The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Adds slow-motion to S.T.A.L.K.E.R Anomaly for those intense battles.

Preview
Bullet Time Enhanced
Post comment Comments  (0 - 50 of 70)
zoust
zoust - - 355 comments

Wow!

Reply Good karma Bad karma+1 vote
Midaychi
Midaychi - - 41 comments

Does it still require debug mode though?

Reply Good karma Bad karma+2 votes
pitAlex Author
pitAlex - - 36 comments

Yes, because it needs access to execute the "time_factor" command.

Reply Good karma+2 votes
HartmannMk
HartmannMk - - 79 comments

*Fallout intensifies*

Reply Good karma Bad karma+1 vote
Grokitach
Grokitach - - 896 comments

Drain rate in MCM would be pretty POG. Moddb.com

Reply Good karma Bad karma+4 votes
pitAlex Author
pitAlex - - 36 comments

Thanks, I'm pretty new to the modding stuff. I will update it as soon as I get a chance.

Reply Good karma+3 votes
pitAlex Author
pitAlex - - 36 comments

It's updated.

Reply Good karma+3 votes
GamersGen
GamersGen - - 119 comments

It would be perfect if there wouldnt be any change in colors and contrast just slomo with same graphics level?

Reply Good karma Bad karma+2 votes
pitAlex Author
pitAlex - - 36 comments

Version 1.1 now supports MCM and with it you can toggle this on or off.

Reply Good karma+1 vote
mephilis6264
mephilis6264 - - 46 comments

can i bind mouse keys? what are the directinput keys for mouse 4/5?
do directinput keys work for mouse?

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

Try:

DIK_keys["MOUSE_4"]
DIK_keys["MOUSE_5"]

...

Reply Good karma+1 vote
pitAlex Author
pitAlex - - 36 comments

Get the update version and you can change the binding via the controls menu.

Reply Good karma+1 vote
Guest
Guest - - 690,650 comments

This will be awesome when your sniping too. :)

Reply Good karma Bad karma0 votes
pitAlex Author
pitAlex - - 36 comments

Couple this with some effects enhancements like Holywood FX,re-active all bullet tracers (https://www.moddb.com/mods/stalker-anomaly/addons/all-tracers) and fly-by sounds (https://www.moddb.com/mods/stalker-anomaly/addons/jsrs-impact-crack-fly-by-sounds) and you'll love it.

Reply Good karma+1 vote
Guest
Guest - - 690,650 comments

This comment is currently awaiting admin approval, join now to view.

Lucas1978
Lucas1978 - - 20 comments

Awesome !!! thx for mcm config

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,650 comments

Does this need debug mode to be active?

Reply Good karma Bad karma0 votes
pitAlex Author
pitAlex - - 36 comments

Yes

Reply Good karma+1 vote
Midaychi
Midaychi - - 41 comments

I know this isn't the intended use for this mod but if you use this mod with debug disabled then the slow time part doesn't work but you still get that little dodge move.

Made me think it'd be neat if you like, could hit a toggle in MCM so being in non-slowed bullet time boosted your walking move speed in exchange for that stamina drain. Sort of like a combat power walk that isn't quite a sprint? Idk.

Is it even possible to temp reduce inertia like that? Sort of like, reflexes or something. Smack it if you're about to round a corner and hear bullet fire so you can nope back.

Reply Good karma Bad karma+2 votes
pitAlex Author
pitAlex - - 36 comments

You mean like how Dying light does the dodge? You need some kind of animation, at least on the camera, to make it meaningful. I also wanted to restrict the dodge to sideways and backward. But I couldn't find guides to help me with that. It is possible, but documentation is needed on the scripting part of stalker and not much is out there.

Reply Good karma+1 vote
sgt.lazlow
sgt.lazlow - - 11 comments

Amazing work!
Thank you for making the addon.
Is it possible to add a cycling breathing/heart beating sound effect during slow-mo mode, and end it when deactivating slowmo? Does the game support such a feature for start playing an audio repeatedly?
It may make the experience even more immersive!
Just an idea.

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

The problem is I don't know of a way to exclude the sound from slowing down as "time_factor" affects everything.

Reply Good karma+1 vote
sgt.lazlow
sgt.lazlow - - 11 comments

Got it, thank you for reply and the amazing addon anyway. Way better experience when fighting blood suckers and dogs.

Reply Good karma Bad karma+2 votes
sgt.lazlow
sgt.lazlow - - 11 comments

What if we import an speed-upped heartbeat/deepbreath audio file so that it can be resumed to normal playback speed via the addon's time factor? Is that a viable option?

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

It's not. Attempt to record a sound at half its original speed and then play it back at 2x speed. You will hear the difference clear. I am pretty sure that this exclusion thing is in the code, but with no proper documentation of the Lua API of the engine, I have yet to find the needed method. In fact, I am pretty sure you can do time_factor without needing to have debug mode on also, but again - need documentation.

Reply Good karma+2 votes
sgt.lazlow
sgt.lazlow - - 11 comments

Thank you for your insight and it's already a big step forward vs original.

Reply Good karma Bad karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

Would be amazing if you could link this up as a consumable, so that its usage is more scarce and special cases and it yields some penalties after.

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

That would make it like Fallout and the jet drug, where I am aiming more for a F.E.A.R-like experience.

Reply Good karma+1 vote
LostAlphaMODDB
LostAlphaMODDB - - 51 comments

HOW TO DISABLE HEALTH DAMAGE?

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

Health is not affected by this mod, only stamina. I think the other one was updated to include health damage, from what I read in its description.

Reply Good karma+1 vote
LostAlphaMODDB
LostAlphaMODDB - - 51 comments

sounds good, in previous version i found 3 lines at the end of script in Notepad mentioning health, hope now this will not happen

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,650 comments

This comment is currently awaiting admin approval, join now to view.

wizardofweed
wizardofweed - - 37 comments

Having trouble with this addon cause I wanna try it out but when installed, for some reason it wont let me go to the options menu as it clicks but the option menu does not show up. I don't know if its because Im trying to use this with Stalker A.R.E.A or what but yeah. Also don't know if debug mode is even on for Stalker AREA cause I dunno how to activate it.

Reply Good karma Bad karma-2 votes
pitAlex Author
pitAlex - - 36 comments

This addon is made for Stalker Anomaly. I don't think it will work with any other type.

Reply Good karma+1 vote
spitsphire51151
spitsphire51151 - - 81 comments

Is there a way to disable the slow time effect being blocked if your bleeding?
they way its currently set up 9 times out of ten i try and activate the effect in combat i cant.

also would it be possible to disable the dodge effect you get on first activating bullet time?

Reply Good karma Bad karma+2 votes
pitAlex Author
pitAlex - - 36 comments

Anomaly does something when bleeding is too high and changes your speed. If you happen to be in slow mo when that happens your speed will be messed up an no way to recover. There is no hook, no event related to this to I am not able to adjust to it. Thus I tried to guess the limit and prevent it when that limit is reached. I guess I can add a flag to disable dodge and movement speed increase while in slowmo and then it won't matter. I will work on it

Reply Good karma+1 vote
Guest
Guest - - 690,650 comments

any way to turn off the dodge move thing? especially while moving forward its distracting, otherwise fantastic work!

Edit - Figured it out, thanks for commenting the script pretty plainly

Reply Good karma Bad karma0 votes
pitAlex Author
pitAlex - - 36 comments

It's now possible through the MCM options. The flag is called "Dodge".

Reply Good karma+1 vote
exDeMODER
exDeMODER - - 21 comments

my nickname is big

but thanks :^]

Reply Good karma Bad karma+1 vote
ImSimClown
ImSimClown - - 68 comments

Any chance we can increase the stamina cost even more? Already using MCM and it still feels like it doesn't cost enough.

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

Well, you would have to change the script itself for that. Maybe you are using 0.2 slow down with high stamina cost and because time is so slow, it feels like it's taking longer to drain.

Reply Good karma+1 vote
Stmpnk
Stmpnk - - 1 comments

Is it possible to activate bullet time when a specific drug is used (ex. adrenaline)?

Reply Good karma Bad karma+1 vote
pitAlex Author
pitAlex - - 36 comments

That would be best suited as a different kind of mod. A "fallout jet" mod.

Reply Good karma+1 vote
Guest
Guest - - 690,650 comments

This comment is currently awaiting admin approval, join now to view.

Bass-Junkie
Bass-Junkie - - 532 comments

great mod found a issue and found how to fix it for any one including the description .

- using the new anomaly mags redux
-using this mod

i couldnt get both working right and i followed the description .
it says line 66 ( line 66 is blank and i pasted my custom24 ) it didnt work both mods showed up in mcm menu and i seen both mods options under controls and i set T for check mag amount for mags redux and Y key for bullet time . it didnt work

to fix this do this
dont use line 66 in the description use line 67 where it says this

line 66 blank..
line 67 = if(bind == key_bindings.kCUSTOM22 ) then -- allow custom binding

so you would paste custom22 ( i used custom 22 not 25 ) as shown above and then change the other file to custom22 as well not custom 25

issue was mags redux mod uses custom25 so does this mod i just changed to custom22 .

edit line 67 n ot 66 folks

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,650 comments

This comment is currently awaiting admin approval, join now to view.

BadaBoom_0325
BadaBoom_0325 - - 571 comments

Just like F.E.A.R. or Max Payne. Thanks!

Reply Good karma Bad karma+1 vote
Emmet.Otter
Emmet.Otter - - 1,715 comments

This addon is not working. Installed, setup up hotkey. Activates with sound and screen change but no slo-mo. Any reason for this?

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,650 comments

This comment is currently awaiting admin approval, join now to view.

horror11
horror11 - - 24 comments

exactly the same problem.

Reply Good karma Bad karma+1 vote
GetSpookd
GetSpookd - - 337 comments

Yep, I have that too.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,650 comments

Only works in debug mode you guys

Reply Good karma Bad karma+1 vote
Malac88
Malac88 - - 137 comments

Use debug mode.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: