The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Provides better information and functionality in inventory display to resistance bars

Preview
Better Stats Bars (UPDATE 7)
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Guest
Guest - - 690,619 comments

Hell yes, I have been needing this, thank you so so so so much!!!!!!!!

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Guest
Guest - - 690,619 comments

Could you maybe implement a patch for a mod called Hunger, Thirst, Sleepiness mod, it modifies the same UI. Thank you!

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

If you use this: Moddb.com
Then its compatible from the get go

if you use old version: Moddb.com
Then tick "compatibilty with gamma ui" in mcm, it should work

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ZeD_MnizD
ZeD_MnizD - - 275 comments

is your addon compatible with this addon? ( Moddb.com )

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

should be, you have to tinker with mcm settings for it

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ZeD_MnizD
ZeD_MnizD - - 275 comments

Your addon seems to work on this interface, but unfortunately there is no visual indication.
( Drive.google.com )

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ST0NER
ST0NER - - 211 comments

You have to position the mouse pointer over an article with properties to show you the values. (As an artifact or mutant skin)
And the article has to be in the backpack, before being placed in the slot

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ZeD_MnizD
ZeD_MnizD - - 275 comments

you didn’t understand me. but generally solved the problem by enabling compatibility with the EFP

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ST0NER
ST0NER - - 211 comments

I looked at your screenshot and I saw that the pointer was not on any element, that's why I told you that to show the bars you had to put you on it, sorry if I did not understand, English is not my language and some things I understand them distorted (the translator much does not help either understand phrases)

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ZeD_MnizD
ZeD_MnizD - - 275 comments

no problem,английский тож не мой язык

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,172 comments

looks very interesting. will give it a try

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whereismy
whereismy - - 238 comments

Жирно, жирно

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Great addon. Maybe you can add numbers of weapon stats? Like damage (0,47 or 47 damage points), firerate (900 rounds per minute) etc... And durability number too.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Moddb.com

Here, StatsDisplay

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BadaBoom_0325
BadaBoom_0325 - - 571 comments

Awesome, thank you, lifesaver.

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mer1toraccount
mer1toraccount - - 12 comments

And what do you think about making an addon that shows how much time left in the character's buffs, instead of the usual icons that do not give an idea when the buff is over

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ST0NER
ST0NER - - 211 comments

Great work man, thanks!!

if you use old version: Moddb.com
Then tick "compatibilty with gamma ui" in mcm, it should work

Thanks for this also.
10/10

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paramutvalentin
paramutvalentin - - 63 comments

Great work !

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CrimsonVirus
CrimsonVirus - - 83 comments

Excellent mod, instantly added!

Do you think it's possible to replicate the same feature for armors too in the future?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

there will be updates for sure, i'll see how it will go

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Thanks for built in EFP 3.0 ticker option in MCM!. Rated 10/10 for not only being a cool and innovative UI mod but also considering compatibility as well. You are the man!.

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Puckz
Puckz - - 67 comments

wow thanks, today i got weapons stats and this! a whole new game <3

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alisen88
alisen88 - - 288 comments

(buried)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...amedata\scripts\zz_ui_inventory_better_stats_bars.script:285: attempt to perform arithmetic on local 'd' (a nil value)

stack trace:

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alisen88
alisen88 - - 288 comments

(buried)

ok now it works, I have given it a third chance, I installed it again and tried it in MCM Gamma UI, and now it works.
Question: is your mod also able to show the statistics of this mod "Artefact Renovation"?

Because of your null ability to answer 1/10 because there is no zero.
Thank you very much you are very "kind"

More fools to put negative karma, for saying the author who answered others (in more than 36 hours since the question), while not telling me if he had ******* idea, of the crash of my game, not a ******* word, I do not understand, is not supposed that its placed here a mod, and you want to help people?
Of course now everyone is asking for a donation, so if you are very quick to answer, ok I get it.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

1. The world doesnt revolve around your majesty and im not obliged to answer everything. I've read your message nevertheless.

2. you just embarass yourself with that attitude, chill the **** out and touch the grass

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alisen88
alisen88 - - 288 comments

(buried)

Of course, "you are not obliged to respond", it is only called "giving a little help", it must be difficult in the times we live in.
36 hours until you write, but not to answer the questions and doubts, thanks.
I insist you are very "kind".

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Strogglet15
Strogglet15 - - 1,329 comments

JoJ

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KronQ
KronQ - - 278 comments

🤡

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CS_Cayman
CS_Cayman - - 1 comments

Love this mod, I can see this becoming part of the vanilla release in the future.

Best part is how it made me discover that Army Medkits and Vinca pills offer similar Rupture and Ballistic resistance bonuses as Morphine and Metamizole shots, despite not being mentioned anywhere in their description. Now, forget the medkits, since their effects last too little to be of any practical use; but for Vinca it is a pretty significant revelation since they can last enough to work as combat stims while offering some fairly significant protection, comparable to an Improved Carbon Plate - which I also found out through this mod.

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ST0NER
ST0NER - - 211 comments

UPDATE 2: Added full condition display, Pressing Left Alt button will show the stats at full condition for easier comparison between different condition items.


That is great, thank you very much.

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Senaattori89
Senaattori89 - - 207 comments

is there any mod that just has the full condition display option and nothing "extra"?

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llSoro
llSoro - - 4 comments

Pressing Left Alt does nothing for me?

Redownloaded just to be sure.

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racerx8000
racerx8000 - - 4 comments

Hello. First, i want to thank you for this mod. Great job done! I also want to ask one question. Alot of items show green bar exactly same size as the original value, no more no less. Hence, how do i understand the meaning of such green bar? Does it mean no bonus added at all, or does it mean that bonus size is so insignificant that it can be not taken into account?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

it means that bonus size is insignificant to be displayed

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explorerbee
explorerbee - - 38 comments

Hello. Very good work, thanks for ur mod. I have one question, about using other UIs. I currently have Modern UI installed, and as expected, the mod does not work. What can I change to make the bars display correctly?

UPD: Everything works. Shitpost moment, sorry :)

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Thanks for the update, you really are covering all the possibilities of your addon idea!.

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Guest
Guest - - 690,619 comments

This comment is currently awaiting admin approval, join now to view.

Etale
Etale - - 3 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly 1.5.1\gamedata\scripts\uiinventory.script:620: attempt to index local 'npc' (a nil value)

stack trace:

The crash is due to the backpack animation in the FDDA mod.
If you drop the backpack, make a stash, and then pick it up and try to open the inventory - there will be a crash.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Address the issue to FDDA author

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Etale
Etale - - 3 comments

Crash occurs while using Better Stats. If you disable the Better Stats, then there is no crash with the animation of the backpack

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Address the issue to FDDA author
Or whatever mod author that alters that file, my mod doesnt touch it

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Etale
Etale - - 3 comments

Is it possible to add a third, yellow, bar?
This is very useful for showing the pointlessness of the buffs of weaker injections if a stronger injection was used.
So, for example, if you are using morphine and then want to use a weaker injection, choosing a weaker injection will show a red bar, as if it were a debuff. Although in reality it simply shows the futility of using a weaker drug, since a stronger one has been used and its validity has not expired.

Imgur.com

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OddFellow_
OddFellow_ - - 11 comments

Does this work with Modern UI

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OddFellow_
OddFellow_ - - 11 comments

it does

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aorushome
aorushome - - 221 comments

Very good, thanks!

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Banjaji
Banjaji - - 389 comments

I found a very specific bug and a quick (but probably not proper) solution to it. In short this mod prevents other scripts from reading key presses until next game load after disassembling an item.

When I disassemble an item by drag-drop method holding left alt key then after the disassembly keys that aren't used by the most basic functions stop working/responding in the game. This is for example map key (I replicated the problem when I set the map key as a movement key) but not open pda key. So for example when I have open map set as "M" I can't open the map with "M" after the drag-drop method disassembly. The bug doesn't appear when using context menu (right click) disassembly even if you need to hold alt.

The bug exists only if this mod and Mags redux ( Moddb.com or Github.com) are simultaneously installed. I don't know why the bug requires Mags redux but if my memory serves me right then when I had Mags redux and v2 of this mod the bug didn't exist.

So to replicate:
1) have both mods as the latest version
2) have "hold (alt) button for disassembly" enabled in controls settings
3) have pda in the right inventory slot and have map keybind (eg "M") in the settings
4) disassemble leather jacket (novice_jacket) with a swiss knife (swiss_knife) using drag-drop method while holding left alt
5) use the map key => the map doesn't open

The solution I'm using is that in zz_ui_inventory_better_stats_bars.script on line 1331 I define some other key than alt. For example
full_stats_keys = {
[DIK_keys.DIK_K] = true,
}
This way I bypassed the bug but it's a dirty fix and the actual cause for the bug still remains. Also since you have MCM anyways then it's nice if you'd add an option to change the keybind in MCM.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

that table is global, you can write your own script file and add to that table your own key to use, so it wouldnt be rewritten every time after update. I have no plans yet to add mcm keybind

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

ARX + ABF compatibility , thank you so much

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Simbrave
Simbrave - - 225 comments

Thank you

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INazManI
INazManI - - 2 comments

Hi! So got some bug. After installing your mod all my inventory stats bars moved from their original positions. Heres the screenshot Dropbox.com

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INazManI
INazManI - - 2 comments

Played woth my other mods. Looks like its not compatible with InventoryWeights.v1.2 mod. Sorry for disturbing. Probably can live without weigt mod

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