Play as the Northern Dúnedain to reunite the ancient Kingdoms of Arnor and Gondor in Divide & Conquer V3!

Script Conditions:

  • Aragorn's quest must be completed to the point where the Oathbreakers spawn, at this point, you will be able to press SHIFT + R to see the objectives for the Reunited Kingdom
  • Aragorn must be present in Anorian (Minas Tirith region)
  • Annuminas, Fornost Erain, and Amon Sul must be owned by Northern Dunedain
  • Minas Tirith, Osgiliath E, and Osgiliath W must be owned by Gondor, Dol Amroth, or the Northern Dunedain
  • Breeland and the Shire must be owned by Breeland or the Northern Dunedain
  • the Northern Dúnedain must be allied to the Breeland and Gondor

Script Effects:

  • Gondor and Breeland join the Northern Dúnedain - if Dol Amroth is allied, they will also join, if they are not allied, they may become hostile
  • Aragorn gets the Crown of Elendil ancillary, a new strat model, and the Gondor bodyguard
  • Gondor & Dol Amroth units are unlocked (they have been removed from the Beacon of Hope)
  • Gondor militia units can be trained everywhere that Dúnedain militia can be trained
  • Gondor and Dol Amroth generals inherit Gondorian strategy map models, Northern Dúnedain and Breeland generals inherit Arnorian strategy map models

This submod does not make use of any external folders or batch files for file swapping (which would require the used to restart the game when prompted by an in-game message). This means that the Northern Dúnedain faction name, colors, and interface will remain unchanged. The end user may change all of these things on their own at any time (they are all save-game-compatible). In order to...

  • ...change the faction name - edit data/text/expanded.txt line #237 from "{TURKS}Northern Dúnedain" to whatever you like, "{TURKS}Reunited Kingdom"
  • ...change the faction color on the strategy map - edit data/descr_sm_factions.txt lines 60 & 61, RGB values can be found on Google
  • ...change the faction culture from mesoamerican to gondor - edit data/descr_sm_factions.txt line #56 from mesoamerican to gondor

Please note that this submod is only a Reunited Kingdom script, it does not contain any of the other features of the Heirs of Elendil submod. However, I encourage you to use the Heirs of Elendil Discord server for questions and support related to this submod.

I have gotten enough reports that this mod works as intended for me to consider it done. I will not be patching or releasing any updates for this mod unless a major bug is discovered. Furthermore, I will not be checking this page so if you need to get in touch with me for any reason, please visit the Heirs of Elendil discord server. A version of the Reunited Kingdom script available to Gondor and the Northern Dunedain will be included in the next version of DAC.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Reunited Kingdom Submod V1.0

Reunited Kingdom Submod V1.0

Full Version 1 comment

Reunited Kingdom Submod for DAC V3. Requires a working installation of TATW 3.2 with Divide & Conquer V3.0.

Comments  (0 - 10 of 18)
Guest
Guest

So I’ve done everything that it says to do but it not working for me is this Sunnis compatible with the total war submit campaign

Reply Good karma Bad karma0 votes
Callistonian Creator
Callistonian

I don't know what the "total war submit" campaign is, but if you mean the Total War submod for DAC, then no, they are not compatible as both mods change the campaign_script file.

Reply Good karma+1 vote
BumpyBeatz
BumpyBeatz

hey bro. so I downloaded the mod and attempted to play it. but after unification, the game starts crashing every turn. I have to save and reload between turns to prevent the game from crashing. which is annoying.
is there a reason the game could be crashing after each end turn?

Reply Good karma Bad karma+1 vote
Callistonian Creator
Callistonian

You installed something incorrectly. Perhaps you forgot to apply the LAA patch when you installed DAC.

Reply Good karma+1 vote
Guest
Guest

Can Gondor also form the reunited kingdom if it allied with the northern dunedain in or no?

Reply Good karma Bad karma+1 vote
Callistonian Creator
Callistonian

No. The RK only works for Northern Dunedain. There is no lore basis for Gondor to form the RK and it is not needed for their gampeplay whereas it adds quite a lot to the ND faction.

Reply Good karma+1 vote
Optimistic_Guardsman
Optimistic_Guardsman

Hi so, I have been going through the files and found that the united kingdom doesn't have an icon in the "for matzs" folder, could this be the reason behin the icon not popping up in the highlight units battle button and why the faction utilizes the slave image on the campaign map?

Reply Good karma Bad karma+1 vote
Callistonian Creator
Callistonian

That folder is just for storage (it seems they forgot to remove it from DAC V3). The RK icons should be fixed in the latest upload for this submod.

Reply Good karma+1 vote
Callistonian Creator
Callistonian

Hotfix on 3/19/19 - updated to work with the most recent DAC patch 3.7. They haven't released any independent patches but rather have been continuously updating their V3 download to fix bugs and are currently on 3.7. Furthermore, the CTD from an event message has been fixed and the scripts faction (Spawning Pool) is no longer displayed in the faction rankings scroll.

Reply Good karma+1 vote
Corronus
Corronus

Reposting because I forgot to sign in:
So, I've fulfilled all the conditions: territories are owned by appropriate factions, Aragorn's quest is complete, and I'm allied with Bree, Gondor, and Dol Amroth. Aragorn is right outside Minas Tirith, but when it gets to my next turn, the game hard crashes, saying simply "Medieval 2 has encountered a problem and must now exit."
This has happened several times, and I'm not sure what the problem is.

Reply Good karma Bad karma+1 vote
Callistonian Creator
Callistonian

When did you last install DAC V3? They've been updating their download quite a lot recently and I have not been updating this mod.

Reply Good karma+1 vote
Corronus
Corronus

March 10th. The day this mod released here.

Reply Good karma Bad karma+1 vote
Callistonian Creator
Callistonian

This RK submod was released on the 6th so the first version of DAC V3 was released about a week before that. It's possible that you got a version that is somehow incompatible with the submod. Could you post your log file? If you can't or don't want to post here, you can get help on the HE discord server as well.

Reply Good karma+1 vote
Morgoth801
Morgoth801

the same happens to me

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Medieval II: Total War: Kingdoms
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Reunited Kingdom Submod by selecting a button and using the embed code provided more...
Reunited Kingdom Submod
Statistics
Last Update
Watchers
14 members
Files
1