Stamina manadgement based on various factors (Haha what a funny abbreviature, how original)
Introducing Advanced Stamina System (ASS) - a mod that tries to enhance gameplay by adding various factors to stamina manadgement.
The mod consists of modules, all of which can be switched in MCM
- Stamina limit by satiety: Your stamina is now limited by your satiety (but not less than 20%, so you at least can walk). Wanna full stamina bar? Eat more. Comes with limit modifier. Less than 1 will decrease limiter progression and maximum of limitation
- Health limit by blood level: When receiving a bleeding, your character will lose blood which will reduce the maximum possible health. To restore the limit you need to eat a hearty meal, or better eat a protein bar or use a glucose syringe
- Stamina manipulation on hills: this will increase the stamina drain when going uphill and decrease when going downhill. if the hill is steep enough and you go downhill, you will regen stamina.
- Speed manipulation on hills: this will change speed when going uphill or downhill
- Stamina manipulation on thirst: with no thirst you will receive stamina boost which will drop linearly. With gray thirst icon you stop receiving bonus and start receiving penalty
- Stamina manipulation on material: this will increase or decrease the stamina drain and actor's speed when going through different materials such as gravel, asphalt, concrete and so on. The biggest change is noticeable when you try to go on a water, your speed will be decreased and stamina usage is increased. But unlike what it was in OG Clear Sky or Call of Pripyat its not that severe and you can still use the water for cutting roads, just not as free of charge
- Speed modifier based on available stamina: With lowering stamina your speed will be decreasing, starting from about the middle of the stamina bar
If you like my work and wanna support further creations, i will be very glad and appreciate your donation ;)
Streamlabs
CHANGELOG
UPDATE 10:
- Added possibility to hide bar limiters, thanks Harukasai for the code
- More accurate display of bar limiters
- Blood loss rate is slightly higher by default
- Fixed some medics not restoring blood level after curing
UPDATE 9:
- Added another crappy display of stamina limit by satiety
UPDATE 8:
- Added somewhat crappy blood level display on the hud. It should be compatible with every hud that displays health as conventional left-to-right bars
UPDATE 7:
- Added somewhat crappy display of current blood level on the hud. The good thing about it - it should be compatible with every hud mod, that uses conventional left-to-right health bars
UPDATE 6:
- New option, Speed modifier based on available stamina:
UPDATE 5:
- Fixed bug of duplicated XML entries
- Fixed possible bug of neverending deaths when using Azazel mode
- Medics now restore blood level when asked to heal
UPDATE 4:
- Added threshold for stamina limit by satiety. With 90% or higher satiety you won't receive any penalty
- Added new "Health limit depending on the blood level" option
UPDATE 3:
- Every effect received configurable modifier in MCM, so you can adjust the settings to your likings. The modifier ranges from 0.2 to 5 so the effect can be 5 times weaker or stronger than default
- Another readjustment of values, more magnitude on thirst and sleep modifiers and less for materials
UPDATE 2: added Stamina manipulation on sleepiness, readjusted values for materials and all factors. Overall if you are well rested, don't want to drink and eat you can run and sprint a lot bigger distances than in vanilla even with a heavy loaded ruck, but if you don't, then you start to suffer and the factors will bite your ass.
UPDATE 1: added Speed manipulation on hills and Stamina manipulation on thirst, altered coeffs, added new materials for Stamina manipulation on material
WOW
WoW! Must have mod!
Might pair well with Fatigue.
Also, leaving the story on a cliffhanger is pretty rude. Where IS Ace going?!
To the butcher xD
Nice *** baby!
Is this compatible with the Sprint Speed modifier addon?
whats that
OOps, I meant this
Moddb.com
if it uses same speed.script as my mod (and it seems it does), then it should work fine
what about groks body health system and this Moddb.com ?
Same thing
Finally ! 10/10 sick
Аддон супер, но есть вопрос. Возможно ли сделать так, что бы скорость гг при беге на возвышенность или с неё, менялась?
Don't even know if to suggest the effect of sleep on endurance:)
i might try to do that, not bad idea
Could you place your speed and stamina change settings in the mcm menu? I understand that you can easily change everything manually in the script, but I never found the speed change depending on the angle of inclination of the landscape. And another question: does the speed and endurance change depending on the steepness of the angle of the landscape, or does it remain unchanged, despite the fact that you are walking on a road with a slight incline or climbing a steep mountain?
I really like the mod))
I do have a small request - do you think there is a way to have an option for when the character is overencumbered to the point of being immobile, one could instead just become very slow? I'd like to be able to transport looted items to a stash without making 5 trips or cheating.
it will require changing whole stamina by carry load dependency, including messing with ltx files of character, which for now is way beyond the scope of this mod. maybe someday later
Ah, okay. Thanks for responding, have a nice day!
Cool, thanks for taking the settings to the MCM.
Someone would suggest where to change the endurance threshold when the sound of panting starts playing. It's just that at 60% of satiety, the player suffocates like a steam locomotive without stopping. I would like to move the threshold lower to enable this sound, or remove this sound at all. I shoveled everything, even sound files, but I never found this sound.
***, SUS, **** what next? BITCH?
Could you please make the stamina bar disappear from the screen when you reach the current limit based on satiety? It's just that I'm used to playing so that the bar disappears when it reaches its maximum, but if you play with the satiety option enabled, the stamina bar looms on the screen most of the playing time. I have found a temporary solution so far by changing the "bar_hp_trigger = 0.95" parameter in the "actor_effects.script" file.
Wasn't sure about installing this as I was worried it would change the gameplay feel too much. Decided to try it anyways, and it's really smoothly implemented, feels like it always should have been like this - great work!
In the Russian version, "ui_mcm_advanced_stamina_system_enable_satiety_limit" is repeated 2 times because of this, the inclusion of the satiety modifier is incorrectly called.
What counts as a Hearty Meal because eating MREs doesnt seem to stop the gradual loss of max health from even light combat.
use bandages to stop bleed, then use meal to restore max health limit. by default a hearty tushonka can (one that has 600kcal) will restore about 20% of limit, small glucose is about 30-35%, and full glucose will restore limit to the max from any severity
Oh, might be a problem with Banjaji's Realistic Bodily Needs then, as it changes the amount of kcals needed for satiety. Since it takes longer to become hungry but takes more food to become full, I'll have to spend much longer out of combat to get the "empty" space to consume enough kcals to restore blood level. Kinda counterintuitive that staying topped off in my needs is actually detrimental.
Awesome! An essential add-on for me. Question: is there anyway to remove the stamina drain whilst climbing ladders?
No, it's part of the mod
Quick suggestion: you can add the option of % lowering stamina usage on movement while PC weapon is "lowered". Firstly it will add another functionality to the "lower weapon" ability. Secondly it's kinda logical for PC to get tired faster holding the weapon at the ready constantly.
idk, might became boring pretty quickly to lower weapon constantly
Why constantly though?
Just during long travels. Or in order to scale an obstacle quicker.
Now your mod heavily descourages running away from danger uphill. And if there's no other way - well, your stamina will be screwed a lot sooner, and there's nothing you can do about it. With an option to lower the loss of stamina closer to vanilla by lowering a weapon there is an additional chance to overcome this situation.
yep, if you want to run from danger, you better do it downhill, the intent is clear and adds quite a lot of thought processing in planning to retreat. I would tell you that adding what you want wont change that aspect drastically.
The mod idea itself is indeed amasing, and I enjoy it very much. Just thinking that giving player more controll of the situation results in most losses being player's fault, not just random chance (bounty squad or chimera rushing you, giving no time to plan things; enemy squad spawning 100m away and still notices you; random discharge hit; etc.).
Well... you're the author. The vision and decesion is yours.
Is the newest update compatible with EFP 3.0?
try and tell me
The new blood display is good, but it'd be wonderful if you could add a variant for non-vanilla HUDs or a even hudless variant, any form would do I think (text, for example)
if you want literally any text or form, enable debug mode in mcm
Oh, so it's already there. Thanks, I'll try.
I thought you might be the best person to ask about hunger/satiety. So, how might I decrease the hunger need overall by like 20 - 30%? I find that scrounging for food constantly is overbearing. Can you help?
Think I found it in actor.lxt
satiety_v = 0.00002 ;0.0000250 ;rate of satiety reduction with time
radiation_v = 0.00000001 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
satiety_power_v = 0.00225 ;increase strength while reducing satiety
satiety_health_v = 0.00001 ;increase in health while reducing satiety
satiety_critical = 0.2 ;the critical value of satiety (as a percentage of 0..1) when health begins to decrease
I'm playing with auto disappearing stamina bar. Could you still make it auto disappear when you reach your current stamina level instead of 95%?
Maybe later
Does this work with "Outfits Affect Movespeed"? Moddb.com
Yes
Can you please tell me how to make the correct display of the health and stamina limit for the Grok's Body Health System addon Moddb.com ?
Would it be possible to add a text to the items that restore maximal HP? Like the cold system mod ( Moddb.com ) does for items which remove fever? That would be nice because it works without changing the xml files for the specific item?
EDIT: I noticed that protein and glucose "just" have a multiplier in the script to increase their max HP restore in relation to their satiety restore. Maybe I just add a line of text in the description of the items that have that multiplier to make it noticeable.
Any food item restores it, some better, some worse, depends on the amount of calories
Yeah I know, but some do even better then other like you wrote protein bar and glucose because of the multiplier in the script, but that only is written in your mod description nowhere else. Like I said I will add it to the description of items in my game :)
alright, i see, i'll try to add it later