The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Simple .ltx file of two mods combo, with some improvements.

Preview
Enhanced Recoil Overhual - BaS Supported
Post comment Comments
BadaBoom_0325
BadaBoom_0325 - - 572 comments

Sheesh, I only tried to edit one old recoil mod and you already published this. Thanks, finally I can feel satisfying shooting much better.

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Yeah dude, this shoting feedback makes it more like a modern game.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325 - - 572 comments

Heh, absolutely.

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

The values were edited for few times. Now it shuold looks fine, at least for me.

If you already downloaded this mod, double check and make sure it's latest.

Also, you may consider some weapon's camera effect is still heavy / light, please reply to this comment, I will take a look.

Reply Good karma+2 votes
Twilight2k
Twilight2k - - 229 comments

Thanks for the mod! I just sent you an IM.

Reply Good karma Bad karma+1 vote
patrickarent
patrickarent - - 63 comments

Can I use it without BAS?

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

It shuold work even you don't have BaS, give it a try.

If you have issue with it, post your XRay log here and I will take a look, then I will consider making a vanilla version.

Reply Good karma+1 vote
Oni_Barix
Oni_Barix - - 97 comments

Please convert this to DLTX there's so many mods that edit this same file.

Reply Good karma Bad karma+2 votes
Slavour Author
Slavour - - 64 comments

Personally so far I use heavy number of addons, and I didn't see any addon has conflict with same file.

Could you give me some examples?

EDIT:
I'm afraid that I cannot make DLTX version, I didnot follow the logic while adding BaS sections.

Reply Good karma+2 votes
Oni_Barix
Oni_Barix - - 97 comments

Hey sorry for the delayed response. I went through my mod list and the only conflict that really matters is the separate helmets and backpacks.

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

I think it should be easy to merge, could you send me the mod link? I will take a look then.

Reply Good karma+1 vote
Slavour Author
Slavour - - 64 comments

Drive.google.com

Here, simply cut enhanced recoil values.

Reply Good karma+1 vote
uboinik74
uboinik74 - - 31 comments

Can it be installed with JSGME?

Reply Good karma Bad karma+2 votes
Slavour Author
Slavour - - 64 comments

Sure, MO2 is just recommended to use.

Reply Good karma+3 votes
Hoodlook
Hoodlook - - 34 comments

Bruh, what are you doing with JGSME lol.

Reply Good karma Bad karma+1 vote
Lauta_ro
Lauta_ro - - 258 comments

hello, i installed the dltx version and i get the following error after loading a game:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'wpn_pl15_pl15_scolaz', which doesn't exist. Ensure that a base section with the same name is loaded first.

stack trace:

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Looks like you don't have BaS installed? See if No-DLTX version work. Either nor then I will make vanilla version of mod.

Reply Good karma+1 vote
Lauta_ro
Lauta_ro - - 258 comments

weird, i have bas installed, and i put the dltx version last in order

well, i just tried the no dltx version and it works!

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

I see, will check DLTX version again.

EDIT:
DLTX version took down, since I could not find way solving sections problem.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325 - - 572 comments

You know what? Also not enough for this miracle - hitmarker mod. I still waiting for porting hitmarker for 1.5.1, with this recoil mod will be great!

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Hitmarker? I think it needs script to run.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325 - - 572 comments

Ye, but someone already made this for old version (1.5), which of course conflicts with 1.5.1.

Reply Good karma Bad karma+1 vote
Minotaur21
Minotaur21 - - 90 comments

Grok's Ballistic Overhaul has its own added recoil as part of the mod. Normally that's enough to give a semblance of recoil on BAS weapons. But I also turn on the vanilla Enhanced Recoil option to add challenge, but as you mention it has little effect on BAS weapons alone.

I'll give this mod a try and see if it plays well with Grok's Ballistics Overhaul.

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Ah, I have never use this mod before, I saw it long time ago, but it has conflict issue with some mods I use. except BaS, I remember it conflcts with other mods too.

If Grok's Ballstics Overhual involved Enhanced Recoil as well, obviously the same file will be touched.

I have no idea if the rest part of the actor_effect.ltx also have been touched in GBO, use Compare software, it can help you easily finding out.

DLTX version seems needed, but as you can see in sections' adding segment, I didn't find a way solving it.

Reply Good karma+1 vote
Grokitach
Grokitach - - 896 comments

My addon solves every conflict possible. If you omitted one, just tell me and I'll add a compatibility patch.

And yes, GBOOBS / GBO has an enhanced recoil for all guns including BaS ones.

If you want more recoil, just copy paste the enhanced recoil script multiple times, they will all trigger and will be additive.

Reply Good karma Bad karma0 votes
Slavour Author
Slavour - - 64 comments

Thanks for repling.

Btw "long time ago" I mentioned, is beginning of last year. "Timeliness lost" for conflict issues. That's I'd like to add if necessary.

Reply Good karma+1 vote
Hoodlook
Hoodlook - - 34 comments

The one guy deleted his comment :( I wanted to ask if recoil felt accurate now.

Reply Good karma Bad karma0 votes
Slavour Author
Slavour - - 64 comments

I think you scared us lol.

And, this mod doesn't make weapon behaves more "accurate".

Enhanced Recoil is more like camera effect, yes it shake your head while you shooting, in that way you will feel harder to handle instead of firing more like with "Auto-aim" or "No Recoil"

Reply Good karma+2 votes
Hoodlook
Hoodlook - - 34 comments

Oh, maybe a misunderstanding there. I meant "accurate" as in, noticably increased than vanilla but was believable in his own experience.

Reply Good karma Bad karma0 votes
Slavour Author
Slavour - - 64 comments

I see, and according to his reply, I think he is satisfied.

Reply Good karma+2 votes
BadaBoom_0325
BadaBoom_0325 - - 572 comments

Hallo there again.. Now I have one small question: which numbers to increase or decrease to lower recoil?

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Only decrease for lower level. Use any text editing software and find file's line 176, you will see short annotation.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325 - - 572 comments

So easy? Sheesh, thanks. And I need to lower these numbers like *e = 0.7 ,0.3 ,0.4:1 ,1.2:0 ,0.8:0 ,0*?

Reply Good karma Bad karma+1 vote
Slavour Author
Slavour - - 64 comments

Correct, but remember the number at the right side of colon can not be lower than 1.

And e value is not that effctive as s & r value, it mostly directs how the camera direction of movement's level is while you firing in automatic mode.

Check bolt action rifle's recoil model for detail, compare is your best friend.

Reply Good karma+1 vote
BadaBoom_0325
BadaBoom_0325 - - 572 comments

Alrighty then, thanks.

Reply Good karma Bad karma+1 vote
MaxGokue
MaxGokue - - 38 comments

are the recoil like 3 shot and to sky or somewhat manually controllable?
also can u make mod configurator menu addon, like u know we could tweak it through mod menu configurator, the debug menu weapon stat modifier doesnt work or i dont understand the tutorial, thanks for the mod btw

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,022 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 691,022 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: