The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Stamina manadgement based on various factors (Haha what a funny abbreviature, how original)

Preview
Advanced Stamina System (ASS) (UPDATE 10)
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reter
reter - - 615 comments

WOW

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Flooduh
Flooduh - - 27 comments

WoW! Must have mod!

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PossuM
PossuM - - 322 comments

Might pair well with Fatigue.

Also, leaving the story on a cliffhanger is pretty rude. Where IS Ace going?!

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Bobolinho
Bobolinho - - 53 comments

To the butcher xD

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Bomzh
Bomzh - - 4 comments

Nice *** baby!

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PRinceBhai
PRinceBhai - - 500 comments

Is this compatible with the Sprint Speed modifier addon?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

whats that

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PRinceBhai
PRinceBhai - - 500 comments

OOps, I meant this
Moddb.com

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

if it uses same speed.script as my mod (and it seems it does), then it should work fine

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fridgebro
fridgebro - - 199 comments

what about groks body health system and this Moddb.com ?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Same thing

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zoust
zoust - - 355 comments

Finally ! 10/10 sick

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Lime7
Lime7 - - 5 comments

Аддон супер, но есть вопрос. Возможно ли сделать так, что бы скорость гг при беге на возвышенность или с неё, менялась?

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StronGV
StronGV - - 594 comments

Don't even know if to suggest the effect of sleep on endurance:)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

i might try to do that, not bad idea

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StronGV
StronGV - - 594 comments

Could you place your speed and stamina change settings in the mcm menu? I understand that you can easily change everything manually in the script, but I never found the speed change depending on the angle of inclination of the landscape. And another question: does the speed and endurance change depending on the steepness of the angle of the landscape, or does it remain unchanged, despite the fact that you are walking on a road with a slight incline or climbing a steep mountain?

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HellblaueHoelle
HellblaueHoelle - - 294 comments

I really like the mod))

I do have a small request - do you think there is a way to have an option for when the character is overencumbered to the point of being immobile, one could instead just become very slow? I'd like to be able to transport looted items to a stash without making 5 trips or cheating.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

it will require changing whole stamina by carry load dependency, including messing with ltx files of character, which for now is way beyond the scope of this mod. maybe someday later

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Ah, okay. Thanks for responding, have a nice day!

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StronGV
StronGV - - 594 comments

Cool, thanks for taking the settings to the MCM.

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StronGV
StronGV - - 594 comments

Someone would suggest where to change the endurance threshold when the sound of panting starts playing. It's just that at 60% of satiety, the player suffocates like a steam locomotive without stopping. I would like to move the threshold lower to enable this sound, or remove this sound at all. I shoveled everything, even sound files, but I never found this sound.

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Hopelidie229
Hopelidie229 - - 25 comments

***, SUS, **** what next? BITCH?

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StronGV
StronGV - - 594 comments

Could you please make the stamina bar disappear from the screen when you reach the current limit based on satiety? It's just that I'm used to playing so that the bar disappears when it reaches its maximum, but if you play with the satiety option enabled, the stamina bar looms on the screen most of the playing time. I have found a temporary solution so far by changing the "bar_hp_trigger = 0.95" parameter in the "actor_effects.script" file.

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Noxilian
Noxilian - - 65 comments

Wasn't sure about installing this as I was worried it would change the gameplay feel too much. Decided to try it anyways, and it's really smoothly implemented, feels like it always should have been like this - great work!

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StronGV
StronGV - - 594 comments

In the Russian version, "ui_mcm_advanced_stamina_system_enable_satiety_limit" is repeated 2 times because of this, the inclusion of the satiety modifier is incorrectly called.

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AmkoTheTerrible
AmkoTheTerrible - - 13 comments

What counts as a Hearty Meal because eating MREs doesnt seem to stop the gradual loss of max health from even light combat.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

use bandages to stop bleed, then use meal to restore max health limit. by default a hearty tushonka can (one that has 600kcal) will restore about 20% of limit, small glucose is about 30-35%, and full glucose will restore limit to the max from any severity

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AmkoTheTerrible
AmkoTheTerrible - - 13 comments

Oh, might be a problem with Banjaji's Realistic Bodily Needs then, as it changes the amount of kcals needed for satiety. Since it takes longer to become hungry but takes more food to become full, I'll have to spend much longer out of combat to get the "empty" space to consume enough kcals to restore blood level. Kinda counterintuitive that staying topped off in my needs is actually detrimental.

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Umbrellord
Umbrellord - - 33 comments

Awesome! An essential add-on for me. Question: is there anyway to remove the stamina drain whilst climbing ladders?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

No, it's part of the mod

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dddzeeezddd
dddzeeezddd - - 6 comments

Quick suggestion: you can add the option of % lowering stamina usage on movement while PC weapon is "lowered". Firstly it will add another functionality to the "lower weapon" ability. Secondly it's kinda logical for PC to get tired faster holding the weapon at the ready constantly.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

idk, might became boring pretty quickly to lower weapon constantly

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dddzeeezddd
dddzeeezddd - - 6 comments

Why constantly though?
Just during long travels. Or in order to scale an obstacle quicker.
Now your mod heavily descourages running away from danger uphill. And if there's no other way - well, your stamina will be screwed a lot sooner, and there's nothing you can do about it. With an option to lower the loss of stamina closer to vanilla by lowering a weapon there is an additional chance to overcome this situation.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

yep, if you want to run from danger, you better do it downhill, the intent is clear and adds quite a lot of thought processing in planning to retreat. I would tell you that adding what you want wont change that aspect drastically.

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dzagnidze34
dzagnidze34 - - 11 comments

The mod idea itself is indeed amasing, and I enjoy it very much. Just thinking that giving player more controll of the situation results in most losses being player's fault, not just random chance (bounty squad or chimera rushing you, giving no time to plan things; enemy squad spawning 100m away and still notices you; random discharge hit; etc.).
Well... you're the author. The vision and decesion is yours.

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patrickarent
patrickarent - - 63 comments

Is the newest update compatible with EFP 3.0?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

try and tell me

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Wang_Laoshi
Wang_Laoshi - - 328 comments

The new blood display is good, but it'd be wonderful if you could add a variant for non-vanilla HUDs or a even hudless variant, any form would do I think (text, for example)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

if you want literally any text or form, enable debug mode in mcm

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Wang_Laoshi
Wang_Laoshi - - 328 comments

Oh, so it's already there. Thanks, I'll try.

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adamjpurtee
adamjpurtee - - 127 comments

I thought you might be the best person to ask about hunger/satiety. So, how might I decrease the hunger need overall by like 20 - 30%? I find that scrounging for food constantly is overbearing. Can you help?

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adamjpurtee
adamjpurtee - - 127 comments

Think I found it in actor.lxt

satiety_v = 0.00002 ;0.0000250 ;rate of satiety reduction with time
radiation_v = 0.00000001 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
satiety_power_v = 0.00225 ;increase strength while reducing satiety
satiety_health_v = 0.00001 ;increase in health while reducing satiety
satiety_critical = 0.2 ;the critical value of satiety (as a percentage of 0..1) when health begins to decrease

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StronGV
StronGV - - 594 comments

I'm playing with auto disappearing stamina bar. Could you still make it auto disappear when you reach your current stamina level instead of 95%?

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Maybe later

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Does this work with "Outfits Affect Movespeed"? Moddb.com

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Yes

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IvanMor
IvanMor - - 14 comments

Can you please tell me how to make the correct display of the health and stamina limit for the Grok's Body Health System addon Moddb.com ?

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Harald_ino
Harald_ino - - 247 comments

Would it be possible to add a text to the items that restore maximal HP? Like the cold system mod ( Moddb.com ) does for items which remove fever? That would be nice because it works without changing the xml files for the specific item?

EDIT: I noticed that protein and glucose "just" have a multiplier in the script to increase their max HP restore in relation to their satiety restore. Maybe I just add a line of text in the description of the items that have that multiplier to make it noticeable.

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

Any food item restores it, some better, some worse, depends on the amount of calories

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Harald_ino
Harald_ino - - 247 comments

Yeah I know, but some do even better then other like you wrote protein bar and glucose because of the multiplier in the script, but that only is written in your mod description nowhere else. Like I said I will add it to the description of items in my game :)

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TheMrDemonized Author
TheMrDemonized - - 1,056 comments

alright, i see, i'll try to add it later

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