The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds icons on the items based on their properties.

Preview
Dynamic Icon Indicators
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FIREBREATH1001
FIREBREATH1001 - - 357 comments

very very based!! OwO

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ShabbyPirate
ShabbyPirate - - 22 comments

🎀 𝒜𝑀𝒜𝒵𝐼𝒩𝒢 🎀

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Apathy_Knight
Apathy_Knight - - 169 comments

******' a!

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HarukaSai Author
HarukaSai - - 189 comments

16/07/2022 - 1.0.1 - Temporary fix for weird bug with option corruption until the real cause is found.

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xaer3d
xaer3d - - 121 comments

Друг! Ты гений и машина! Спасибо

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KronQ
KronQ - - 277 comments

Woooooooooooo!

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Log4n
Log4n - - 10 comments

Godlike

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FujinWasTaken
FujinWasTaken - - 57 comments

this is why i love Maid, Haruka and Raven. i have no wods left to say.

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JonySnowball
JonySnowball - - 53 comments

Харука ты просто лучший, каждый аддон просто мастхев. Ты и тебе подобные доказывают что люди и моддеры в частности могут что угодно. Есть небольшая идея, думаю ее не сложно реализовать: сделать переключатель в МСМ, который бы ставил пустой индикатор первым, таким образом не загораживая встроенный в иконку индикатор (хотя бы один), например уровни улучшения (стрелочки как в некоторых модах) или принадлежность мутанту у мяса мутантов (сейчас улучшенную версию иконок от Мэйда для частей мутантов загораживает индикатор еды в случае с мясом)

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JonySnowball
JonySnowball - - 53 comments

Похоже на апгрейдах появляются по 2 индикатора, один на другом. Если выключить в МСМ индикаторы для апгрейдов, то ничего не изменится, а если попытаться передвинуть, в левый верхний угол, то индикаторы будут и сверху слева и снизу справа.

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JonySnowball
JonySnowball - - 53 comments

upd: После установки последнего обновления иконок от Мэйд с адаптацией под DII баг прошел.

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Deanon
Deanon - - 117 comments

Kawaiiiii

UWU

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Eliososa
Eliososa - - 412 comments

👀

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Im_a_banana
Im_a_banana - - 89 comments

damn, when these mods always publishing, and on classic UWUs and other anime people.. and I don't have against of it, stop stalking me!

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Harald_ino
Harald_ino - - 249 comments

Oh my god, Thank you!
I am so happy that I did not put indicators on my stuff yet because I changed many things but dread the work to implement all indicator symbols. Would be cool to be able to choose between different indicators. I really like the ones from cr3pis.

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RamseySparrow
RamseySparrow - - 833 comments

Firstly, a really amazing addon guys, obviously one of the new fundamentals and a 10/10.

Now that things are working my end, I'd like to pass on some (hopefully constructive) feedback as someone who'd worked with design quite a bit.
I have only one suggestion really: work on the icons' visual design and semiotics itself.


PROBLEMS

First part of the problem is that the icon design feels a bit lo-fi and cartoony and could use a sharper and cleaner set.'Alternative icons' addon is a good example you could use as a base for a uniform icon set across different mods - the color/shape semiotic there is not fully fleshed out but the icons themselves (color version) are really good - very clean and sharp.

The second part is that you're mixing context and content a bit with a lot of colors and shapes which can make things quite busy and confusing on the overall.

SOLUTIONS

Anomaly has a LOT of information to convey that mostly splits between 'effect' [content] and 'target' [context]. Because of that I'd suggest you simplify your color and shape semiotics. For example:

1. create order of importance, so that if a med has too many effects, only display 3 most important ones rather than 3 first ones that come in order (I think you may already be doing this).

2. give every effect icon a square backdrop, ie. 75% color fill + thin opaque color outline.

3. use three basic colours for the backdrops/outlines:

- [blue] = [good] (ie. decrease hunger, add health)
- [red] = [bad] (ie. increase hunger, remove health).
- [gray] = [neutral] (ie. info only)

4. don't give the actual icons inside any colours and only use clear and fundamental shapes, or give them 100% opacity colours that only distinguish the most basic category of target, for example:

- [color 1] = [health, bleeding, radiation, toxin, psy]
- [color 2] = [sleep, hunger, thirst, stamina, carry weight]
- [color 3] = [info, category]

That way it's very easy to quickly understand both the effect and the target by shape and set of two colors for every combination of things.


As a little curiosity: Are you familiar with the classic movie Alien? Ron Cobb has famously created an amazing semiotic standard as part of the sign system for the Nostromo. It's not a good reference for Anomaly system at all, and was created as a satirical anti-corporate jab, but an interesting design trivia: Deviantart.com

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Harald_ino
Harald_ino - - 249 comments

Top recommendations, would love to see that!

More MCM options for "Consumables" would be nice too, split it up in Medicine & Drugs / Food / Drinks & Cigarettes. Maybe some people would like to only use this for Medicine but not other stuff, options are always good!

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GhenTuong
GhenTuong - - 195 comments

beb

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SniperHellscream
SniperHellscream - - 981 comments

Hello. install your complement, and it worked very well, i was able to edit the options in MCM without any problem i closed the game to edit a canteen icon from the Cr3pis package which i didn't like, and install the version of canteens from Maid's Vanilla HD Icons 4.2.7 which It was updated, and then when I reloaded a game after the one that had saved the MCM changes, this error occurred. I couldn't start this save. Any idea what it could be?

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...anomaly-1.5.1\gamedata\scripts\icon_overlayer_mcm.script:483: attempt to perform arithmetic on local 'scale' (a string value)
! [SCRIPT ERROR]: ...anomaly-1.5.1\gamedata\scripts\icon_overlayer_mcm.script:483: attempt to perform arithmetic on local 'scale' (a string value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly-1.5.1\gamedata\scripts\icon_overlayer_mcm.script:483: attempt to perform arithmetic on local 'scale' (a string value)

stack trace:

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SniperHellscream
SniperHellscream - - 981 comments

if i start a new game the plugin works perfectly, but i cant play my save game

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HarukaSai Author
HarukaSai - - 189 comments

Try deleting dph_mcm_save_storage.script from MCM (back it up in case something else breaks), it has a critical bug currently.

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SniperHellscream
SniperHellscream - - 981 comments

I tried, but it didn't work

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HarukaSai Author
HarukaSai - - 189 comments

Make sure to also clear entries that start with dii/ in axr_options.ltx

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SniperHellscream
SniperHellscream - - 981 comments

it doesn't work either, i keep getting the same error during loading screen

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Harald_ino
Harald_ino - - 249 comments

The Icons do not show up on all mutant food, the standard cooked version and the meat does have symbols but the _a and _b version do not.

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HarukaSai Author
HarukaSai - - 189 comments

It's intended, since cooked foods have their own layers by default - if I add mine they will overlap.

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Harald_ino
Harald_ino - - 249 comments

Is there a way to enable them? I just moved or for some removed the layer icons.

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maidresidence
maidresidence - - 171 comments

When awe wou mawying mwe?

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HarukaSai Author
HarukaSai - - 189 comments

Now

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p1an2ed
p1an2ed - - 44 comments

Hi, any idea why this happens?

I.imgur.com

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mapledpa
mapledpa - - 54 comments

Hey mate, I'm having zero mod conflicts but indicators won't show up. I'm thinking an UI overhaul mod might be the culprit. Do you agree or do you think it might be something else?

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Yozhia_Phryabzkir
Yozhia_Phryabzkir - - 235 comments

that happend to me too

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Guest
Guest - - 689,531 comments

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irgrizz
irgrizz - - 7 comments

Hi there, love the mod but I have a problem of the indicators overlapping, is this a known issue?

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Guest
Guest - - 689,531 comments

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jimchristou
jimchristou - - 196 comments

nothing changed when i applied it on mo 2, icons still remain the same

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YevhenFomin
YevhenFomin - - 9 comments

Hello. Nice mod. How should I configure vanilla GAMMA 0.9.1 to enable your mod because currently it looks like icons have own indicators that overlaps with your mod? Thanks!

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Stalkerlover12094
Stalkerlover12094 - - 67 comments

Haruka, i have this crash when opening the inventory
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] d:/efp\gamedata\scripts\icon_overlayer_mcm.script(394) : collect_properties

LUA error: d:/efp\gamedata\scripts\icon_overlayer_mcm.script:394: attempt to compare number with string

Check log for details

stack trace:

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ZeD_MnizD
ZeD_MnizD - - 269 comments

When you re-view a recipe that has already been read, the indicators begin to change their size.
Imgur.com

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