• Changes the default hud to the 16:9 HUD from the Unity port
  • Changes the secret noise to the one from the Unity port
  • Adds the crosshair from the Unity port as an optional crosshair. It does NOT have the adaptive crosshair like the version in the Unity Port.

If you want the HUD to fit like in the classic games in GZDoom, use a User Interface Scale of 6.

Credits:

-The Hud from Id software's publicly available doom widescreen assets pack

-The other assets taken from the Unity port of Doom (extras.wad)

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Shiv3rs UX Tweaks

Shiv3rs UX Tweaks

HUD 1 comment

Works with either The Ultimate doom or Doom 2. Should work with any Sourceport that has 16x9 resolutions.

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