690,265 comments

hello

what does this addon? Lsz_Camping_Light: restore camping light items

thx

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IgorNitch Author
IgorNitch - - 120 comments

Hi it is restoring a portable lantern, you can buy it from looners trader, to use it drop it on the ground and you have light

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Ilya2000
Ilya2000 - - 30 comments

Автор,скажи пожалуйста,когда будет в этом аддоне русский язык?

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IgorNitch Author
IgorNitch - - 120 comments

Я надеюсь, что смогу сделать это в следующих обновлениях

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black-valkyr
black-valkyr - - 36 comments

this is a neat mod but one thing is, Great Swamp should be in the far south of the Pripyat river

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IgorNitch Author
IgorNitch - - 120 comments

Thanks, yes I could have put the marshes to the south of the Pripyat river but that made the pda map enlarge, I preferred to put them at the site of Lake Azbucyn

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Guest
Guest - - 690,265 comments

I've been enjoying this addon but the early linear path, bc paths have been mostly removed and no new ones added, and tasks sending you to far remote aeras(which would be closer on the old map layout), makes ironman experience very tedious.

I'll keep checking for missions and paths updates, very interesting and cool, promising addon.

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IgorNitch Author
IgorNitch - - 120 comments

Thanks for the feedback, what do you mean by bc path? If these are the passages between each level, it is normal to have no passage if you do not choose the option 'accessible zone' in the new game start menu, you have to buy them all.
For the story tasks, I have no plans to change things, as you say it's more complicated and I like it that way
And the next update should be soon

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PossuM
PossuM - - 322 comments

OT: If you can edit the PDA map layout and rework smart terrain, aren´t you like one step away from being able to import maps from other mods into anomaly?

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IgorNitch Author
IgorNitch - - 120 comments

No I did not manage to correctly integrate new maps in Anomaly, shaders problems

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PossuM
PossuM - - 322 comments

Aah too bad man, but I respect you for trying

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Guest
Guest - - 690,265 comments

If Lost Alpha maps and vehicles could be imported into Anomaly, it would be game changing.

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Grokitach
Grokitach - - 896 comments

IgorNitch Hi mate, can you be a bit more precise about the AI Tweaks? Thanks

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IgorNitch Author
IgorNitch - - 120 comments

Hi Grokitach, you can find a description for each mod/addons/patches in the respective folders.

Ai Tweaks :

Novice use medkits faster

Npcs can help wounded npcs during combats

Less weapons jam for npcs

Npcs kill faster wounded enemy npcs

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PossuM
PossuM - - 322 comments

I almost slept on that, some nice stuff in the addons. Always bothered me how npcs shoot 2 times with a pistol then jam, not to mention guys like Wolf with a RPK who rarely get off more than 5 shots before unjamming their 100 round mag.

And I was looking for a way to add more rad zones, nice!

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IgorNitch Author
IgorNitch - - 120 comments

Thank you

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iZotope
iZotope - - 14 comments

Почему у переходов нет названий? Только загадочное "в зоне"

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IgorNitch Author
IgorNitch - - 120 comments

исправлено в следующем обновлении

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Alex_Graymore
Alex_Graymore - - 3 comments

Hello author, could you make a video instruction for installing the mod. I just really liked the mod, but I can't play it because I'm dumb and couldn't install it) (thanks in advance)

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IgorNitch Author
IgorNitch - - 120 comments

Sorry I don't make a video, if you want I can send you by PM the installation step by step but the mod installs like any mod on Anomaly

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Alex_Graymore
Alex_Graymore - - 3 comments

Yes, if you can, then throw off the instructions

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IgorNitch Author
IgorNitch - - 120 comments

Check your PM

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YKachuko
YKachuko - - 14 comments

is there still have the psy-effects in levels like Yantar and Radar?

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IgorNitch Author
IgorNitch - - 120 comments

yes if you play the story, no if you play in freeplay

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YKachuko
YKachuko - - 14 comments

Excuse me, sir, you know, this game is actally just a "game", you needn't do so realstic with the map. Maybe you can change the levels' icon more bigger, it's a bit small right now, and a little hard to check them on the PDA. Of course, this is just a suggest. I'm very respect for your working.

Have a nice day :)

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IgorNitch Author
IgorNitch - - 120 comments

Hi, thanks for the feedback, the zoom of the pda are fixed in the next update, the maps will be visible as in vanilla (if you want to modify the pda zoom go to gamedata\configs\game_map_single.ltx, line 9 put max_zoom = 35.0

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YKachuko
YKachuko - - 14 comments

Hello, how can i turn some basic level changer on when i close the "unblocked mode" (or any other names, i forgot, i hope you can know my mean)

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IgorNitch Author
IgorNitch - - 120 comments

Hello, for the moment this is not possible, either they are all unlocked or they are all blocked, I will do a fix for that in the next update

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Alex_Graymore
Alex_Graymore - - 3 comments

Hello author, I wanted to ask. What does "Install the mod following the install numbers" mean?

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IgorNitch Author
IgorNitch - - 120 comments

Hello,
This is the installation order of the addons files, each file is ordered by number, just install the mods in the order of the numbers

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SEV3RE
SEV3RE - - 388 comments

The Power Of This mod & The Effort You Put Into This Is Insane ! Keep up the Tremendous Work! 1000/10. IgorNitch You Have The Force & Will of The Community As well, At the palm of your hands use them! ...F*cking Love Your Work !

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IgorNitch Author
IgorNitch - - 120 comments

Haha thank you for your feedback, good hunting Stalker !!

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AphEX12
AphEX12 - - 3 comments

Maybe a dumb question, but how compatible is this with mods like Dynamic Mutants or Warfare ALife Overhaul? I assume its wholly incompatible with High-Res PDA Maps. Is it also necessary to start a new game for this mod?

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IgorNitch Author
IgorNitch - - 120 comments

The mod is not compatible with mods that modify smart terrain, therefore not compatible with warfare overhaul
For dynamics mutants, should be comlpatible, not tested.
The mod is not compatible with hd maps
Yes you have to start a new game for this mod

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hankjw1578521122
hankjw1578521122 - - 1 comments

This looks great, but WHY did you change the background for the inventory? That was absolutely unnecessary and it looks way worse than the original. I get the idea, but it just doesnt work.

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IgorNitch Author
IgorNitch - - 120 comments

The inventory is part of the addons, it is not mandatory, if you don't like it, don't install it, only '1_Main_Mod' is necessary to have the map change

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Jinxovarrio
Jinxovarrio - - 16 comments

hello, how does this work with the quests added in moddb?
For example storylines, duty, western goods or lttz is it compatible? or are the target points lost?

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IgorNitch Author
IgorNitch - - 120 comments

Hello,
it must be compatible if the mods do not replace files of this mod

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Jinxovarrio
Jinxovarrio - - 16 comments

And dynamic nocturnal mutants and dynamic stalkers its compatible?

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IgorNitch Author
IgorNitch - - 120 comments

yes for the mutants, no for the stalkers

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TheDailyXPerience
TheDailyXPerience - - 202 comments

Does not work through MO2, would love for it to.

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РысьРжавая
РысьРжавая - - 3 comments

hi there

when game is set to rus lacal, launching it from Mod Organizer causes instant crash

error from logs reads like this

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 138
[error]Description : XML file:text\rus\st_quests_bar_lsz.xml value: errDescr:Error reading end tag.

i tested a bit and if deleted, other files from text/rus will cause crashes with same error code

thanks in advance :з

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РысьРжавая
РысьРжавая - - 3 comments

sooooo

i tested a little more: some of your custom rus local files have errors in tags, like some of them are translated like <text> => <текст> and some are doubled, breaking xml logic

i tried to fix it, but game kept crushing, but now with

[error][ 8] : Недостаточно ресурсов памяти для обработки этой команды.

at address 0x00007FF8F7BD214D

EDIT:

oke, i actually managed to fix all localisation files and it seems like everything works now

if you want i can send you fixed files, otherwise pls fix:
st_quests_zaton_lsz.xml
st_quests_bar_lsz.xml
st_quests_garbage_lsz.xml
and couple more that i forgot to write down ;ь

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Guest
Guest - - 690,265 comments

how did you fix these mistakes?

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РысьРжавая
РысьРжавая - - 3 comments

in russian local there are some xml tags that were doubled, translated from <text></text> to <текст></текст>

also some tags weren't closed properly

i fixed it by manually checking every pair of tags in lsz files and correcting them accordingly

for example in st_quests_escape_lsz.xml i replaced

<string id="esc_stalker_trader_task_4_finish">
<текст> Отличная работа, сталкер.</текст>
</string>

with

<string id="esc_stalker_trader_task_4_finish">
<text> Отличная работа, сталкер.</text>
</string>

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IgorNitch Author
IgorNitch - - 120 comments

Hi РысьРжавая,

the files were translated by software, and I did not check, fixed in the next update

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