The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This is barely even an addon. It's more of a PSA, really.

Preview
Fixed Player Thermal Resistance
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MasterMindFromDOOM
MasterMindFromDOOM - - 49 comments

I wonder if this will fix comet anomaly that can oneshot you even if you got immortality from wishgranter lol

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Indescript Author
Indescript - - 4 comments

I tried walking into the one in the Wild Territory tunnel and died instantly. Comets are probably coded to instakill you no matter what :V

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Virstag
Virstag - - 15 comments

Seems like a reasonable revision, much apprecitated.

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towelie60
towelie60 - - 119 comments

this explains a lot, thanks for the fix.

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Grokitach
Grokitach - - 895 comments

(buried)

Be sure to check how it combos with Artefacts + armors...

I bet that with a Ruby Seva + some artifacts you can bath in fire anomalies no problem, which is definitely an issue

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LogWedro
LogWedro - - 28 comments

What problem with that? You already wasted on thermal protection more than 100 000 of roubles and put artefacts on, of course you will be immune to thermals. The issue is when I bought ace for almost 200 000 roubles and burners still deal like 98% of my health

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towelie60
towelie60 - - 119 comments

i guess if you can kinda be immune to corrosion (tho i think theres no artefact boosting the resistance in a significant manner) why not bring the thermal damage to the same level

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Indescript Author
Indescript - - 4 comments

It's already possible to get immunity from chemical damage, psy fields, radiation and most bullet damage in the vanilla mod with the right combos of suits and artifacts. I just didn't think thermal damage should be the one exception that you can never gain resistance to.

A rebalance that makes it impossible to ever get full damage immunity to anything might be interesting, but would require far more work to implement IMO.

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MarqØ
MarqØ - - 150 comments

1 Compass 3 Full Empties and a Snowflake / Maybe the Heart of the Oasis and you're immune to bullets. . . Better yet if you can find a full armor that can fit that and allow you to wear the Spartan helm

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theRealBeef
theRealBeef - - 271 comments

It's definitely up to personal taste / playstyle, but imo such possibilities are the reason to find artifacts.

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HansFr1tz
HansFr1tz - - 54 comments

that's a good thing in my opinion

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fridgebro
fridgebro - - 199 comments

time for an ironman run

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morgannoor1991
morgannoor1991 - - 473 comments

work with Actor Rework 1.21?

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Indescript Author
Indescript - - 4 comments

Unfortunately not. But you can go into Actor Rework's copy of actor.ltx in notepad and edit the burn_immunity values to get the same effect.

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morgannoor1991
morgannoor1991 - - 473 comments

thx

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Guest
Guest - - 689,536 comments

If you don't instadeath from burner are you really playing Stalker any more?

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theRealBeef
theRealBeef - - 271 comments

So what you're saying is all the values except burn are 5 times lower than they're supposed to be? ;)

Jokes aside, good catch, good mod, and great explanation of the situation by the way

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konekomuffling
konekomuffling - - 28 comments

that makes some f sense, 10/10 mod thanks so much and now i can probably try artifact hunting again

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Grokitach
Grokitach - - 895 comments

Might as well convert it to DLTX format

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PossuM
PossuM - - 322 comments

wait what, can someone explain how those immunities work? are they dmg multipliers?

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Guest
Guest - - 689,536 comments

Dear god thank you so much for this, I am so tired of my ironman runs getting ruined by me randomly walking into a barely visible thermal anomaly in the middle of an open field every single time

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bandit1379
bandit1379 - - 65 comments

TB's Fairer Thermal Anomalies is also a nice change.
Moddb.com

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HansFr1tz
HansFr1tz - - 54 comments

question: does the higher the number (actor immunities) = more damage or less damage?

i know it's a dumb question but im confused

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LykosNychi
LykosNychi - - 12 comments

Bit late here bud, but my knowledge of programming tells me it's a multiplier. So if your burn damage immunity was .5, you'd take half burn damage without any other modifiers (artifacts,attachments,armour) active.

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Guest
Guest - - 689,536 comments

man, every iron man run i have or when playing respawn mod, i get killed in a second of touching a burner i couldnt see or hear because of the rain and/or trying to take cover behind something when i get shot at, so for this i say thank you for making the game a bit more forgiving for someone that usually likes more challenge then just reloading the previous save

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Heinskitz
Heinskitz - - 25 comments

When looking at those values -and having played all original STALKER titles- it seems most likely that the value was intended to be 1.9 instead of 10.9; thus a simple coding error. It makes little sense for this single value to be as staggeringly high when compared to all other values, making thermal anomalies god-tier and rendering even the highest obtainable resistance virtually meaningless.

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Roadkill_SRB
Roadkill_SRB - - 506 comments

These values are based from Misery, I think the original value was 9.6.

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Ra0ulDuke
Ra0ulDuke - - 16 comments

Anyone know what the devs think of this? Was it intended? I suspect even if it wasn't that the hardcore players will not accept anything less than instant death at this stage (even with some thermal res) for their games, but if they know where all the burners are by now then it's not an issue for them. I'm not casual but still new to Anomaly.

My issue is that the artifacts that say 90% thermal resist on them in fact have under 20% in practice. Also instant death invisible/silent anomanlies everywhere seems like bad design if you want people to play ironman, for this reason this patch seems like the right call. They should update Anomaly with this.

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Inkredibehl
Inkredibehl - - 186 comments

Modified my file to your settings, thanks, they are still deadly, but don't one shot you anymore, nice!

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Ra0ulDuke
Ra0ulDuke - - 16 comments

I've settled on 5.0 burn immunity, anything higher just seems needlessly punishing in Ironman runs. I also changed explosive immunity, it is now 0.29, so I can survive a thermite grenade with 2 Full Empty artifacts and a top tier CS exoskeleton, leaving me with under 15% health (and heavy bleeding). Maybe I will adjust this in future but this seems reasonable to me, it's late game gear, and those nades are so accurate and deadly.

My observation is burners and grenades are your main run-enders in Ironman. They are both super unfair in Anomaly, even on normal difficulty.

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Ting_99
Ting_99 - - 15 comments

So that's the reason I die instantly even with modified artifacts on me. Thx a million. And I finally know which document controls burn_immunity now, been looking for it for a while,so thanks again.

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