This is the AI Testing Ground level. There are now buttons for controlling the AI .
This is a modified version of Sidewinder with AI. I've now added three buttons and several weapons/ vehicles in the map close to the centre structure. The button in the center enables and disables AI (It's set to off on map start) The Elevator button to it's right enables MarineVsODST, which has Marines (Blue Team) and ODST's (Orange Team) spawn at both bases with two rocket warthogs and a NMPD hornet each. The button to the left enables HumanVsCovenant, which has two regular Chaingun Hogs and a Marine Squad with 6 members spawn at the same base at which the Marines spawn in in the other mode (They are also on Blue Team). And 6 Needler Ghosts spawn at the centre, piloted by Grunt Majors. (The Grunts team is Orange). Nothing is stopping you from spawning both of them at the same time. All AI respawn after 800 ticks as long as their respective mode is still on. I set it up so that wrecked vehicle pieces are removed after every 250 ticks.
You can do whatever you want with the scenario and its accompanying scripts.