The Halo Reach branch of this mod currently contains the following:
[WEAPONS] Flak Mortar CE, FuelRodGun H3, Plasma Caster, Void's Tear Plasma Pistol
[VEHICLES] Banshee Fighter, H2A Spectre, M12A1 Rocket Warthog, M95 Missile Battery
[EQUIPMENT] Expanded Ammo Packs
[CRATE] crate_h_gun_box
[CHARACTER] generic character tag (Refer to Readme_HRAI.txt)
The Halo Reach branch of this mod currently contains the following:
[WEAPONS] Flak Mortar CE, FuelRodGun H3, Plasma Caster, Void's Tear Plasma Pistol
[VEHICLES] Banshee Fighter, H2A Spectre, M12A1 Rocket Warthog, M95 Missile Battery
[EQUIPMENT] Expanded Ammo Packs
[CRATE] crate_h_gun_box
[CHARACTER] generic character tag (Refer to Readme_HRAI.txt)
[ INFORMATION ]
-------------------------------------------------------------------------------------------------
[WEAPONS]
A. // Flak Mortar CE //
Basically the Fuel Rod Gun from Halo CE PC. It's purple, has a battery and fuel rods fall down to the ground.
B. // FuelRodGun H3 //
Literally just the stock Reach FRG with the H3 model slapped onto it.
C. // Plasma Caster //
Loosely based off it's Halo 5 incarnation, fires two weak Plasma Nades on Primary Fire, can charge-up to fire a Plasma Launcher esque projectile on Secondary Fire that locks on.
D. // Void's Tear Plasma Pistol //
Easily the most game breaking gun. It's the H5 incarnation but on steroids. Fires in 3 shot Bursts on Primary Fire, charge up creates a Vortex Field that pulls and pushes on anything around it with the field violently collapsing after 3 seconds.
Weapons & Vehicles Addendum: Some of these use custom CHUD's. And some of them use CHUD animations that are in the SHARED Folder.
-------------------------------------------------------------------------------------------------
[VEHICLES]
A. // Banshee Fighter //
Modified (and Nerfed) Space Banshee, it fires Plasma Bolts extremely fast and fires two Revenant Mortars on Secondary fire, has an actual damage model.
B. // H2A Spectre //
The H2A Spectre in Reach! I tried to make it as authentic as possible, even making it the only custom tag that I've made that uses custom sounds! I made it using the Revenant and Warthog Chaingun as a base, it has the two side passenger seats (using warthog and mongoose passenger animations)
Spectre Addendum: Campaign Elites will T-Pose if they sit on the left side of the Spectre due to it using mongoose passenger animations, therefore there is a modified Elite character tag that uses the MP Elite biped tag called elite_mpai. Grunts can also not use the Spectre at all, which is a personal dissapointment of mine.
C. // M12A1 Rocket Warthog //
This is the Halo PC Rocket Warthog that I have now remade in Halo Reach aswell. It is not an accurate recreation at all. The Rocket Warthog uses stock Halo Reach tags in certain situations (JMAD, Collision, Physics Model) so any other mod that messes with the Warthog tags will affect the Rocket Warthog too. This is not a variant of the stock Warthog tag, it is a completely unique vehicle tag, the Rocket Turret overheats after three shots and has to reload. It has a few variants including a completely bonkers variant.
VARIANTS LIST:
default
troop
none
destroyed
wrecked_turret
armored (See this one for yourselves.)
D. // M95 Lance Missile Battery //
This one is pretty simple, I just cobbled together a functioning version of the Missile Batteries seen on Exodus as its rather obvious they were supposed to be vehicles at one point. Fires 6 missiles in a salvo, locks onto enemy air.
-------------------------------------------------------------------------------------------------
[EQUIPMENT] // Expanded Ammo Packs //
I took the Ammo Pack powerups from Halo 3 ODST and ported them into Halo Reach, I also modified them by giving them physics models, fixing the shaders of the Needler Crystal and even went out of my way to make a DMR ammo pack and Grenade Launcher Ammo Box. I also included a single Rocket and Grenade Launcher pickup aswell.
assault_rifle_ammo
battle_rifle_ammo
dmr_ammo
glauncher_ammo
glauncher_box
needler_ammo
pistol_ammo
rocket_ammo
shotgun_ammo
smg_ammo
sniper_rifle_ammo
Refer to Readme_ammotutorial.txt for more info.
[CRATE] // crate_h_gun_box //
Just a modification of the already existing gun rack's that has more markers and more variants for more weapons and support for the Ammunation Packs.
VARIANT LIST:
example
shot_rock01
dmr_rock01
ar_shot
dmr_shot
ar_10
dmr_5
mag_shot
empty
mag_grenade
mag_dmr_ar
grenade
heavy_weapons
light_arms
shot_only
Feel free to credit me if you happen to make use of anything in here within your own mod.