Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
AI upscale of the original Anomaly Weapon textures. - much more details, clean, sharp; - decreased blurriness/pixelation. ------- READ THE FULL DESCRIPTION BEFORE ASKING QUESTIONS. --------
- This addon installs .DB files in the 'Anomaly\db\addons' folder. This works well for U4H8 and its texture addons.
For Anomaly 1.5 Final and the betas (RC15+), move those .DB files, to be in the folder 'Anomaly\db\mods'.
This is a part of the 'FIVE-PART' upscaled textures for Anomaly: SKY,WEAPONS,WORLD,MUTANTS,STALKERS.
( I am putting this as a clear info for those who are concerned about missing out anything important. )
"4K/8K Upscaled ALL Anomaly weapons, scopes, attachments, knives/axes/grenades", even the bolt. :-)
They should look much more suitable for year 2020.
NOTE: this addon does NOT contain any configs/scripts, ONLY textures.
So, there should be no incompatibilities with other addons.
Further more, putting any (3D model) textures in the "\gamedata\textures" folder will override the appropriate ones within this addon.
A few examples, (best viewed at full res), second half contains the weapons:
(Almost all the weapons really shine in higher res. There are a few that can't be helped.)
- 678 textures.
- weapon body textures are now 4K res, some even 8K (ex: L96, Groza, PKM/P, RPD, RPG, M249, SKS,SVT..).
NOTE: on average, expect a few GB of RAM (1-2) and ~0.5GB of VRAM to be utilized more than usual.
FPS should remain without change, provided the above requirements are met.
Simply unpack into your main Anomaly folder. ( -- For 1.5 F/b, move the .DB files as instructed. )