The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

this mod loads itself ahead of blindsided animation redux so the game was using the mags mod unjam scrips instead. this just removes a line of code from the mags ltx to allow blindsided unjam animation to work. credit to mags mod creator

Preview
Anomaly Magazines 0.4.0.4 + SOFT blindsides patch
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BlackMetall
BlackMetall - - 133 comments

nice, i take this

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TalDoMula
TalDoMula - - 96 comments

oooo so that's the bug that happens sometimes with jams...daaamn son noooice

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Hetman64
Hetman64 - - 121 comments

What line of code needs to be removed in order to makes blindside's unjam animations to work? I am asking since I have many mods installeed and it would be easier for me to change it manually.

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CyginMDB
CyginMDB - - 133 comments

Line 29 and line 107 to 116 have been removed in wuut_mags.script

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Hetman64
Hetman64 - - 121 comments

Thank you very much!

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pointthedergan
pointthedergan - - 6 comments

Is there an install order for this or would it be alright to load into an already modded setup?

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DeerLight Author
DeerLight - - 44 comments

Doesn't seem to matter? If your using an icons mod it may matter to load this before that one

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DeerLight Author
DeerLight - - 44 comments

This is a flat out replacement mod. Probably not wise to use it without the blind sides back [untested!]

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StronGV
StronGV - - 593 comments

It only got worse !!!
Early, pressing "R" would pull out the magazine and pressing again would reload the weapon.
Now it does not reload the weapon at all, it just remove it and reappears.
Now you need to manually remove the magazine and then reload the weapon.

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Guest
Guest - - 690,955 comments

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Bass-Junkie
Bass-Junkie - - 532 comments

instalation order ????

i have installed now

anomaly magazines
anomaly magazines bas patch
abnnomaly magazines wutts world models
anomaly magazines wutts patch

does this replace magazines and included blind sides patch ? i dont want o to bork my install

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Bass-Junkie
Bass-Junkie - - 532 comments

ok so using

anomaly magazines
anomaly magazines bas patch
abnnomaly magazines wutts world models
anomaly magazines wutts patch
this mods wutts_mags_script

= jams on weapons works he pulls slide back like normal but when geting a jam he pulls the slide back like its suppossed to but then a new mag gets put in the gun ..

so it works visually pulls the slide back but a new mag gets put in the gun that u dont see

so its working 90 % looks cool as intended but u ge ta new mag when you un jam just u dont see the new mag going in so i mean it does work im happy now but is there a way or code i delete so that when un jamming gun i dont get a new mag in the gun ( that i dont see going in )

does anyone else have this minor issue ?

i mean its not a issue as we get the new jams animation just we get a new magazine in the gun that we dont see going in wich was the original issue lol

ill use this now :) thanks ill see what i can do about the new magazine going in ( that u dont see ) when un jamming animation happens

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DeerLight Author
DeerLight - - 44 comments

Id either: go into the vanillia game files and remove the line of ode that tells the game to swap to the next magazine or:

Go into the magazines unjam files and tell that script to load from the blindsides animation unjam script.

Either way lemme know as soon as so i can download it, enjoy it and delete this version ! :3

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Даниль
Даниль - - 146 comments

And what to do with this mod?
Moddb.com

There, too, this file is overwritten.

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DeerLight Author
DeerLight - - 44 comments

you will have to manually merge I think. sorry.

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aaayyyMLYAAA
aaayyyMLYAAA - - 15 comments

still the same when only 1 mag.

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ESQUIVEL
ESQUIVEL - - 9 comments

o mas irritante e que os cara fas mod e nao explica direito pra merda serve o mod kkkhahahahahah

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