Sins of the Fallen: Rebellion(v1.1) R1 version is the first installment of for Rebellion which includes the Rogue faction as well as the Advent, TEC and Vasari enhancements. This version also contains additional mini-mods for the planet, and militia extensions.
Rogue
Compatibility:
Rebellion 1.1
Factions:
Rogue Trader (Loyalist)
Rogue Syndicate (Rebel)
Other fallen factions are TBD
This full version contains the Rogue faction only in addition to the Vasari, TEC and Advent new capital ships. Release Notes: See the readme.txt for a complete list of all changes. Please fully read the feature How To Install Sins of the Fallen before attempting to activate the mod. This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues).
This release is what I would consider a playable release of the Rogue faction. It should run fairly well for most people in other words but could still have some issues. There are aspects of Rogue I want to improve such as better loyalist/rebel research and particle effects. I also am not real happy with the hard points on the Rebel titan. The best way to get feedback though is to release something playable. If there's anything else you'd like to see improved/changed especially in the area of Loyalist/Rebel I'm game.
Thanks, ZombiesRus5
Why only Rogue?
I don't have the other factions to a releasable/playable point yet.
I can activate the mod, but it mini-dumps shortly after starting a game. Why?
This seems to be a problem with most mods now. You should restart Sins after activating the mod to ensure all modded files load properly.
Is Rogue compatible with Fall of Kobol?
Yes, In fact I included them in the download available of the Sins forum so you only have to download from there if you want Fall of Kobol. The download on moddb will not include any of Fall of Kobol.
The game mini-dumps when I try to deactivate mods. How do I manually deactivate a mod?
In my tests I haven't had any problem deactivating this mod, but this can happen. In the Rebellion Mod folder delete the EnabledMods.txt file.
Release History
Thank you Zombie! I've been waiting for this! This is truly art :D
Everyone has been. This mod is one of the best. :D
cool, cant wait for the other factions. does this include the cool main menu things you made?
can this be played with the fall of kobal races?
Reading the full description is usually a good idea. ;)
Yes. From the read more + above:
"Is Rogue compatible with Fall of Kobol?
Yes, In fact I included them in the download available of the Sins forum so you only have to download from there if you want Fall of Kobol. The download on moddb will not include any of Fall of Kobol."
Are you planning on giving your races an additional capital ship to match with the caps added in rebellion?
All six new factions (Nephilim, Plague, Rogue, Hypercorp, Colonial and Cylon) have an additional Capital Ship making at-least 6 total.
cant wait for hypercorp :D
so excited to see a hypercorp titan!
YES! all that needs to be said:)
doesnt work ¬_¬
more info would be nice as it works for hundreds of others.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Hmmm, I cant seem to get it to work. Crashes before it gets to the main menu.
After getting everything put in place, the mod hangs up after activating. It hangs on the title screen for the mod. Have to alt+tab it and close.
I see it is for rebellion but everything mentioned states diplomacy....?
This comment is currently awaiting admin approval, join now to view.
i cant even go past 2h on a save of mine.. everything is on low and i have NO CLUE whats causing constant minidump crashes
i honestly hope its not because im attacking a gas planet
^ that was my comment btw.. forgot to login
I have Rebellion 1.1 what bloody file should i activate?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
remembered my login!
I just saw that you're aware of that issue allready:
Forums.sinsofasolarempire.com
will try to change names to default tecreblls
is this mod compatable with crazy?
is it just me or can other people build the ragnarov titan? keeps telling me research parameters are not met even though I've done all 4 researches. shall try again tomorrow and see if it happens again
Hi everybody. I have downloaded the mod version SinsoftheFallenReb.1.1.13.7z, for sins of a solar empire rebellion. I have the version 1.5. I tried to install it unsuccessfully. There is a PDF file with an explanation of how to install it, but it refers to version R5, but when I unzipped the file I have only 12 folders all of them ended with QA, for example: SotF Core Reb.QA, SotF Militia Advent Reb.QA, etc.
Could somebody help me with that? I'm pretty new with modding.
Thanks in advance