The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Dynamically adjust how far actor holds the weapon on the fly :) Fully customizable via MCM

Preview
Adjustable scope view v1.8
Comments  (0 - 50 of 64)
|SD|
|SD|

Very useful, used this as a base to fix TAZ scopes for myself.

As a slight suggestion, you could make the fov sliders increment by 0.01 for consistency with the main HUD FOV slider.

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sneakydud Author
sneakydud

Changed it in v1.1 update. Thanks for the suggestion

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Corsair_
Corsair_

you are awesome man!

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Foxhed
Foxhed

A must have

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sneakydud Author
sneakydud

Important Note : The SMG PP-19 Vityaz doesn't respond to any changes because it's the only gun(in vanilla +BaS) that has a value for hud_fov in its ltx. So you're gonna have to delete the line in the ltx for the script to respond
Also applies to certain weapon mod you're using(For example CEMENT's position and view). If it has a value for hud_fov in their ltx, delete it

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pocari_u
pocari_u

no one tell me thr is addon wit advanced fov hud setting ಠ_ಠ

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sneakydud Author
sneakydud

no one tell me tuna had a moddb account either :P

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artezbot
artezbot

Fantastic addon, but is it possible to make certain guns that have integrated sights use scope or badscope fov? Would help a lot with adjusting scopes on g36 or l85 from TAZ3 for example.

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sneakydud Author
sneakydud

I've put a short guide on how to add more scopes to the 'bad' category in the readme. Unless it's a 2D scope, it will always follow one of those 3 sliders. Its doable, but the script doesn't make an exception for weapon, so if you find another weapon with the same scope it's gonna follow the same value(I'll think of adding exceptions to the weapons as well in next update, and for alternate sights)
I'd personally won't recommend using TAZ, its in beta and apart from a handful of quality guns the rest is WiP. Hopefully the author finds time to finish it
For the G36, you won't find a better one than strogglet's G36 pack on moddb

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sneakydud Author
sneakydud

If you find that none of the 3 sliders are working for a 3D scope, the problem is because the weapon ltx has a fixed value for hud_fov. So it won't respond to any changes until you delete the line from the ltx
Vanilla, Boomsticks and sharpsticks, blindside's reanim, EFT repos etc doesn't have this problem.
But TAZ might

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artezbot
artezbot

I know what you mean, I already added the scopes from taz to "badscopes" category and everything works fine in that regard, script finds the scopes in the list and adjusts the fov, its just that since l85 and g36 cant attach the scopes, cause these are already integrated, it defaults to "ironsight" hud_fov and for these guns I would like to make it to use scope or badscope instead as a default.

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sneakydud Author
sneakydud

Ah I see you made good use of it, I'm glad to be of help :)
If you could send me the two guns with meshes and the ltx, I'll see what I can do

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artezbot
artezbot

No problem, will send you the link with the stuff in private message.

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manzmnl
manzmnl

Holy ****! This is an amazing idea, and it works just great! Thank you

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Alfleet
Alfleet

Thank you very much for your great work!
Is there any way i could edit built in scopes (like the L85 susat)?
My L85 uses iron sight values. I wanted it to use "bad scope" values so i could have it zoomed in without screwing my regular iron sights hud.

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sneakydud Author
sneakydud

Update to 1.2, you can do that

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reter
reter

this is what i was waiting

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Theo_the_Dog
Theo_the_Dog

YESSS. This is such a simple but important QoL thing. Thank you!

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LESHEN1
LESHEN1

This is a very good addon, much appreciated.

Regards,
Leshen

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Alfleet
Alfleet

Im apologise in advance if im being dumb, but does version 1.2 allow for diferent custom values for alternate sights as well? (e.i.: i want my l85 susat scope to be very zoomed in, but the alternate iron sights to be farther out)

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sneakydud Author
sneakydud

Unfortunately not, alternate sights don't have seperate sliders yet. I'm working on it, but the game didnt give me a function for it, so the only way is checking keypress which is super annoying to do.
However I made another addon that adjusts alternate sights position offsets, including the L85 so it doesnt look that bad. Here it is
Moddb.com

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Guest
Guest

why my fov changes back whenever I zoom in with my sight? I play with 0.7 fov, and then, when I try to exit from zoom mode in iron sight, it goes to other value rather than one I put

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sneakydud Author
sneakydud

There's a highlighted IMPORTANT NOTES! on the 9th line of the description, why do people never read it?

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two3delta
two3delta

Is there a reason as to why when I download the file, it tells me that it contains a virus/malware?

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sneakydud Author
sneakydud

Its pretty common with stalker related stuff because chrome thinks russian language is some hacker code lol. Do an antivirus check instead of the google one if you want xD
Although you really didnt need to worry about viruses, moddb scans them all anyway, its gonna be difficult to add malware without an executable

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Guest
Guest

Hi, sorry for the unrelated question, but what's UI mod you're using?

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sneakydud Author
sneakydud

A mixture of Thfpjct's simplified ui, Moddb.com
Modern UI, and this one Moddb.com (make sure you only copy the textures from it, ignore the xmls)
and a few of my own edits

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arsixshot
arsixshot

Спасибо за мод. Вопрос: как отключить приближение камеры при прицеливании с ACOG?
Thanks for the mod. Question: how to disable camera zoom when aiming with ACOG?

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sneakydud Author
sneakydud

I don't understand your question. Do you want to use acog as a collimator sight or you want to use it as pip scope without whole camera zoom in?

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arsixshot
arsixshot

I just want to play game without camera zoom because zoom spoils the game experience. This is not 2007 and there are ways to make scopes without camera zoom, I mean PiP or shaders.
I set the zoom of the ironsight to 1 in the game settings, and with the help of your mod brought the scope closer to the camera while aiming. And It is work for some weapons, but not for all. In addition, I erased all lines hud_fov in the weapon configs and replaced all scope_zoom variables to 0, but in some models of the weapon zoom of the camera still remained. Can I rid from that zoom at all?
I would like all the scopes to work according to the PiP principle, like as in Nazar's mod for Narodnaya Solyanka. But unfortunately, neither the authors of the Anomaly, nor the authors of BaS have done this, and apparently will not do it anymore.

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sneakydud Author
sneakydud

scope_zoom_factor = 0 makes it respond to the ironsight zoom in maingame settings
Also PiP scopes cannot be done on 3D scopes without editing the weapon model. It requires a flat lens with pip shader. There are serious performance impacts as you might know, so you understand why anomaly devs and bas author doesn't follow that way

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AniDario
AniDario

Um ... What?
Ibb.co
With the Russian language in the MCM settings, instead of letters, incomprehensible symbols.

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sneakydud Author
sneakydud

Oops xD sorry about that, I think I messed up the encoding. Fix coming

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bercerus
bercerus

Great addon! but can i request sumtin?

can you made a separate slider for pistol? like i only want ironsight of long gun to move closer but for pistol should stay where it at.

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sneakydud Author
sneakydud

Hmm okay

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SniperHellscream
SniperHellscream

Greetings, it would be great if you added a translation to Spanish, I can read English well, but when using the game in Spanish, it is difficult to configure the sliders since on MAC they appear as commands that are difficult to understand

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sneakydud Author
sneakydud

I'll accept usermade translations, it's easy to make one
I used google translate to make the russian one

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Guest
Guest

The latest update is just brillant, take my nemiroff stalker !

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iamn0x
iamn0x

Hello, super update thx.
I found that scoping_hud_fov.script is empty, any reason ?
Small question also, is there a way to bind mousewheel up/down via mcm ?

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sneakydud Author
sneakydud

Good questions. I added empty script to make sure my previous script is disabled(same filename) for people who doesn't use mod managers and also blindsides reanim has the older version. Hence why this should overwrite blindsides reanim
Binding it to mousewheel was my initial aim, unfortunately those aren't available with lua, it'll require engine edits

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iamn0x
iamn0x

Thanks for the fast answers.
Must have mod in any case !

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Bass-Junkie
Bass-Junkie

awesome ! thank you again for another great mod

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Qatapro
Qatapro

Good job sneaky, very useful addon!

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sneakydud Author
sneakydud

Thank you qataboss 😎

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savychandrii
savychandrii

Аддон работает на оружии из Boomsticks?

Addon works on weapons from Boomsticks?

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sneakydud Author
sneakydud

Only if you use EFT reposition ( Moddb.com ) because boomsticks has locked hud fov

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ZeD_MnizD
ZeD_MnizD

Hello, your addon is not displayed in MCM 1.6.4 in Russian

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sneakydud Author
sneakydud

It does work in Russian, I rechecked several times.
Make sure you follow the precise load order and pay attention to overwrites.
Also someone made me a better Russian translation, I'll update tomorrow

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ZeD_MnizD
ZeD_MnizD

I figured out what the problem is. It turns out that your addon has files that conflict with the Blindsides Reanimation Pack Loner addon, including the MCM settings.
I will try to explain the situation in more detail: in English, both addons are present in MCM. In Russian, your addon uses the files of the Blindsides Reanimation Pack Loner addon, but the options from your addon are preserved.
Drive.google.com

Correction. In English, the situation is reversed and your addon overwrites the Blindsides Reanimation Pack Loner addon. This is probably how it should be.
Drive.google.com

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sneakydud Author
sneakydud

Yup I saw this coming, which is why I mentioned specifically to use it after the reanimation.
It'd a lot easier with EFT reposition load order image

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