The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A simple edit to the companions config to make them immune to gunfire and any other forms of damage.

Preview
Immortal Companions for 1.5.1
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bvcx
bvcx - - 2,141 comments

But we have it already ;[
Moddb.com

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VonSparq Author
VonSparq - - 31 comments

Ah, didn't notice it, I guess I didn't look far enough :D

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Jurkonov
Jurkonov - - 375 comments

Hi
I will paste comment from that mod from me + I will write how I fared since then:

"Hi RazorShultz, seems like this mod is a little abandoned ... still

Could you pls make modification of this mod that:

- it would work only for Hip
- It would keep companions down for longer (twice as much or trice ?)

Pretty pls :)"

This is what I wrote and I accomplished 2. thing (companion staying down for longer (20/30 second) - I use companion do not die + Companion HP regen better (only I use not regen every second not even vanilla regen every 10 seconds but regen every 30 second). Not good but what you can do.

I would need to accomplish the 1.thing - it would work only for Hip. Can you help me with this ?

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VonSparq Author
VonSparq - - 31 comments

Sorry man, all of my mods are really simple and basic edits, i wouldn't even know where to start on something like that.

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Jurkonov
Jurkonov - - 375 comments

No Problemo mate :)

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hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments

maybe that: Moddb.com

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morgannoor1991
morgannoor1991 - - 475 comments

Companions are so stupid they need fix

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bananatiger_
bananatiger_ - - 35 comments

Thx man, I never use companions but I want to try it now and your addon will be very helpful!

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hQrUWkqMUaEEb
hQrUWkqMUaEEb - - 20 comments

here it would be really better if they could die, but respawn after some time and then run back to you. or you have to pick them up somewhere. would be generally with the important NPCs also good, they die, but respawn and sometime they stand again where they once stood. and that the quests or whatever, then does not fail, but is only paused. if what was active.

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Gerden_Frooman
Gerden_Frooman - - 1 comments

Quick question what's exactly the way to disable the mod after installing it?

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VonSparq Author
VonSparq - - 31 comments

Hey, sorry for the late reply but all this mod does is change invulnerable to true in beh_companion.ltx, so you can disable it by just changing it back to false.

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Seva9
Seva9 - - 20 comments

as sad as it is to admit, it's not hip I'm trying to show into the sarcophagus, it's a moron called Rogue who can barley even make his way through Pripyat

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loginika1234567
loginika1234567 - - 3 comments

Подскажите или помогите сделать всех их бессмертными!)
Как сделать весь этот список бессмертными?
Я не могу понять зачем их делать смертными ломая игру и добавляя на их место бесполезных нпси
Почему аддон не дает выбор?
Война группировок нормальная тема после сюжетки но ключевые персонажи постоянно дохнут
---------
Prompt or help to make all of them immortal!)
How to make this whole list immortal?
I can't understand why they should be made mortals by breaking the game and adding useless NPS in their place
Why doesn't the addon give a choice?
Gang war is a normal topic after the plot, but key characters are constantly dying
---------
Help me pls!)
"Хип",
"Стрелок",
"Шов",
"Бродяга",
"Профессор Сахаров",
"Дух",
"Дуб",
"Тесак",
"Пианист",
"Мослина",
"Кассир",
"Дядька Яр",
"Турист",
"Грифон",
"Тихий",
"Чемодан",
"Сплин",
"Сыч",
"Айдар",
"Шустрый",
"Борода",
"Краб",
"Гармата",
"Гонта",
"Лоцман",
"Спартак",
"Ной",
"Вектор",
"Колин",
"Гарик",
"Локи",
"Гаваец",
"Ашот",
"Азот",
"Костоправ",
"Зверобой",
"Кардан",
"Гарин",
"Профессор Герман",
"Профессор Озёрский",
"Бомбила",
"Клён",
"Гном",
"Лесник",
"Хог",
"Хирург",
"Душман",
"Алсан",
"Леопард",
"Леший",
"Твёрдый",
"Лукаш",
"Шуруп",
"Скряга",
"Цербер",
"Ст. сержант Громов-Потрыко",
"Лёлик",
"Арни",
"Осведомитель",
"Гарик",
"Жорик",
"Навигатор",
"Бармен",
"Генерал Воронин",
"Лейтенант <<Аспирин>> Сострадов",
"Полковник Петренко",
"Старшина Киценко",
"Капитан Гавриленко",
"Маслина",
"Мопс",
"Султан",
"Мясник",
"Комбат",
"Сержант Ложкин",
"Лейтенант Роговец",
"Ст. лейтенант Кириллов",
"Полковник Кузнецов",
"Спора",
"Новиков",
"Библиотекарь",
"Иван Тропник",
"Профессор Каланча",
"Холод",
"Доктор",
"Лемур",
"Фургон",
"Фанат",
"Волк",
"Сидорович",
"Серёга",
"Майор Журов",
"Дровосек",
"Полимер",
"Проповедник",
"Харон",
"Кролик",
"Скрепа",
"Скупец",

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VonSparq Author
VonSparq - - 31 comments

Hi, sorry but this is a very simple mod that just changes the default behavior of all companions, doing this per NPC would be much more difficult and not something I plan to try.

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the__DUDEr
the__DUDEr - - 10 comments

Next to a mod that makes these Jabronies aim better, Immortal will have to do.

I swear, I had 5 companions, gave them all sniper rifles, and watched them take 20 shots at an enemy from a good distance, finally one of them hit.

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VonSparq Author
VonSparq - - 31 comments

Hey, all my mods are just simple config edits, don't be scared to change things, just read the valuables and try stuff, it's probably possible to make NPCs more accurate by just changing some variables. As a place to start, the companions behavior seems to be stored in the beh_companion.ltx which this mod modifies.

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tankijunky
tankijunky - - 7 comments

the irony where i too join the club of "how to not make Hip die so fast when we hit combat".

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VonSparq Author
VonSparq - - 31 comments

Yeah, companions die super fast in Anomaly, which I'm sure is intended and an integral part of the experience according to the devs, but it just isn't fun for me either so I made a mod to make them behave more like companions in games usually do :D

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