SkyNet AI
Full VersionThis is an AI overhaul that aims to improve every aspect of the AI (campaign and battle) it possibly can, in a non mod specific way.
Complete overhaul for the M2TW AI with installation instructions
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This is an AI overhaul that aims to improve every aspect of the AI (campaign and battle) it possibly can, in a non mod specific way.
This mod is based on the best selling book series "The Frostborn" by Jonathan Moeller. A thousand years ago, the last grandson of Arthur Pendragon led...
I've never been much of a writer.. Forgive me for what your about to read...
Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in...
Westeros: Total War is a modification for Medieval 2 Total War: Kingdoms. It is based on the 'A Song of Ice and Fire' novels by George R.R. Martin.
Bigger, more refined campaign, set on continent engulfed in religious turmoil and wars of petty kingdoms.
Multiple maps 429AD N. Africa S. Europe, 452AD Britain N. Gaul, 476 AD S. Europe? & 450AD Hun empire (Attila) - The first three mods are stand alone mods...
Hi how are you?
I just wanna know how it changes the ai exactly. If I can ask it.
I mean I have played Medieval 2 for a long time and indeed the AI does some really wierd and crazy taticts sometimes. Like charge pikemen heads on, use the general cavaraly like a normal unit and charge.
Like the first unit to get though enemy gates in a siege is the general unit I have seen that. If you attack with two armies and the AI only has one, instead of holding a position or something, it divides its forces and attack both armies.
I'm just curious if these kinda of things are solved or become less common I don't know. Have you seen this kinda of behaviors of the vanilla AI by the way?
The Skynet AI in battle will make the AI smarter and it will provide a better challenge in the battles, like using cavalry against the units weak against cav, archers against units weak against that, infantry against units weak against them - the AI is just smarter to put it that way - Warcraft: Total War is using it since 2017 and the difference was immense in battle. The generals won't die as easily.
Ok thanks!
Is it an old version of z3n or there's something new here?
Newer version -- Some adjustments to the CAI and BAI.