The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Overhauls Anomaly's fast travel system by fixing time/distance calculation and adding (optional) gear condition damage when fast traveling.
Do you feel a little dirty every time you fast travel in Anomaly, but don't want to go without it completely? Me too, buddy. I made this addon for us. I.F.T.O. improves Anomaly's fast travel distance/time calculation while also adding gear condition damage caused by fast traveling.
tl;dr - Install using a mod manager, make sure "travel without time change" is turned off in your fast travel settings, and I recommend pairing this addon with Grok's Craft & Repair Overhaul.
If you fast travel a lot, this addon will change the way you travel the Zone significantly. If you never fast travel because it feels "cheap," or if you fast travel occasionally but feel guilty about it, this addon will hopefully increase your immersion and help assuage those bad vibes. The idea here is to make fast travel a viable, but expensive option, as your gear will need fixing after a long trip. On that note, I highly recommend using this addon alongside Grok's Craft & Repair Overhaul, as its focus on fixing your own gear and crafting your own repair kits to use in the field goes quite well with I.F.T.O. This addon should encourage those who fast travel too-frequently to spend longer periods of time in smaller areas of the zone, rather than accepting quests that take you hundreds of miles away and simply teleporting back and forth. It will discourage fast travelling out of bad situations, like when you're in a hostile area and low on ammo after a fight, to hopefully result in more of those S.T.A.L.K.E.R. Moments™™™.
DISCLAIMER 2: ELECTRIC BOOGALOO
This is my first time modding anything, let alone Anomaly, so balance issues and some sloppiness are likely. Feel free to provide feedback on the ModDB page. Always install using a mod manager like JSGME or MO2 to enable easy updating/uninstallation. This addon is fully Russian-language compatible, but only through the magic of Google Translate, so there may be some awkward phrasing of the UI pop-ups when playing in Russian.
⦁ Time: The way fast traveling affects the passage of time has been overhauled and fixed. In base Anomaly, the time that passes when you fast travel only takes distance into account when fast travelling within the same map, which most players probably don't do particularly often; if you change maps while fast travelling, the amount of time that passes is random and almost always completely nonsensical. For example, fast travelling all the way from Cordon to Pripyat might take only 45 minutes. With this addon, thanks to Vintar's help, global is taken into account when fast travelling anywhere in the Zone. This means A-Life will keep up better with longer fast travel trips. Fast traveling long distances will often mean you arrive at your location hungry or thirsty, though you won't actually take any health damage "on the way." There is a slight amount of randomness affecting how much time passes when you fast travel, but the vast majority is determined by the actual distance your character is traveling. It is always faster (as far as in-game times goes) to travel on foot.
⦁ Encouraging Stash Creation: Your character is better at traveling to areas they're familiar with, so try and create stashes at all your usual haunts. Fast traveling to locations where you have stashes will sometimes be faster (distance calculation is the same but there is less randomness), but will always result in taking less condition damage.
⦁ Condition Damage: Fast traveling will now cause damage to your equipped gear, simulating wear and tear and the various scrapes your character has gotten into as they travel. You'll get a pop-up on your PDA when selecting a fast-travel location warning you of the rough amount of damage you will take. Condition damage is based entirely on the distance you are fast traveling (no random element), and you will take slightly more condition damage if you are encumbered. Similarly, you will take slightly less when fast traveling to a Stash you have created. There are 3 levels, as well as a version that removes this feature. Here are some examples of the different condition damage you'll take depending on the type of fast travel and whether or not you are encumbered.
Damage is based on distance, this example is for a decent-range trip, travelling from the Rookie Village in Cordon to the Mobile Science Bunker in Yantar:
⦁ Limits on Fast Travel: You can no longer fast travel when at critical hunger levels, or when below 70% health. There is also now a maximum amount of distance you can fast travel in a single go, equal to roughly 1/3 the length of the map.
⦁ Guide Travel: Guide travel used to be instantaneous and now takes time. However, the time that passes when traveling with a guide is not based on distance as guides know shortcuts through the Zone and many even use vehicles. The time that passes when travelling with a guide can vary, but will never be longer than a few hours. Guide travel also completely bypasses all condition damage. To balance this out, I highly recommend installing the optional part of this addon that rebalances guide prices. The specific amounts can vary but in general guide travel prices have been increased between 175% to 225% across the board.
1. Install *one* of the basic mod components (IFTO_1A, IFTO_1B, IFTO_1C, IFTO_1D). 1A uses my default values and I recommend trying this option first. 1B has reduced condition damage, 1C has further reduced condition damage, and 1D has no condition damage.
2. Install IFTO_2. This increases travel guide prices. It is not mandatory and the addon will work without it, but it is highly recommended, and easy to uninstall if you end up not caring for the price rebalances.
Make sure you have "Travel without time change" *un-checked* for both Fast Travel and Backpack Travel in the Gameplay section of your Anomaly settings.
There shouldn't be many conflicts, and the only major conflicts will be with addons that modify game_fast_travel.script, game_backpack_travel.script, and mlr_utils.script. This does mean it conflicts with the Fast Travel Fix from Warfare ALife Overhaul (for the time being).
This is my first time modding anything or using Lua, so I had a lot of help. Arti and Vintar made this addon possible: Arti pulled a lot of relevant variables and helped me get on my feet with the basics, as well as providing support along the way. Vintar spoon-fed me the logic this addon uses to calculate global distance, using his knowledge of Warfare mode. Definitely check out Vintar's Warfare ALife Overhaul, I'd never play Warfare mode without it. HarukaSai, Lucy.xr, and xcvb helped with syntax and suggestions, as well as helping me figure out a crash or two. BestWinnerKid & Yakvid were my intrepid playtesters. And thanks of course to Alundaio & sLoPpYdOtBiGhOlE for creating the original Anomaly fast travel scripts that I modified to make this addon.
Optional setting where fast travel drains battery from electronic devices
Mod Configuration Manager integration so that you can tweak the condition damage values yourself instead of relying on presets
Just some examples of the condition damage warnings, guide travel prices, etc.