Reunited Kingdom Submod V1.0
Full Version 3 commentsReunited Kingdom Submod for DAC V3. Requires a working installation of TATW 3.2 with Divide & Conquer V3.0.
Play as the Northern Dúnedain to reunite the ancient Kingdoms of Arnor and Gondor in Divide & Conquer V3!
Script Conditions:
Script Effects:
This submod does not make use of any external folders or batch files for file swapping (which would require the used to restart the game when prompted by an in-game message). This means that the Northern Dúnedain faction name, colors, and interface will remain unchanged. The end user may change all of these things on their own at any time (they are all save-game-compatible). In order to...
Please note that this submod is only a Reunited Kingdom script, it does not contain any of the other features of the Heirs of Elendil submod. However, I encourage you to use the Heirs of Elendil Discord server for questions and support related to this submod.
I have gotten enough reports that this mod works as intended for me to consider it done. I will not be patching or releasing any updates for this mod unless a major bug is discovered. Furthermore, I will not be checking this page so if you need to get in touch with me for any reason, please visit the Heirs of Elendil discord server. A version of the Reunited Kingdom script available to Gondor and the Northern Dunedain will be included in the next version of DAC.
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Reunited Kingdom Submod for DAC V3. Requires a working installation of TATW 3.2 with Divide & Conquer V3.0.
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Hello. I have a question:
This submod is compatible with Divide and Conquer V3: The Cold North?
if LAA dont work; go to gamescopyworld an dl kingdoms exe. rename to medieval2 and replace. then redo LAA
If anybody is looking for a DAC 4.6 compatible submod that contains the reunited script go to the DAC moddb page, join their discord and go to submods. DAC AGO contains a reunited kingdoms script.
Is that compatible with DaCV3 version dated 9 march (the last one updated) ?
EDIT: is it possible to play that mod for DaCv3 total war submod in the normal campaign? I understand that that might not be possible with total war campaign, but in the submod that allows tw campaign the normal campaign is unchanged (same number of byte) so why not? In that case i'll install it over DaCV3 tw submod
thank you
This is not compatible with any submod that changes the campaign scripts.
Does this work with dac 4.5? Or only v3?
I have the same question!
This mod only works with DAC V3. DAC will soon have their own RK script.
When I press Shift + R nothing happens
I am after the part with Oathbreakers
Can you help me with it ?
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