Artefact Overhaul 1.0.4 by xGrenadier. Updated to work with 1.5.1.
This addon is an updated version of xGrenadier's Artefact Overhaul. I changed absolutely nothing on it, except made it sure so you can enjoy it on the latest version of the game.
Link for the Original addon:
Artifacts Overhaul v1.04 addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Mod DB
Description and Screenshots are still a representation of what the addon has to offer. I changed absolutely nothing in terms of properities of Artefacts.
I moved the "Outfit Attachment" part of the addon, into an optional folder, in case you use OAO ( Outfit Attachments Overhaul ) or any kind of Attachment addon, so you can purely use this one for Artefacts only.
It's NOT Compatible with Artefact Renovation. It WON'T be compatible with Artefact Renovation. The reason I updated this one and uploaded it, to have an alternative choice for players, if they think that Artefact Renovation isn't their cup of tea, or has issues making that compatible with other addons.
Big Thanks to xGrenadier for making this addon, and let me upload his work - now updated.
Thanks for stopping by.
xGrenadier did a good job at buffing resists that were very low in vanilla and leaving those that were already high, unlike user's beloved Artefact Renovation where values and price are random.
As an example 2 good shock artefacts in vanilla already makes you invincible to electras, author of AR for no good reason buffed them even more (by x5 for some). I'd highly recommend swapping to this one (unless you like cheats) ;]
The price of artifacts has become much higher. I understand that now artifacts have become rare?
It's just a simplification of the process. I could lower their cost so that it would not be so easy to get money for equipment. But I do not know how much more often or less often they began to appear.. maybe the author changed the spawn?
You can find all the info, by opening the link which takes you to the original addon. Prices are only increased where the usefulness of the Artefact increased as well from what I've seen, which is decent.
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When using this I'm unable to put Radioactive Artefacts of any kind into the IAM, AAM or AAC containers, only in the LLC Lead boxes making all the artefacts useless.
I dont have any other mosd that modify the Artefacts or the containers installed after Artefact Overhaul 1.04 for Anomaly 1.5.1
Now I checked in my assembly and everything works fine there. Have you installed this mod properly for sure?
Pretty sure I installed it correctly, just put the gamedata from the download into the root of my STALKER ANomaly install and let it overwrite any files that exist.
which artifact doesn't fit in the container? I have quietly installed most of the artifacts and everything works for me
Pretty much all the artifacts that have radiation, be it the 7, 12 or 23 mSv artifacts, wont go into any container aside from the lead lined container.
Exactly a conflict with another mod. I'm fine with all the artifacts
TheVoidPancake can you fix blowout emission still damage you despite the actor already inside a shelter?
Hey, I think I remember that being caused by having an artifact that reduces psy resistance equipped. Try unequipping any artifacts that reduce your psy resistance during a emission and see if it stops the damage.
Negative Psy Res can cause that, I had the same issue long ago with a different addon.
Is the Crystal artifact supposed to reduce radiation when equipped? It gives -18% when you attach it to belt.
The Kolobok also reduces radiation when equipped, but only -12%.
This is shown in the screenshots from the original mod, but the text descriptions for both talk about how they should be emitting radiation.
Also, I think the health restoration of the Firefly might be a bit too high? I.imgur.com Radiation stopped climbing at 3870 but my health never dropped.
This seems a bit too op after trying, got three attachments on my belt and they made all upgrades on my exo look like waste of money compared since upgrades are +5%.
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