The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Anomaly Quarantine Edition: or How I Learned to Stop Worrying and Love the WinMerge - Patch v2 - I like to suffer, but not in the way that Misery mod made me suffer. So I made my own modpack for Anomaly. Intended to be played with Ironman (and Lifegranter if you're scared) and Campfire saves.

Preview
Anomaly Quarantine Edition - Patch v2
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reter
reter - - 615 comments

but are wuut dynamic economy and trader complete compatible together? because i tried but the game crashes on certain situations

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theRealBeef Author
theRealBeef - - 271 comments

They should be based on how I merged them - are you crashing with my mod?

The only bugs I'm tracking right now is the voiced actor won't shut up when your stamina is low and I occasionally get an error about the pk-a section (which I believe is related to the B&S AK74m) not being able to be opened.

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reter
reter - - 615 comments

nope, i was talking about my way to merge the two addons; i think the best way to debug the two addons is to open the developer tools F7 and click to Trade (T) to see if crashes, for me crashed everytime with trader overhaul :/

I'll test if your way to merge fixed this issue

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theRealBeef Author
theRealBeef - - 271 comments

Any issues?

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Death_KnightRZ
Death_KnightRZ - - 156 comments

Imgur.com AKS-74u floating. o-o

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Guest
Guest - - 689,417 comments

Its a boomsticks and sharpsticks problem I think.

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theRealBeef Author
theRealBeef - - 271 comments

Yup. It is a B&S problem but "maybe" I can fix it.

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theRealBeef Author
theRealBeef - - 271 comments

Yup. It is a B&S problem but "maybe" I can fix it.

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closetOUfan
closetOUfan - - 4 comments

Perfect pack. I'm new to merging, how much of a headache would merging Yim's be if I tried it myself?

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theRealBeef Author
theRealBeef - - 271 comments

Not impossible, but it'll be quite the headache. There's like 120 .ltx files to merge. I will do it eventually, but everyone wrote the weapon lines in the .ltx files in a different order so it's hard even with winMerge.

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closetOUfan
closetOUfan - - 4 comments

Okay so I offloaded a Jellyfish to Dushman, and the next day he had a wider selection of stuff to trade. However, the mechanic and the medic still have nothing to buy, I can't sell artifacts to them, my legs are almost broken, and I don't have anymore ibuprofen lol.

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LuciFerFallen
LuciFerFallen - - 51 comments

I have a problem with some scopes, they are offset to the right, like on the right side of my screen.

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theRealBeef Author
theRealBeef - - 271 comments

Do you have the HUD at 0.67 FOV? If so, which scopes and what screen resolution do you have?

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Guest
Guest - - 689,417 comments

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Guest
Guest - - 689,417 comments

Hello,
Great mod pack with all the needed features for an immersive experience. All that being said, i encountered a bug or compatibility issues regarding the BodyHealth System. For some reason, when I hover over the medicine, no display is shown on what the temporary/permanent benefits of the medicine will be after I take them.

The health bars always stay WHITE if they are full or grey if I am missing some health...so temporary health feature is not working for me, or the interface. I don't know if it is a problem that the EFT Medical Overhaul causes, or the new interface, etc. Is there anyone else that encounters this problem?

Keep up the great work, and looking forward to you mentioned future updates.

PS. No other mods installed, hud fov .67 etc, dx11 1920x1080

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theRealBeef Author
theRealBeef - - 271 comments

Thanks for the feedback, I'll take a look. The temporary health feature (where it shows up in red) never worked for me if I've got the EFT Medical Overhaul, but it does show up in white. For instance, if you have an arm or leg splint, or surgical tools, the bar shifts to show you what you'll have if it's applied. I would like to see if I can solve that though.

I think some of the missing feature you'll looking for is because of the EFT Medical overhaul, since the only way to fix your appendages is the surgical kits, splints, etc (the items listed next to the appendages on the interface), or to sleep an entire day or two away.

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BeastOfBaku
BeastOfBaku - - 13 comments

Thanks dude, this is a great mod. I have called my version covid edition LOL, very good work, had a couple of minor issues but has been fun, well a misery anyhoo!

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theRealBeef Author
theRealBeef - - 271 comments

What kind of issues did you run into? Thanks for the feedback man

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Guest
Guest - - 689,417 comments

Hello,

I have a small bug that does not allow me to save properly. Whenever I try to save by a campfire, it plays the save animation ( screen goes black) but then it comes back and just hangs there. I am not able to move or do anything, but the npc's around me behave normally. I am basically looking through my mask standing still. Cant turn the head and cant do any movements.

When looking at the task manager, the game is not frozen. This forces and alt-ctrl-delete, as I can not go back to the game's menu.

Only other mod installed is the 4k/8k texture pack that was posted yesterday, which should not conflict with anything. Playing on DX 11, hud fov .67, 1920x1080

Keep up the greaat work and thanks for the v2 patch. Cheers

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theRealBeef Author
theRealBeef - - 271 comments

Huh, that's a weird one. Could you DM me a link that has your xray log file in it? Under /appdata/logs

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Guest
Guest - - 689,417 comments

Next time i play and it happens I will write it here. The problem with it is that I dont think there is a log file, as the game runs ( according to the system manager). Also, I found out by looking through the forums, etc...that the problem is from the 'Immersive Campfire Saving' mod...and it is referred to by the community as '' the 30 sec freeze''.
Apparently after 30 sec of not being able to move, the game actor will be able to move normally.

On the same note, on the author's modpage, this should have been fixed in the last patch on 1 September or so...but I guess it still happens in some situations.

Cheers

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theRealBeef Author
theRealBeef - - 271 comments

Thanks for the info man, I haven't run into the issue myself, running campfire saves as well. I will look into it further, and if there's another update to the immersive campfire saves I'll include it.

I dunno if it's for better or for worse, but I run my main game instance with all the *.db0 *.db1 etc. files unpacked into gamedata. I removed my db folder. This resulted in averaging 5-10fps higher and with significantly less stuttering. I do have a ****** CPU but I do have an NVMe SSD and sufficient RAM, so I'm not sure if that "bottleneck" I had previously applies to this situation.

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Guest
Guest - - 689,417 comments

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iAlcatrazZ
iAlcatrazZ - - 92 comments

is cement's view model fixed 1.7 the Sep02 updated version ???

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theRealBeef Author
theRealBeef - - 271 comments

yes

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asplendidchaos
asplendidchaos - - 70 comments

Nice collection of mods you merged here, I must emphasize my appreciation. I run a similar, but *much* lighter setup since I am not exactly confident in my merging abilities lol, so I just use what seems compatible right out the gate. So this mod pack is a big deal for me.

Thank you.

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theRealBeef Author
theRealBeef - - 271 comments

Glad to hear, thanks!

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Guest
Guest - - 689,417 comments

Будет ли перепаковка под релиз?

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theRealBeef Author
theRealBeef - - 271 comments

I will redo this edition once Anomaly 1.5.0 final is released and other mods are completed - but it will require re-doing the entire modpack since few mods are compatible with 1.5.0 final without rewriting sections of them.

For now, I am focusing on writing a new shader-based nightvision effect.

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technica0
technica0 - - 1 comments

Thanks a lot for the pack. Do you have a JSGME mod profile or anything like that so we can customize it? I'd love to remove texture packs cos my fps is too low with them.

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theRealBeef Author
theRealBeef - - 271 comments

Unfortunately no easy way to do so using JSGME - I did this as a one size fits most kind of mod and have everything manually merged.

I do have two possible solutions that could help:

1 - Reduce the texture resolution using the in-game settings menu.

2 - Go to the anomaly/gamedata/configs/models/object folder and open light_night.ltx. Change line 8: "volumetric = true", to "volumetric = false".

If that doesn't help, and you've done the typical methods of improving performance in Anomaly (lower grass density, lowered view distance, etc.), then it may be the large number of .script files that this modpack relies on that's causing your slow performance.

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yolayolabakinsoda
yolayolabakinsoda - - 3 comments

how can i fix the flickering cursor

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theRealBeef Author
theRealBeef - - 271 comments

I haven't run into any flickering...Can you provide some more details?

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yolayolabakinsoda
yolayolabakinsoda - - 3 comments

mb for late reply but its just the cursor keeps flicking from SOC to the original hand

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theRealBeef Author
theRealBeef - - 271 comments

It may be that one of the ui_ani_cursor_0xx.dds files got corrupted or deleted somehow, or just for some reason the animation doesn't work correctly.

To remove the cursor, just delete the 8 files called ui_ani_cursor_01.dds through ui_ani_cursor_08.dds under gamedata/textures/ui.

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thegrimreaper7
thegrimreaper7 - - 11 comments

Do you disable the radiation hud effect when playing this mod? Or do you tweak anything else? It's insanely annoying to be with dark and flashing vision all the time from radiation. It only makes the starting phase a total pain in the *** until you get a good helmet.

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theRealBeef Author
theRealBeef - - 271 comments

I understand your pain - a couple guys on Discord are trying to come up with a way to reduce the intensity of the radiation effect, but unfortunately it seems more complicated as nobody has come up with a solution yet.

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Guest
Guest - - 689,417 comments

Any way to disable dynamic economy?

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theRealBeef Author
theRealBeef - - 271 comments

Yes, easiest way is in gamedata/scripts/wuut_economics.script

Change the lines listed (leave the others) to the following = parameters(in wuut_economics.script)

local INITIAL_TRADER_STOCK = 10
local STOCK_PERCENT_PER_ART = 10

local RECURRENT_RESTOCK_ENABLED = true
local RECURRENT_RESTOCK_DAYS = 3
local RECURRENT_RESTOCK_ARTS = 5

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Guest
Guest - - 689,417 comments

Hey, I can't seem to transition levels for some reason. I don't know if its because I am trying to Fanatic along with me or if its something else. The only mods I have is your mod, Damien's animation tweaks(only the pistol sprint) & immortal companions. But everytime I try to go to the swamps from the Cordon from that path near Loris & Xenotech, I can not go. Maybe it is Fanatic or maybe its your mod or maybe the immortal companions, but please help.

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theRealBeef Author
theRealBeef - - 271 comments

Are you still experiencing this? The only time I ever had issues with level transitions was after messing with debug menu and fast travel options - but that was without any mods. Quicksave and quickload fixed it for me.

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Guest
Guest - - 689,417 comments

Yeah, I reloaded my saves and it worked again. So I am not experiencing this bug anymore.

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theRealBeef Author
theRealBeef - - 271 comments

Glad to hear! Thanks for the reply man

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Guest
Guest - - 689,417 comments

There was a weapon parts overhaul mod that recently came out with new jamming mechanics, any chance of that being integrated? I think it's a fantastic fit for this pack.

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theRealBeef Author
theRealBeef - - 271 comments

I won't touch this pack until after 1.5f is released - I have too many other projects at the moment.

You're welcome to merge it in and release it as your own addon pack though

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Guest
Guest - - 689,417 comments

Hello mate. Do you have time to update this pack now, as the Anomaly mod is out of Beta?

I know it is probably a lot of work, but your modpack was/is the most complete and complex modpack that exists for the anomaly mod. You cover every aspect of the game possible with all the best mods for immersion. Its only problem is that now I/we do not play U4H8 version of the game anymore.

I hope you find the time to do it, as playing the updated anomaly mod (1.5.2) seems lackluster in comparison with when I am playing your modpack with U4H8.

Cheers

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theRealBeef Author
theRealBeef - - 271 comments

It's less about time, and more about waiting a little bit for the mod authors that made this modpack possible to update their work. It's on my to-do list though - since this was my preferred way to play as well!

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Guest
Guest - - 689,417 comments

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