The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds occasional ember particles and crackling snaps to the thermal burner anomalies (because I'm crap, and they ALWAYS get me!)

Preview
TB's Fairer Thermal Anomalies v1.5
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Grokitach
Grokitach - - 895 comments

Super nice and script based. Pure awesomeness Tweaki_Breeki :) !

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks!

I don't know how to control positional sounds properly yet. I tried to play a longer sound when testing, but it was getting cut short.

Same thing happens with the sparks, but it's not super-noticable in this situation.

Luckily, these short crackle sounds are so small, they mostly play, good enough for me :D

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Lucy!
Lucy! - - 16 comments

Script sounds (and particles) will be garbage collected if you don't store them in a variable/table

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Guest
Guest - - 689,408 comments

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]{oNtrAst
]{oNtrAst - - 261 comments

Grok, I am addressing you because I know that you have experience, and the author has not been online for a long time.
Do you remember that there was a "thermal" effect from bonfires in Dead Air? Next to them, the screen turned orange. Since I have no experience - I want to ask you how to add this to the anomaly?) I tried it myself in the postprocess.ltx file - but to no avail(

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tcmx
tcmx - - 26 comments

Not unbalanced, not too easy, just right. Nice one ty.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

You're welcome! They are the cheekiest anomaly I think :)

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GeneralSalt
GeneralSalt - - 9 comments

Looks very good and even more immersive

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Helps a lot for nighttime too... a LOT heh :)

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SeriousToni
SeriousToni - - 626 comments

I like the idea really as I got the same problem. So thank you for this mod. Only thing I would like to see is that the sparks fade out instead of getting cut off suddenly. But I'm no modder - it could also be an engine limitation.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I agree, and no it isn't the engine, it's my poor understanding of how to set particles to play properly, heh!

There must be some way to link the burners to the sparks particles, hopefully I'll work it out :)

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SeriousToni
SeriousToni - - 626 comments

Thank you very much for replying and trying to figure out new ways of a smoother implementation. Be sure to fill the changelog whenever you update this mod - I'll watch until there's maybe a solution. :)

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Hellvibez
Hellvibez - - 9 comments

You're a lifesaver

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

"Here, take this medkit!"

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qw244466666
qw244466666 - - 18 comments

Finally 11/10

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

"I'm too overloaded to move." :D

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reter
reter - - 615 comments

GJ most of the time in my playthrough i was dying casually for this bitch

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Cheers! If it's not the burners... it's cats.

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Sgt.Kanyo
Sgt.Kanyo - - 113 comments

Thank you. Those burners are a bitch, especially when you're in combat.

Do you think you could make the activated burner sound fade away as you move away from it?

A good example is in the Military Warehouses at the old farmstead where Duty is sometimes (close to the bar on the hill). A burner is always burning at 600 dBs, but if I move away from it, it just silences completely.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I know the very one, and because it's always burning because of the stash near it, and it's irritating... I remove it!

If you want to do the same, get this:

Evc70.pcloud.com

... and put the "tb_remove_that_silly_zharka.script" into a "gamedata\scripts" folder.

It'll run once on any saved game and remove the silly thing :)

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EnyoNomad
EnyoNomad - - 100 comments

Your graphic settings are gorgeous. You using a reshade?

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reter
reter - - 615 comments

i'm wondering too... what addons do you use for the graphics? doyou also use reshade?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Yes, the P.R.O.S.P.E.R.I.T.Y. 2.0 Reshade. Nice one to "IENCE" for this!

I'm using the:
"P.R.O.S.P.E.R.I.T.Y. Anamorphic (B) Medium .ini"

Moddb.com

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reter
reter - - 615 comments

do you use it without michiko weather?

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EnyoNomad
EnyoNomad - - 100 comments

Just Prosperity? The visuals in your video are so rich and clear, with no blown-out sky, good differentiation between grass and dirt, etc. If you released a preset for your graphic settings as an addon it'd be popular for sure.

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ImSimClown
ImSimClown - - 68 comments

A long needed addition! Kudos!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks! :)

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caseyjones
caseyjones - - 14 comments

Thank you for this..they say 'don't.stop.moving' but I always end up crawling around in fear of the flames x)

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Especially the random single burners in places like Darkscape... they're the worst. "The lone burners". Evil things.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
.
I deeply appreciate this mod. It's nearly perfect for what it does. There IS *one* bug that I found, and I detail that below...

Personally, I'd mix up the size/shape of the bits of ember that are flying up in the air. The one that you're using is a good size - I wouldn't make it any smaller, but I'd include some larger ones in there randomly as well.

I set the time down to 1500 seconds from the 15000. I *like* seeing those sparks!

THANK YOU for this!

Now, a BIG favor...

A lot of people use Provac's weapon overhaul mod for Anomaly. It's a GREAT collection of multiple mods rolled into one. Ignore the low score that it has. It does what it does VERY well.

Your can find it here: https://www.moddb.com/mods/stalker-anomaly/addons/provak-s-weapon-overhaul-v24-anomaly-1512

This terrific mod of yours "breaks" it. I can no longer fast travel through stashes nor through official spawn sites (indicated by the yellow-green "House" icon in one's PDA-map). When I try to fast travel to these spots, the screen darkens, fading to black, BUT the icons of my squad mates and my HUD still stay visible. After a few seconds, the black screen fades to normal, and I'm still standing right where I tried to fast travel from.

This mod, for some reason, makes it impossible to fast travel in Provak's masterpiece of a mod.

If there's any way to remedy this, it'd be great, as I'd love to keep using your mod, and would hate to have to give it up to keep playing with Provac's splendid work.

Thank you again for all of your hard work and for freely sharing it with us!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks for the feedback! Some randomness to the ember sizes would be a good idea!

With regard to the fast travel bug, I've had this bug happen to me before I started modding.

Especially just travelling to another level, same fade to black screen, but it doesn't actually send me to the next level.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
.
I *think* that I found a SOLUTION to this mod's conflict with Provak's mod...

I think that one has to start a game with this mod installed, load up a map, SAVE it, quit the game, restart the game, reload the saved map, and THEN it will all work!!!

I can once more quick travel between stashes and Home icons.

Yup!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Glad that worked out!

I have started downloading the 30Gb torrent to see if there is anything in the mods that might clash, but I'm fairly certain this is a weird general bug in Anomaly :)

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ImSimClown
ImSimClown - - 68 comments

the cinder sounds have missing .ogg comments. pops up in the console near them. not gamebreaking or anything but small annoyance. ran them through SAV&T and it fixed.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I agree. Even though people only look at the console if they need to, please can you explain what SAV&T is?

I also like to have minimal errors in my logs before I flush :)

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ImSimClown
ImSimClown - - 68 comments

S.T.A.L.K.E.R. Sound Attribute Viewer and Tweaker from this website Metacognix.com to edit the sound files

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caesar_salad
caesar_salad - - 43 comments

good job

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Cheers! Still need a little work, but it's something for now :)

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xxFalconArasxx
xxFalconArasxx - - 120 comments

I think what really annoys me about thermal anomalies in STALKER Anomaly is the lack of ambient temperature mechanic. In STALKER Call of Pripyat, pretty much every burner anomaly radiated heat around it, resulting in the player's health slowly draining when near it, and their vision turning reddish, even if they didn't activate it. In STALKER Anomaly, this only occurs in a few anomaly fields.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

It's funny you should say this because I was playing in the debug menu the other day, spawning in NPCs and objects for fun, and there is the anomalies section.

In there are all the anomalies in the game, with variants on each one... and there is indeed stronger thermal anomalies that give you the heat and burning effects.

Might have to have a play around :)

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Mudhut
Mudhut - - 382 comments

I've no idea if this is feasible, but adding a "hissing" sound effect, like when putting a fire out, when it's raining would be cool and immersive.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Fantastic idea, I really like that! Like zombies in the rain in Minecraft. That is possible to do as well, I will see what I can do :)

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Mudhut
Mudhut - - 382 comments

Awesome :)

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morgannoor1991
morgannoor1991 - - 473 comments

yes!!!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Heh, thanks!

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EnyoNomad
EnyoNomad - - 100 comments

If you're interested in overhauling anomaly effects generally I wonder if you could make the gravitational anomalies (springboards and whirligigs) look a little more like they do in the Stalker 2 gameplay trailer. I especially liked how a decent sized area around the whirligig in the trailer had floating particles of leaves, dirt, etc.

Anomaly/Vanilla anomalies already have particle effects in a small area around them - it might be possible to simply make that affect a larger area.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Good plan! I'll have another look through the particle effects again using the SDK, I'm sure I saw a larger version of the spinning leaves.
There is a lot in there to use!

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moddbplsffs
moddbplsffs - - 30 comments

i'm getting a lot of sparks in random places with no burners. Maybe due to the dynamic anomaly setting ?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Hot areas have this happen in general, in fact it's using those embers, are you near a fire anomaly at all?

EDIT: Actually forget that, I have just had one myself, possibly where a thermal anomaly was as you said because of the dynamic anomalies.

It is weird that Anomaly doesn't save the dynamic anomalies properly. One minute there is one there, then a quicksave/quickload later... it has gone!

I'll see what I can do :)

EDIT: Thanks for pointing this out, just uploaded v1.3, should hopefully stop particles on non-enabled dynamic anomalies!

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zoust
zoust - - 355 comments

Nice updates and suggestions comments :) gj

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