The Halo 3 branch of this mod currently contains the following:
[VEHICLES] M12A1 Rocket Warthog, V-14C NMPD Hornet, T-32 RAV Needlerghost, ODST Standalone Turret
[WEAPON & CHARACTER] Sentinel Needler
[SCENERY] Covenant Corvette and Elefan Cruiser
[CRATE] Weapon Cases and Gun Rack
[EQUIPMENT] Expanded Ammo Packs
[FLOCK] Longsword and Seraph Flocks
[CHARACTER] .generic character tag (Refer to Readme_H3AI.txt)
The Halo 3 branch of this mod currently contains the following:
[VEHICLES] M12A1 Rocket Warthog, V-14C NMPD Hornet, T-32 RAV Needlerghost, ODST Standalone Turret
[WEAPON & CHARACTER] Sentinel Needler
[SCENERY] Covenant Corvette and Elefan Cruiser
[CRATE] Weapon Cases and Gun Rack
[EQUIPMENT] Expanded Ammo Packs
[FLOCK] Longsword and Seraph Flocks
[CHARACTER] .generic character tag (Refer to Readme_H3AI.txt)
[ INFORMATION ]
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1: [VEHICLES]
A. // M12A1 Rocket Warthog //
This is the Halo PC Rocket Warthog that I remade in Halo 3. It is not an accurate recreation at all. The Rocket Warthog uses stock Halo 3 tags in certain situations (JMAD, Collision, Physics Model) so any other mod that messes with the Warthog tags will affect the Rocket Warthog too. This is not a variant of the stock Warthog tag, it is a completely unique vehicle tag, the Rocket Turret overheats after three shots and has to reload. It has a few variants including a completely bonkers variant.
VARIANTS LIST:
default
wrecked
no_turret
wrecked_turret
armored (See this one for yourselves.)
B. // V-14C NMPD Hornet //
This is a NMPD Hornet that is a kitbash of the Halo 3 Hornet with the NMPD Police Pelican. It is similar to the standard Hornet but has a Crowd Dispersal Grenade in place of Missiles which can throw objects about and deals minimal damage. It also mostly uses stock tags and is also not a variant of the stock Hornet tag. The lights only turn on when the player enters.
C. // T-32 RAV Needlerghost //
This is the infamous Needlerghost commonly seen in Custom Edition now in Halo 3. It fires slightly big Needle Shards with a slower firerate than the standard Ghost that slightly increases. The needles stick to most surfaces, fizzle or bounce off of energy shielding. And each individual shard explodes similar to a nerfed Super Combine explosion. Like the Rocket Warthog it is similar to the regular Halo 3 Ghost.
D. // ODST Standalone Turret //
I don't remember when I made this but its the ODST Standalone turret ported to Halo 3 and it supports the M12A1 Rocket Turret aswell.
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[WEAPONS]
A. // Needler Sentinel //
This is the cut Halo 2 Sentinel Needler. I also included a Sentinel Needler AI for use.
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[CRATE] // Weapon Cases and Gun Rack //
A minor addition, I took the Turret Cases and Small Cases seen throughout Halo 3 and added markers and variants Assembly style in order to make them store weapons, grenades and ammo. Aswell as this, I took the Gun Rack that only appears in the Legendary ending cinematic of Halo 3 and did the same to it. These don't override the regular cases and the gun rack that appear in the game.
VARIANT LIST:
1. case:
empty
full
full2
full3
full4
full_ammo
2. case_heavy:
empty
full
turret
3. gun_rack_gameplay:
empty
ar
br
shot
sr
smg
smg_silenced
automag
mag
[EQUIPMENT] // Expanded Ammo Packs //
I took the Ammo Pack powerups from Halo 3 ODST and backported them into Halo 3, I also modified them by giving them physics models, fixing the shaders of the Needler Crystal and even went out of my way to make a DMR ammo pack. I also included a single rocket pickup aswell. These will actually override the regular H3 ammo powerups because of my laziness.
Modified:
assault_rifle_ammo
battle_rifle_ammo
needler_ammo
pistol_ammo
shotgun_ammo
smg_ammo
sniper_rifle_ammo
(Most of these are located in tags\objects\powerups\ )
Added:
rocket_ammo
dmr_ammo (Located in tags\stanner\objects\powerups\ )
Refer to Readme_Ammotutorial.txt
[SCENERY] // Covenant Corvette and Elefan Cruiser //
Basically the SDV Class Corvette from Reach and the Elefan Class Cruiser (Commonly seen in Halo CE and Halo 2) in Halo 3, both use the Cruiser rig so they can even appear in cutscenes and have small versions aswell.
Corvette has a digging variant aswell as one which fires plasma torpedos at the ground.
[FLOCK] // Longsword and Seraph Flocks //
These are modified Banshee.creature tags that are basically LOD Longsword and Seraph's that can be used to make battles seem larger than they actually are.
Feel free to credit me if you happen to make use of anything in here within your own mod.
[ TROUBLESHOOTING ]
// "How do I use these custom tags along side other tags with functioning AI?"
You will have to take the vehicle properties and weapon properties entries for the custom entries and add them to the other generic.character tag
EXAMPLE:
1) Open Guerilla
2) Open the ai\generic.character tag
3) Scroll down until you find "WEAPON PROPERTIES" section.
4) Select "avrocket_turret" from the dropdown
5) Copy all of the values from this entry to the other generic.character tag that has the other custom tags. This one uses a combination of Rocket Launcher, Missile Pod turret and Warthog Chaingun values.
6) Do the same in the "VEHICLE PROPERTIES" section, the tag name is "avrocketwarthog". Although this one is just a copy of the stock warthog with none of the values changed.
7) Repeat for the other tags.
Feel free to credit me if you make use of any of my tags.