Patch for Anomaly HD Models [1.5.2] Final update to work again with Cr3pis Icons
Introduction:
Newest Anomaly HD Models Addon 1.5.2 update breaks compatibility with Cr3pis Icons and we won't get official update form Raito as he said:
Sorry, but no, I won't deal with adapting to other mods. There are a lot of mods, but my time is not enough.
This is perfectly understandable as modding is a hobby that we do in our free time. Big thanks to him for 1.5.2 update.
Description:
This DLTX patch reverts icon position coordinates and upgrade icons texture path to the values pre 1.5.2 update, making Anomaly HD Models Addon again compatible with Cr3pis Icons. It will not replace any files as it's a DLTX format.
Requirements:
Installation:
I highly recommend to install mods with Mod Organizer 2.
But if you want to install manually, simply unpack gamedata form the zip and put in stalker directory.
If someone already downloaded my file from Anomaly HD Models Addon comment section, you don't have to do it again, this is the same file.
Future:
If Cr3pis will update his mod for 1.5.2 HD Models, you can safely delete my patch.
Still works with HD Models 16/06/2023 patch, both DLTX and regular versions.
Have fun!
Chad mod.
<3 Pat yourself on the back we all needed this.
So many awesome mods thanks to you guys working your ***** off.
Love it, thanks heaps for this I can't play without Cr3pis Icons!
thank you my good sir
Crash when i launch the game:( can u Help me?
i have a EFP 4.0
FATAL ERROR
[error]Expression : m_pItemDataVector->end() == t_it
[error]Function : CXML_IdToIndex<class CSpecificCharacter>::InitInternal
[error]File : F:\ANOMALY BUILDS\xray-1.5.2 SCOPES\xray-monolith\src\xrServerEntities\xml_str_id_loader.h
[error]Line : 185
[error]Description : duplicate item id
[error]Arguments : sim_default_killer_5_default_1
Are you sure this crash is related to my mod? Try to disable it and check if it still crashing.
I don't have EFP 4.0 so I can't even try to replicate this issue.
Is cr3pis icons supposed to come before or after HDModels in the load order?
Will this work for HD_Models_Addon and G.A.M.M.A.?
Hey bro,what is the installation order? please.
it doesnt work
Load order? :) I have it loaded properly but I am still going to make sure.
The icons work partially, but there is a bug that some armor lacks an icon, for example, an army jacket help solve the problem
Please help me, my game crashes when creating a game. As I understand it, either ANOMALY HD MODELS ADDON or CR3PIS ICONS is to blame for this. I'm using manual and JSGME. Do I have to use MOD ORGANIZER 2?
Expression : <no expression>
Function : CInifile::Load::<lambda_29d20dc1eed9943993791ebe3084c054>::()::<lambda_a8ed36d773867d5dd0f519d814b5a3c7>::operator ()
File : Xr_ini.cpp
Line : 352
Description : fatal error
Arguments : Duplicate section '1p29' wasn't marked as an override. Override section by prefixing it with '!' (![1p29]) or give it a unique name. Check this file and its DLTX mods: e:/anomaly-1.5.2\gamedata\configs\icon_override\icon_override.ltx, mod file ico_attachments_bas.ltx
stack trace:
Dude i got mercenary T posing with error 182 Expression : _valid( start_pos )
Function : CPHActivationShape::Create
File : PHActivationShape.cpp
Line : 182
Description : assertion failed
stack trace:
in bloody WILD TERITORY
he cannot be killed only with grenade
That's bug from "HD Model Mod", here's the hotfix from discord,
also for people find this page from google.
Drive.google.com
This comment is currently awaiting admin approval, join now to view.
Hello there!
Nice addon, I really like it. I have a question though. Do I have to use MO2? It's just that my STALKER Anomaly became a Anomaly itself (It's bugged) and that I can't launch it through the Launcher in MO2 nor through the Bin in MO2. Meaning I have to use JSGME to load addons which works, exept for HD Models, A.K.A. this mod. I can only launch the game through the bin file in the actual folder. Not through MO2.
TL:DR
Can I use this without MO2?