The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A simple edit to make 2D scopes from boomsticks and sharpsticks latest update compatible with 21:9 screens.

Preview
B&S 2D Scopes Ultrawide 21:9 Fix
Post comment Comments
MixRay
MixRay - - 16 comments

Really need to have the BAS?

Reply Good karma Bad karma+1 vote
Umbrellord Author
Umbrellord - - 33 comments

This is made for BAS scopes that display incorrectly on 21:9 resolutions. All vanilla scopes should already display correctly in 1.5.1

Reply Good karma+1 vote
zameus
zameus - - 9 comments

Would this work on the new 3.0 release?

Reply Good karma Bad karma+1 vote
Umbrellord Author
Umbrellord - - 33 comments

As in EFP? I haven't played it myself so couldn't tell you I'm afraid. GAMMA, for example, includes a 21:9 patch as standard but I don't know about EFP. I imagine it uses different scope textures to BAS anyway so it would just replace them and probably cause issues.

Reply Good karma+1 vote
eclip2
eclip2 - - 4 comments

You're a lifesaver! The mod is working flawlessly, thank you.

Reply Good karma Bad karma+2 votes
9x39appreciator
9x39appreciator - - 1 comments

Thank you very much for making this.

Reply Good karma Bad karma+2 votes
shoostar813
shoostar813 - - 16 comments

Thank you very much for this. I can confirm that it works just fine for all resolutions that are 21:9, even custom ones defined in user.ltx

The binoculars still seem to have a misplaced vignette, and is there a way to remove the green "snot" from the Firefield Kemper XL M Reflex Sight BaS?

EDIT: found what I needed to fix the reflex sight, and I'm sure I can figure out the binocs.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,575 comments

This comment is currently awaiting admin approval, join now to view.

dvnlhnt
dvnlhnt - - 5 comments

Amazing, thank you!

Reply Good karma Bad karma+1 vote
bretsabeast
bretsabeast - - 2 comments

The recent Oct 6th BaS patch causes this mod to crash the game when entering the Red Forest. Go to the mod. Modify the scopes_21 file (from this mod) in Notepad and add the following section to it to make this 21:9 mod compatible with the latest BaS patch:

<wpn_crosshair_kar98 x="0" y="0" width="2048" height="1536">
<auto_static x="224" y="0" width="576" height="768" stretch="1">
<texture>wpn_crosshair_kar98</texture>
</auto_static>
<auto_static x="0" y="0" width="224" height="768" stretch="1">
<texture>wpn_crosshair_add_l</texture>
</auto_static>
<auto_static x="800" y="0" width="224" height="768" stretch="1">
<texture>wpn_crosshair_add_r</texture>
</auto_static>
</wpn_crosshair_kar98>

<wpn_crosshair_g28 x="0" y="0" width="2048" height="1536">
<auto_static x="224" y="0" width="576" height="768" stretch="1">
<texture>wpn_crosshair_g28</texture>
</auto_static>
<auto_static x="0" y="0" width="224" height="768" stretch="1">
<texture>wpn_crosshair_add_l</texture>
</auto_static>
<auto_static x="800" y="0" width="224" height="768" stretch="1">
<texture>wpn_crosshair_add_r</texture>
</auto_static>
</wpn_crosshair_g28>

Reply Good karma Bad karma+5 votes
HaterAndCritic8647
HaterAndCritic8647 - - 7 comments

This was beyond helpful, I've been dealing with this issue for a good while now. I will also add this, if you, yes you the reader, apply this fix. Make sure to paste this under <w> the first one you see. Its probably common sense but I don't have that.

Reply Good karma Bad karma+1 vote
Tartearer
Tartearer - - 4 comments

This has been so helpful it was driving me crazy.

Reply Good karma Bad karma+1 vote
Amoch
Amoch - - 1,541 comments

Military binoculars are squashed horisontally (ie. scope view is round, not oblong). Possible to fix this?

Thanks!

Reply Good karma Bad karma+1 vote
spartaque12
spartaque12 - - 264 comments

thanks so much for this

Reply Good karma Bad karma+1 vote
Xanosche
Xanosche - - 8 comments

i get this crash when trying to equip g28

Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitWindow
File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
Line : 80
Description : XML node not found
Argument 0 : wpn_crosshair_g28
Argument 1 : ui\scopes_21.xml

and this crash when trying to enter red forest

Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitWindow
File : F:\ANOMALY BUILDS\xray-1.5.2 - UPDATE 2023-12-23\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
Line : 80
Description : XML node not found
Argument 0 : wpn_crosshair_kar98
Argument 1 : ui\scopes_21.xml

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: