The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Artefact Overhaul 1.0.4 by xGrenadier. Updated to work with 1.5.1.

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Artefact Overhaul 1.0.4 - Updated to 1.5.1
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bvcx
bvcx - - 2,125 comments

xGrenadier did a good job at buffing resists that were very low in vanilla and leaving those that were already high, unlike user's beloved Artefact Renovation where values and price are random.

As an example 2 good shock artefacts in vanilla already makes you invincible to electras, author of AR for no good reason buffed them even more (by x5 for some). I'd highly recommend swapping to this one (unless you like cheats) ;]

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Еngel
Еngel - - 108 comments

The price of artifacts has become much higher. I understand that now artifacts have become rare?
It's just a simplification of the process. I could lower their cost so that it would not be so easy to get money for equipment. But I do not know how much more often or less often they began to appear.. maybe the author changed the spawn?

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TheVoidPancake Author
TheVoidPancake - - 68 comments

You can find all the info, by opening the link which takes you to the original addon. Prices are only increased where the usefulness of the Artefact increased as well from what I've seen, which is decent.

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Guest
Guest - - 689,432 comments

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matthewpro2011
matthewpro2011 - - 143 comments

When using this I'm unable to put Radioactive Artefacts of any kind into the IAM, AAM or AAC containers, only in the LLC Lead boxes making all the artefacts useless.
I dont have any other mosd that modify the Artefacts or the containers installed after Artefact Overhaul 1.04 for Anomaly 1.5.1

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Еngel
Еngel - - 108 comments

Now I checked in my assembly and everything works fine there. Have you installed this mod properly for sure?

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matthewpro2011
matthewpro2011 - - 143 comments

Pretty sure I installed it correctly, just put the gamedata from the download into the root of my STALKER ANomaly install and let it overwrite any files that exist.

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Еngel
Еngel - - 108 comments

which artifact doesn't fit in the container? I have quietly installed most of the artifacts and everything works for me

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matthewpro2011
matthewpro2011 - - 143 comments

Pretty much all the artifacts that have radiation, be it the 7, 12 or 23 mSv artifacts, wont go into any container aside from the lead lined container.

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Еngel
Еngel - - 108 comments

Exactly a conflict with another mod. I'm fine with all the artifacts

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KraizerX
KraizerX - - 186 comments

TheVoidPancake can you fix blowout emission still damage you despite the actor already inside a shelter?

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RebopBebop
RebopBebop - - 13 comments

Hey, I think I remember that being caused by having an artifact that reduces psy resistance equipped. Try unequipping any artifacts that reduce your psy resistance during a emission and see if it stops the damage.

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TheVoidPancake Author
TheVoidPancake - - 68 comments

Negative Psy Res can cause that, I had the same issue long ago with a different addon.

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bandit1379
bandit1379 - - 65 comments

Is the Crystal artifact supposed to reduce radiation when equipped? It gives -18% when you attach it to belt.

The Kolobok also reduces radiation when equipped, but only -12%.

This is shown in the screenshots from the original mod, but the text descriptions for both talk about how they should be emitting radiation.

Also, I think the health restoration of the Firefly might be a bit too high? I.imgur.com Radiation stopped climbing at 3870 but my health never dropped.

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Sordrahon
Sordrahon - - 9 comments

This seems a bit too op after trying, got three attachments on my belt and they made all upgrades on my exo look like waste of money compared since upgrades are +5%.

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Guest
Guest - - 689,432 comments

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