The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Add addon Adjustable scope view
Filename
Adjustable_scopes.zip
Category
HUDs
Licence
Public Domain
Uploader
sneakydud
Credits
HarukaSai, Ravenascendant
Added
Size
3.75kb (3,836 bytes)
Downloads
640 (6 today)
MD5 Hash
32161e318c1c791ab0a23d1ed861dcc4
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Description

Now you can adjust how far you hold the scope while playing without having to change any aim offset settings :)

Preview
Adjustable scope view
Comments
|SD|
|SD|

Very useful, used this as a base to fix TAZ scopes for myself.

As a slight suggestion, you could make the fov sliders increment by 0.01 for consistency with the main HUD FOV slider.

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sneakydud Author
sneakydud

Noted, its currently set at 0.05. Thanks
You can do it yourself though, go to scope_fov_mcm.script and change step=0.05 to step=0.01 (there are three of them)

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Corsair_
Corsair_

you are awesome man!

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Thfpjct
Thfpjct

A must have

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sneakydud Author
sneakydud

Important Note : The SMG PP-19 Vityaz doesn't respond to any changes because it's the only gun(in vanilla +BaS) that has a value for hud_fov in its ltx. So you're gonna have to delete the line in the ltx for the script to respond
Also applies to certain weapon mod you're using(For example CEMENT's position and view). If it has a value for hud_fov in their ltx, delete it

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moniku
moniku

no one tell me thr is addon wit advanced fov hud setting ಠ_ಠ

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sneakydud Author
sneakydud

no one tell me tuna had a moddb account either :P

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artezbot
artezbot

Fantastic addon, but is it possible to make certain guns that have integrated sights use scope or badscope fov? Would help a lot with adjusting scopes on g36 or l85 from TAZ3 for example.

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sneakydud Author
sneakydud

I've put a short guide on how to add more scopes to the 'bad' category in the readme. Unless it's a 2D scope, it will always follow one of those 3 sliders. Its doable, but the script doesn't make an exception for weapon, so if you find another weapon with the same scope it's gonna follow the same value(I'll think of adding exceptions to the weapons as well in next update, and for alternate sights)
I'd personally won't recommend using TAZ, its in beta and apart from a handful of quality guns the rest is WiP. Hopefully the author finds time to finish it
For the G36, you won't find a better one than strogglet's G36 pack on moddb

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sneakydud Author
sneakydud

If you find that none of the 3 sliders are working for a 3D scope, the problem is because the weapon ltx has a fixed value for hud_fov. So it won't respond to any changes until you delete the line from the ltx
Vanilla, Boomsticks and sharpsticks, blindside's reanim, EFT repos etc doesn't have this problem.
But TAZ might

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artezbot
artezbot

I know what you mean, I already added the scopes from taz to "badscopes" category and everything works fine in that regard, script finds the scopes in the list and adjusts the fov, its just that since l85 and g36 cant attach the scopes, cause these are already integrated, it defaults to "ironsight" hud_fov and for these guns I would like to make it to use scope or badscope instead as a default.

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sneakydud Author
sneakydud

Ah I see you made good use of it, I'm glad to be of help :)
If you could send me the two guns with meshes and the ltx, I'll see what I can do

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artezbot
artezbot

No problem, will send you the link with the stuff in private message.

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