The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A redux of the original Toxic Air, including world models, new filters, and bug fixes.

Preview
Drunk's Enhanced Toxic Air [1.5.2.] [MCM] [DLTX]
Post comment Comments  (0 - 50 of 73)
MangAsar
MangAsar - - 168 comments

Nice. It's hight this mod is given some love

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,857 comments

cant see the icons

Reply Good karma Bad karma+2 votes
Zeadshot_Zombie
Zeadshot_Zombie - - 16 comments

Brooooo, bravo. I spent 16 hours or so trying to make edits to Toxic Air so that the filters are degraded by time equipped and by the typical radiation pools that you would find in the game and also making the masks themselves offer 1% radiation resistance without the filter attached.

Revamping that system turns out is much more difficult than anticipated originally going in to it. I'm still wanting a reason to use filters in Anomaly without the toxic air system. Think this is the Metro fan in me.

Awesome work though. Bravo.

Reply Good karma Bad karma+2 votes
YuriVernadsky
YuriVernadsky - - 424 comments

Fantastic addon!!! 10/10!!!
Let me ask, would be possible to make a "underground version" only? Toxic air would be found only in undeground levels
Tks for the addon again!

Reply Good karma Bad karma+3 votes
Colombo2022
Colombo2022 - - 305 comments

hi bro! I support you - I would like to get a version where toxic air is only in dungeons.

Reply Good karma Bad karma+4 votes
Zeadshot_Zombie
Zeadshot_Zombie - - 16 comments

Colombo2022, YuriVernadsky Hey guys, this is super easy to edit yourselves, open the file called toxic_air.script located in the scripts folder. You will see a nice organized list of the different levels eg Cordon, Garbage etc. Simply change the numbers next to each of these levels to 0 and the undergound levels (clearly labeled as Labs), leave those be to leave them toxic. Enjoy. :)

Reply Good karma Bad karma+5 votes
YuriVernadsky
YuriVernadsky - - 424 comments

Zeadshot_Zombie Ihuu!! Tks for the guide!!!

Reply Good karma Bad karma+3 votes
Colombo2022
Colombo2022 - - 305 comments

Zeadshot_Zombie - Thanks a lot for the tip!

Reply Good karma Bad karma+2 votes
oozish
oozish - - 316 comments

This would be cool for those of us hesitant to use toxic air everywhere.

Also, how would this work out with Arzis Radiation overhaul?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,857 comments

some icons are bugged and or missing

Reply Good karma Bad karma+4 votes
Folk0204
Folk0204 - - 90 comments

Will test it right now, I hope it works with Arszi's Radiation Overhaul Demonized Edition!

Reply Good karma Bad karma+3 votes
SkyJoe
SkyJoe - - 14 comments

hello good sir, some icons of the addon can not be seen, they are bug, would appreciate a patch for that please

Reply Good karma Bad karma+2 votes
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Is it like you can select the item and read it, but there is no icon?

Also, are you using GAMMA or regular Anomaly, and what are your general video settings? Do you have high texture detail, mipmaps, etc?

Reply Good karma+1 vote
SkyJoe
SkyJoe - - 14 comments

some icons do not appear correctly, an example is the emergency oxygen tank "af_oxigen_tank_1".

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

And what do you mean by not appear correctly? Is it like, cut off / misaligned, is it invisible? I'm trying to reproduce this issue on my end but it doesn't happen to me even when I disabled my whole mod manager. It *might* be something that happens when you don't have modded exes... not sure yet. I'm doing more testing to figure out the problem. This addon was also missing certain important framework files and would crash to desktop if it was your only mod because it secretly required other mods, so I'm currently collecting and integrating all dependent files. Gonna push an update today once I figure out what's wrong with icons.

Reply Good karma+1 vote
SkyJoe
SkyJoe - - 14 comments

here you go good sir: Imgbb.host, Imgbb.host, Imgbb.host
i have a custom anomaly addonpack call "Sons of chernobyl" i have another toxic air addon and i dont have that problem.

Reply Good karma Bad karma+2 votes
Larrylangosta
Larrylangosta - - 364 comments

I'm sure this has to do with conflicts in MO2, this addon does not require the original Toxic Air, I also noticed that you use a Spanish translation patch although I'm sure it has nothing to do with this.

Reply Good karma Bad karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

maybe increasing the "texture detail" in the anomaly options will help with this problem.

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Oh, thank you for the images, that narrows it down.
Still, super strange! That texture sheet works, I know it does... I'll mess around with it and see what's up. Also, you aren't running this mod with any other toxic air / filter mods, right?

Reply Good karma+1 vote
SkyJoe
SkyJoe - - 14 comments

Of course not jaja

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Just pushed an update. Try it now, lemme know if icons are still borked.

Reply Good karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

It would be very helpful if you could show some screenshots about the problem as well as the rendering you use (DX8/9/10 or 11) or what addons conflict with it in MO2

Reply Good karma Bad karma+1 vote
Iverdigi
Iverdigi - - 11 comments

yea some of the icon is not showing and not in right placement

Reply Good karma Bad karma+2 votes
marked_one86
marked_one86 - - 53 comments

icons are not showing properly

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,857 comments

Dude, I don't know what you think of yourself, BUT you're really cool. I've installed all your mods. With the exception of Yuri Orlov's style (I am not worthy of this fashion yet)
I apologize for the clumsiness of the presentation, I wrote through a translator.

Reply Good karma Bad karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

hey drunk I have a question, the item "M50" takes up a little bit of space in the inventory (the highlight square when you hover the mouse over the item looks a little bigger than the icon itself) is this normal? Could it be because I use DX8?

screenshot: Imgur.com

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Could you show a screenshot of the item in-game?

Reply Good karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

sure!

screenshots: Imgur.com

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Ah! Yes, that one.

That's an unfinished item. New update will designate it as un-used in the dsecription. I may come back and add more filters once I figure out perhaps how to implement more mechanics, such as 40mm GOST and 60mm NATO threads for West vs East mask designs, and also the Continuous Air Supply Unit item being powered with batteries but able to provide tier 3 protection for as long as it has power.

Reply Good karma+1 vote
Larrylangosta
Larrylangosta - - 364 comments

ohhh oka, thanks for answering

Reply Good karma Bad karma+1 vote
bartmech
bartmech - - 25 comments

hi, it love original Toxic Air, great that you decided to show it more love!

I've got one suggestion that I've tried to interest bvcx but he didn't picked it up, so would it be possible for you to make oxygen tanks refillable by mechanic?

I think this would greatly differenciate them from filters, so filters would be lightweight disposable items and oxygen tanks would be heavier but more durable and player would have the option which one to choose, cheers!

Reply Good karma Bad karma+3 votes
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

That's actually a really good idea man. I'll write it down in my to-do list, but it might take me a long while to figure out how to add these sorts of brand-new features.

Reply Good karma+2 votes
Stalker_Boss
Stalker_Boss - - 1,717 comments

I edit azszi script with my friend`s help, so now entering the new stage is translated and have correct description + my gunner make RU translation. Do you need it?

Reply Good karma Bad karma+3 votes
Blackjeison
Blackjeison - - 204 comments

Problem with the icons but I fixed them easily, a little annoying for not giving credit to black jeison for the oxygen tanks and filters link: Drive.google.com

naaaa lie I'm not upset just a little busy if there's a commotion I'll give the Spanish translation

Reply Good karma Bad karma+2 votes
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Yeah, it's as I thought when I got an image from someone who reported the issue: it was because first texture had mipmaps. Already fixed it.

I figured everyone knew the previous Toxic Air mods were included? Should I link them?

Reply Good karma+2 votes
Colombo2022
Colombo2022 - - 305 comments

Hello! can you help with this?

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
2 : [Lua] ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script(90) : f

LUA error: ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script:90: The Actor Update system has crashed. Known as "Busy Hands" type 1, caused by script: ...y 1.5.2/bin/..\gamedata\scripts\arszi_rotten_meat.script | line: 75

Check log for details

stack trace:

Reply Good karma Bad karma+2 votes
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

I don't remember rotten meat mods being super stable, especially since there's a few different ModDB / Gamma / Github / integrated versions all across the board. My mod shouldn't have any interaction with this, though. Since you seem to be using the busy hands detection mod, I would advise turning that off and just praying to the Monolith for luck.

Reply Good karma+1 vote
ElPapitrol
ElPapitrol - - 28 comments

The screen and sound efects in toxic ambient dont work

Reply Good karma Bad karma+2 votes
ResidentJungle
ResidentJungle - - 47 comments

nice to see a Toxic-Air update ... cheers

any chance of a patch for HeadGear Animations? ie for the hud icon to show filter condition?

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Ah, sort of like Metro's filter system?

Well, I have a general idea of how Headgear Animations implemented a gas mask hud icon, but I'm not sure how I'd duplicate it and make it compatible, and also make it show a number of the filter's condition. Though it's not a bad idea.

Reply Good karma+1 vote
ResidentJungle
ResidentJungle - - 47 comments

hmmm ... well Headgear Anims hud icon checks whether a gas mask is worn (or not depending on your FOMOD pref) ... maybe just swap the check to be "gas mask & filter" ... so a gas mask on its own wouldn't show an icon. Not sure how it would treat a filter at 0% condition however

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Until then, you'll have to take the filter off and inspect it manually. For some, this could be considered more realistic, but at the same time, I understand some players value quality of life over slavic torture difficulty.

Reply Good karma+1 vote
ResidentJungle
ResidentJungle - - 47 comments

i guess the slavic self flagellation shall continue until a patch appears ;)
pass me the birch branch and the vodka

Reply Good karma Bad karma+1 vote
rookie_man
rookie_man - - 5 comments

Is it compatibilty with G.A.M.M.A?

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Yes

Reply Good karma+1 vote
Guest
Guest - - 689,857 comments

is this mod compatible with EFP ?

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

I haven't tested it with EFP myself, but there's no reason that it shouldn't work. Give it a try and see.

Reply Good karma+1 vote
Guest
Guest - - 689,857 comments

it seems to be overwrithing a lot of mods being some of them actually important and having a run ruined after one or 2 days into it kinda sucks you feel me? thats why i was asking

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,857 comments

Hello! I have one question: Can the requirement to wear a helmet be removed? I would like to use this filter to every my armor.

Reply Good karma Bad karma+1 vote
Drunk_Headcrab Author
Drunk_Headcrab - - 103 comments

Working on it. For now you'll have to use original toxic air scripts.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Drunk's Enhanced Toxic Air [1.5.2.] [MCM] [DLTX] has not been tagged yet.