Anomaly has a basic Anomaly Detector, which is not available for the player by default. Arszi felt that anomalies were too easy with the setting "Anomaly detector sound" enabled, but he was in situations several times, where it would've been nice to have some proximity warning still.
Credit to Arszi. Moddb page to his mod: Moddb.com
To install it just drag and drop in Anomaly's root folder. It works will all betas, RC15, RC16 and so on.
IMPORTANT: DISABLE the difficulty option "Anomaly detector sound" to make the Anomaly Detector device work!
This addon gives detection logic for the Anomaly Detector, and makes it available for the player. It can be purchased from Sakharov or Hermann. Factions who are hostile with the Ecologists can use disguise. Svarog detector will beep too when encountering an anomaly.
I offer no compatibility patches, however, if you want to ask for help to make this work I'll gladly help. All files included in the mod are neccesary! Textures included are needed so device seems to be on as new RC betas scrapped the green words from it's hud in it's textures. The script only needed one simple function to be changed to be fully functional again. And the .ltx is needed because we do not want the Anomaly Detector device to load the new hud (as I previusly said, it's void.)
Is it works for dynamic anomalies?
Should work with all anomalies
Thanks for updating this! Good work man
No problem mate, hope you enjoy it!
Man I wish something like this was already in the base game as some alternative method of gaining anomaly detection. The addon simply makes too many changes and flat out seems to ignore a lot of difficulty customization. It also ties the PDA FOV with hud FOV for some bizarre reason. Such values were supposed to be static to keep the new PDA model functional should someone like me decide to change the hud FOV to something close to the original stalker games. Better luck next time.
Shouldn't the Hermann and Sakharov trade files be in gamedata/configs/items/trade? Yours are in gamedata/configs/trade.
Update to rc23?
Does this work with trader overhauls and arszi's radiation overhaul naturally or does it require a patch?
The idea is excellent, but could be even more refined. For starters, why only the ecologists would sell such a basic and essential item that everyone in the zone needs? This should be all factions, first tier, item.
Secondly, as said by Robco, this conflicts with a lot of other good addons. Now, I don't know anything about modding or programming, so I wouldn't know if it is possible to polish the code. If it would, it would be, man, just perfect.
EDIT:
Granted, this is not directed to 1.5.1. But just for the sake of information, it unfortunately it doesn't work on 1.5.1. See log:
---
! Missing ogg-comment, file: d:/stalker anomaly/anomaly-1.5.1.2\gamedata\sounds\device\pda\pda_guide_2.ogg
INVICTUSPROTECT state = true [261]
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'torch_definition'. Please attach [*.ini_log] file to your bug report
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 544
Description : fatal error
Arguments : Can't open section 'artefacts_h'. Please attach [*.ini_log] file to your bug report
stack trace:
Possible to make an 1.5.1 version?