Simple Addon that changes recipes of base Anomaly to make more sense and still be similar.
Simple Addon that changes recipes of base Anomaly to make more sense and still be similar.
I fixed up the order of materials to be nicer to see. Made the material required more homogeneous a lot of devices had like 13 Transitors and 14 Resistors and easier to remember.
Needs Modded Exes due to DLTX.
Highly reccomend this addon: Crafting Info in Tooltips
Doesn't need a new Game, can be safely turned off/on mid Game. (Maybe in changing where some recipe come from you might need to reread notes? Doesn't seem so in my testing.)
Note in changing recipes I didn't touch parts you get from disassembling, it might be strange.
It won't be complete right now:
-I don't think there should be need in extra items to be crafted after this update. What do you think?
-Making it easier to install via Mod Organizer so you don't need to check the files for what you want to install
-Planning to make 1:2 for Old ammo, you get 2 boxes of New ammo for one Old + Ammo Part BUT I can't excute it without the point below.
-There is an improved crafting system by Banjaji, [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.3 I didn't use it yet but I made this work for it but doesn't use the cool stuff, check the folder.
I guess after these points it is finished, in the end right now it is more checking for me how it feels in game, there aren't recipes I didn't change/check.
Recipe changes are in a txt when you download.
The file for Editing is easier to navigate and tidy, added spaces to differentiate "categories" of items in the same menu, names to every medicine, ordered every upgrade in the file to match in game workshop order.
Changelog from the last time:
-New items to craft.
-Revised Attachments and Upgrades, less materials/more interesting ones to use.
-Some Tweaks to already changed Recipes.
-Changed Recipe note location on some crafts, some from needing one, to not needing one
-Added a No Recipe Note Version, a fixed version to work with Improved Crafting System from Banjaji, as well a No Recipe Note Version for it. Use one of the 4 you need.
This is the first addon I ever released, won't be last in my personal modpack to make Anomaly more fun in general and specially for me. Maybe one day there will be an actual modpack to be released.
I add addons to my modpack one run at the time, making sure I get to play with it and doesn't crash. Seeing vanilla Anomaly crafting system was lacking gameplay wise I made this. Also as I add what I find lacking in my modpack, hard to say what I will do next.
I already have something to possibly post as well, a more lore wise start to factions, (UNISG not starting with just a Berretta but a P90 for example) hard to justify posting with already so many that changes the start of a run.
Please point out any mistakes with the addon, I will do my best to fix them.
On Discord "yellownomadglitch" or Anomaly Discord on the Thread there, if I don't check often enough here if anything comes up.
ну и понаписал! Целая книга! Читать никто не будет. вкратце нужно.
Еще один адепт МНОГАБУКАФ.
Maybe I could left the changes to the txt inside instead of the page too.
Nice idea!
Thanks, yesterday I read about your addon on crafting, you did a good job on it, I am looking foward to using it.
Я на первых строках текста выдохся...
Sure, it isn't meant to be read all right away. Just a list to know what changes.
Some edits seems very interesting !
Some of the vanilla recipes dont rly make sense and with that mod i think it's way better !
I think i'm gonna give your mod a try :).
Safe to install/uninstall mid game?
I guess yes (thanks DLTX) but always prefer ask :)
EDIT: Thanks for answering me on Discord. For those who want to know, yes it can be installed/uninstalled mid game without issue :)
Thanks for the edit, I also editted description to say it.
Хороший мод , однако есть вопрос по достижению "Самоделкин" , ибо он не как влияет ( а хотелось бы) . Я не слишком хорошо умею вносить правки , поэтому просто бы предложил бы знающим людям учитывать достижение "Самоделкин" и уменьшить с помощью него еще не 1-3 пунктов в меню крафта.
Google translate :
A good mod, however, there is a question about achieving "Self-made", because it does not affect how (but I would like to) . I am not very good at making edits, so I would just suggest that knowledgeable people take into account the achievement of "Self-made" and use it to reduce at least 1-3 items in the crafting menu.
I might have understand what do you mean, you want less materials to make items, or less items in general?
Quick ctrl+f showed that we're talking about "Artificer Eagerness" achievement. The achievement already lowers crafting component amount but it's done in the crafting system, not by crafting recipes. It means that current mod isn't related to the achievement.
Right now the achievement lowers component requirement by 1 if the recipe requires 5+ items (one could edit those values in my mod in aa_load_recipes_Banjaji_CSI.script). For example for vanilla recipes, if you have the achievement then it does nothing when you craft a tourniquet because it requires 2 bandages and 1 cloth. But when you craft PDA v3.1 then you need 1 resistor, 1 transistor and 1 capacitor less because you require more than 5 for each of them.
Will be gladly waiting for BCSI version :) I rated and downloaded yours once