NOTE: New 7zip content structure from Build 34 forward (see read more+)... Build 35 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
7zip File Contents (Note: addons, militia, planets and translations must be unzipped individually):
SotF.Full.Reb.1.82.34.1.7z Contents:
SotF(4) Race(1..m) Advent Reb
SotF(4) Race(1..m) Hypercorp Reb
SotF(4) Race(1..m) Nephilim Reb
SotF(4) Race(1..m) Plague Reb
SotF(4) Race(1..m) Rogue Reb
SotF(4) Race(1..m) Tec Reb
SotF(4) Race(1..m) Vasari Reb
SotF(5) Core(0..1) Flagship Reb
SotF(5) Core(1..1) Reb
SotF.Addons.Reb.1.82.34.1.7z
SotF.Militia.Reb.1.82.34.1.7z
SotF.Pirates.Reb.1.82.34.1.7z
SotF.Planets.Reb.1.82.34.1.7z
SotF.Translations.Reb.1.82.34.1.7z
* You will need to individually unzip the Addons, Militia, Pirates, Planets and Translations as desired. This change was made to reduce the amount of folders placed by default into you Sins Mod directory by default.
Full Instructions
Change Log (Build 34)
General
* New Theme based player race icons (Each Row represents icons that can be assigned to a race)
* Player Theme window adjusted to accomadate additional icons.
* Particle files updated to remove unnecessary directory paths
* Player pictures updated to be sized/position correctly on player selection screen
Addons - NA
Planets
Maelstrom - Added with permission from soase-maelstrom
Races
Advent - NA
Colonial
* Reduced strikecraft per squad from 6 to 4 (Balance)
* Non-Integrated systems now grants jump blocker immune
* AuthorizedLowYield uses common missile effect to authorize medium yield
* New Hyperspace particle closer matching the show
* Fixed particle error if flak muzzle
* Reduced starting command points on Mercury/Pegasus and Valkarie
* Reduced starting command points on Carrier Frigate
* Reduced number of strikecraft per viper squad from 6 to 4
* Added new FTL jump effect curtosy of Krdraxdrum
Cylon
* Fixed issue with Disorientation Virus missing 3rd and 4th antimatter/cooldown values
* Disorientation Virus is unable to target jump blocker immune ships
* Lockdown virus is unable to target jump blocker immune ships
* Fixed issue with Logic Bomb missing 3rd and 4th antimatter/cooldown values
* Logic Bomb can no longer target jump blocker immune ships and invulnerable ships
* Disrupt systems can no longer target jump blocker immune ships and invulnerable ships
* Dradis Virus systems can no longer target jump blocker immune ships and invulnerable ships
* Infiltration can no longer target jump blocker immune ships and invulnerable ships
* Fixed issue with Nuclear Barrage missing 3rd and 4th damage values
* Reduced command points for Basestar, Worldstar, Resurrection Ship, and Hades MkII (Balance/Lag)
* Changed particle effect of cylon bomber
* Reduced command points of Cylon carrier from 6 to 3 (Balance/Lag)
* Loyalist envoy fixed to have good will and moved sharon boomer valerii to ability 5
* Reduced command points of Cylon heavy basestar (Balance/Lag)
* Reduced command points of Cylon light basestar (Balance/Lag)
* Rebel envoy fixed to have good will in ability slot 2
* Loyalist resurrection hub fixed to have resurrect capital ship as ability 1
* Cylon hangar increased command points from 2 to 3 (Balance)
* Cylon hyperspace particle effect changed
* Cylon raider squad increased from 4 to 6 strikecraft
* Cylon starbase command points changed from 4/12/24/40 to 4/8/14/22 (Balance/Lag)
Hypercorp
* Squad combat changed from 6 to 8 fighters
Nephilim
* Squad combat change from 4 to 5 fighters
* Fixed data texture issue on combat lab
Plague
* NA
Rogue
* Repair platform research improvement changed to correctly reflect RESEARCHSUBJECT_ROGUE_HIDEOUT_REPAIRPLATFORMIMPROVEMENT
* Rogue asteroid defense changed to target starbases
* Squad combat changed from 6 to 8 fighters
* Removed team color from rogue starbase (cosmetic)
* Changed orientation of stack missiles on Rogue Titan (Yamato)
Tech
* NA
Vasari
* NA
is Fall of Kobol download link up to date?
I have a new link up for the compatible version of Fall of Kobol.
Sinsofthefallen.com
Thanks :)
eagerly waiting for a plague update~
why do TEC have yellow shields?
could the plague starbase fire something from its front? which could allow it to siege planets too? [plague starbase = dreamy doomsday machine for me]
seems like sometimes the cylon worldstar is moving a bit 'awkwardly'
Gj with the yamato, the missile ability looks cool though i find it a bit weak/lacking but maybe its just that i am too attached to this beauty
nicejob on new phasejump effects for each races, the nephy colony cap'ship looks refined to, dunno if it was like that for a while \o/
should the Nephi titan's Firin-cosmolazar ability firing spot be changed? firing from the third spot under the two other lasers spots with a loading energy effect in the ex-firing area that would head for the head of the ship ?
(perhaps it would need the titan to lower his head a bit to let the lazar go through well enough, though it would looks bad if he moves while firing his lazar since the angle is quite tight(firing some kind of explosive plasmabullet instead?
colonial missiles abilities(especially Thor's) are quite big
colonial phasejump: make them jump directly after the light-scan or when the scan begins?
my bad, disabling superwep disable the whormhole generator too, i forgot 'bout this ~(*-*)~
So you did something to the yamato's missile ability? twice more missiles, now i think this ability is on par with the others \o/
Could you let me know what need to be changed to allow my plague titan to cap titan again?~
when i get this working it is completely by luck lol i am in no way a newbie to mods but i feel like it with this one
ya i know it's crazy huh great talk :) lol
My mod isnt loading. I downloaded the most recent version of the mod and followed the directions to the letter. But when i load the game with the mods saved in the enabled mods text doc it just loads the normal game and not the mod. My game loads all the other sins mods but not this one. Any possible help would be appreciated
Sounds like you have a main folder containing the mods folders. You should have several SotF folders to activate for the mod unless you download the Baked version. There is a video if you expand the read me part.