While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.
Extract the downloaded Eclipse zip and execute the included soase_eclipse-SDK-3.6.2-win32-x86_64\eclipse\eclipse.exe (Requires Java 1.8 64bit). Eclipse Plugin project for Sins of a Solar Empire Modding. This plugin supports single project or multi-project mod files performing full validation for syntax, keywords, valid values, etc.
Eclipse Editor builder/nature extension that provides visual feedback to the following validations.
Entity Definition View - Displays the syntax rules for the currently opened entity file.
Summary of validations currently supported:
Boolean: Validates boolean entries contain TRUE or FALSE only
Brush: Validates a referenced brush entry exists for the value entered
Conditional Validation: Allows conditional structures to follow based on a field value
Key word: Validates all entity file key words are spelled correctly
Quotes: Validates any values requiring qoutes have beginning and ending quotation marks
Integer: Validates integer entries contain digits
Decimal: Validates decimal entries contain ####.#####
Entity References: Validates a referenced entity file exists for the value entered
String Reference: Validates a referenced String entry exists for the value entered
Sound Reference: Validates a referenced Sound entry exists for the value entered
Enumeration Validation: Validates an entry confirms to an allowed set of values (i.e. buffInstantActionType)
Iteration Validation: Validates repeating elements are correct
Structure Validation: Validates entries appear in the correct order in the entity file (configurable to allow unordered structures)
Explosion Validation: Validates a referenced explosion entry exists for the value entered
Texture Validation: Validates a referenced texture exists for the value entered
Particle Validation: Validates a referenced effect exists for the value entered
Sounddata Validation: Validates sounddata files for correctness including referenced sound files
GalaxyScenarioDef Validation: Validates galaxyScenarioDef files for correctness with 2 pass validations
StringInfo Validation: Validates English.str for correctness
Brushes Validation: Validates brushes files for correctness
Gameplay.constants: Validates the Gameplay.constant file for correctness
Explosiondata Validation: Validates sounddata files for correctness including referenced sound files
Galaxy Validation: Validates galaxy files for correctness and performs additional validations on referenced templates and design names.
Particle Validation: Validates particle files for correctness and performs additional validations on referenced templates and design names.
Content Assistance: [ctrl]+[space bar] on keywords or constants and get suggested completions
Syntax Coloring: change syntax coloring of entity files to suit your preferences (defaults to all black currently)
Hover Help: hover over a keyword and get additional details about the value or structure
Quick link to wiki syntax