The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add addon Immersive Fast Travel Overhaul for 1.5.1
Filename
Immersive_Fast_Travel_Overhaul_IFTO_Version_1.0.zip
Category
Prefabs
Uploader
Grimscribe
Credits
Vintar0, Arti, HarukaSai, Lucy.xr, xcvb, Alundaio, sLoPpYdOtBiGhOlE, BestWinnerKid, Yakvid
Added
Size
253.76kb (259,848 bytes)
Downloads
400 (9 today)
MD5 Hash
1bc25611aa76c62785d8f48922eb3b19
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Description

Overhauls Anomaly's fast travel system by fixing time/distance calculation and adding (optional) gear condition damage when fast traveling.

Preview
Immersive Fast Travel Overhaul for 1.5.1
Comments
Asshall
Asshall

Wow ! 10/10 my guy ;) That turned out really well ! No more feeling dirty, smooth sailing from now on ^^

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accolyte1022
accolyte1022

This is outstanding.

Got tired of always walking/running, fast travel is too easy, this is just right.

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Jurkonov
Jurkonov

Great news! Also modular approach with more options ftw :) 10/10

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Grimscribe Author
Grimscribe

yep, MCM integration is going to be the first thing I work on when I get back from vacation :)

Reply Good karma+6 votes
sgt.lazlow
sgt.lazlow

The idea sounds great. I do not have so much reallife time for gameplay but does feel fast travel something guilty. This seem to be the middle ground to save time in real-life.
I will definitely try out your addon and thank you very much for your work.

An exploit of your addon, however, might be that the player unarm his/her weapon/armour, or change them into cheap outfit/weapons upon travel, to cancel out/reduce the upcoming damage on gear/economic cost.

Do you think it is necessary to eliminate such kind of exploit in-addon, or do you call it a dirty, but "smart" move that is totally up to the player's choice?

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Grimscribe Author
Grimscribe

Hi! So this is technically something I would like to eliminate at some point, but at the end of the day, if someone wanted to evade the condition damage, they're probably not going to download this addon in the first place, or they'll download the version that doesn't have condition damage. One of the reasons I want to work on MCM integration is so that people can tune it so that the experience is to their preferences. I don't think of it as a "smart" move, any more than enabling god mode is a smart move, but at the end of the day it's up to the player to set control their own experience.

So yeah I would like to get rid of this at some point but at the end of the day w/ debug mode/console commands if someone really wants to make the game easier in any way, it's not hard to

Reply Good karma+7 votes
massimogrecoab
massimogrecoab

You are a god among man, sir!

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Twiggstar
Twiggstar

Bro this is just what i wanted, amazing job. 10/10 from me. I'm wondering if it works normally if used with debug mod?

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Grimscribe Author
Grimscribe

Yep, this addon shouldn't cause any issues when used in debug mode.

Reply Good karma+2 votes
Twiggstar
Twiggstar

Thanks, you should probably note people to use debug mode and disable fast travel/backpack travel state if they used Vintar's Warfare Overhaul fast travel fix (Green fast travel icon will seclude base stats without it, also conflicts with your fast travel script) or you could make a compatibility patch.

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Grimscribe Author
Grimscribe

Yep, I added a note about the conflict for now, when I'm back and able to work on this more in a few days I'll check in with Vintar about the possibility of making a patch.

Reply Good karma+2 votes
massimogrecoab
massimogrecoab

Hi! Can you add a version which does half of the damage of the version c? 'Cause for me 5-10% damage to equipment for going from rostok to garbage seems too much (even if you do 2-3 gunfight your weapons doesn't degrade so much and you can protect your armor with steel/kevlar/artifact so you maybe can take 3-8% of damage if they hit multiple times.
So, i need a version that does 2.5-5% of damage for every map of distance, so from rostok to garbage 2.5-5% from rostok to cordon 5-10% etc. Maybe it can be increased when travel to unsafe locations, like Yantar, the whole bloody north etcetera.
Thanks in advance and rate 10/10 for your wonderful mod.

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Grimscribe Author
Grimscribe

Hiya! I'm away from my computer for a few days but when I get back to working on this mod my first goal will be to add MCM integration so you can set the rate of condition damage yourself. However if it looks like that will take more than a day or so to work out, I'll upload a new version with some extra options to tide people over until you can tweak it yourself. Thanks for the feedback!

Reply Good karma+1 vote
massimogrecoab
massimogrecoab

Thanks to you, for your answer and your excellent mod.

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reaven
reaven

Nice job!

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Mich_Cartman
Mich_Cartman

Wooooow, brodude this is a one I really missed, huge thanks 😱🙂👍

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massimogrecoab
massimogrecoab

May I suggest that, instead of armor and weapons damage, fast travel simply cost money, like doing that with the help of a guide? 'Cause it's a pain in the *** every time gather repair items for a trip from rostok to sidorovic and viceversa (many quests need such trips) best it's that a fast travel cost eg. 1000 rubles for every map of distance, so from rostok to cordon it will be 2000, from cordon to red forest 4000 and so on. This leave the usefulness to take a slow, but more cheap normal travel, instead of fast, but give the possibility do to fetch quests/shopping travel across the maps without getting mad 'cause the trip have destroyed armor and now you need to wait/search a trader that sells you the right repair kit.

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Grimscribe Author
Grimscribe

I'll consider adding an option for something like this once I have MCM integration working, but I would prefer to simply add more guides. my first priority was always getting the condition damage working because I do want it to be punishing.

PS. If you want to travel from Rostok to the Rookie Village to see Sid there's a guide at the 100 rads bar :)

At the moment I don't think just having longer amounts of time pass is enough of a trade-off to make fast travelling cost only money and be significantly cheaper than guide travel. Food is relatively cheap. Once MCM integration is finished you'll be able to set the rate of condition damage to your preference.

Reply Good karma+2 votes
massimogrecoab
massimogrecoab

Well, adding more guides, like 1 for every maps it's a very good solution, maybe with the fast travel as cheaper (and customizable) alternative.
For me, in vanilla game, guide are worth only to go to zaton/jupiter, because taking massive damage from monolith it's very more expensive.
Maybe, with your mod, once it's integrated to mcm, one can choose if go for the safer but costly route (guides) the cheaper (at least until monolith or mercs destroy your armor) but maybe boring if done3 3-4 times in a row (normal travel on foot) with fast travel as a middle ground alternative.
Yes, for this to works, we need a guide on every maps, so if you do that you we'll be a god among man :)

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manzmnl
manzmnl

Nice addon! I've merged it into my setup and it fits great! Thank you

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Vik_Belyaev
Vik_Belyaev

Can you add this into an existing save?

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