Seven Kingdoms is a free total conversion mod for Attila: Total War based on and inspired by A Song of Ice and Fire / Game of Thrones.

Report Seven Kingdoms (Attila: Total War) -- Alpha 1.04
Filename
Seven_Kingdoms_-_v1.04.rar
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Patch
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BM__
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755.75mb (792,463,798 bytes)
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89,663 (400 today)
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37f726f859845f34fa749c80f4a17f59
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Description

For Attila: Total War, "Iron Throne" adds Wights, the Crownlands (Kingsguard, Goldcloaks, Faith Militant), House Manderly, House Royce, House Mallister, House Dayne, and over a dozen new characters to Seven Kingdoms: Total War.

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Seven Kingdoms (Attila: Total War) -- Alpha 1.04
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mrjtg12
mrjtg12

What on Earth is a Total War: Attila mod doing in Kingdom Come: Deliverance? Glitch? Apologies if this seems rude.

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BM__ Author
BM__

The mod has been out for 2 years for Attila: Total War. I'm switching development over to KC:D, as written on the front page and articles.

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mrjtg12
mrjtg12

Ah, alright. I did not see those articles, thank you!

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modefedmwsof
modefedmwsof

Whatever became of this great mod

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matheusantos98
matheusantos98

Hi, in which steam version does this mod work?
I saw that besides the game there are several additional contents, do they need for this mod to work?

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ZerfickerOfDoom
ZerfickerOfDoom

Oh damn sktw was an awesome mod pls find a way to update

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Guest
Guest

The mod works fine for me on the latest version of Atilla

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BM__ Author
BM__

Thanks for this, I can confirm it works for me too.

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FidelisPrincep
FidelisPrincep

I would kill to see House Targaryen Units, like the ones from Aerys’ Reign. Essentially normal knights with a Targaryen Armorplate and Shield. Would be so dope if you could do that. I love the mod, amazing job with it, but House Targaryen should have House Targaryen units, not just mercenaries/sell swords. Otherwise, one of mine, and many many other’s favorite mods.

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Guest
Guest

what am i missing i have Seven kingdoms in my data folder but the game is still vanilla

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BM__ Author
BM__

You need to activate the mod in the mod manager, read the installation instructions in the article

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JaimeLennister
JaimeLennister

You have to create a user.script (.txt flie/save as Unicode) at %appData%/Creative Assembly/TW Attila/Scripts which contains »mod "Seven Kingdomsp.pack" «. Delete preferences.script in the same folder and everything in the Preferences (or Battle Preferences) folder. Then launch the game, it won't be necessary to activate the mod in the manager, because it might not work. Delete user.script of you wanna play without

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Guest
Guest

The mod works with all dlc and french game version ? Thx

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BM__ Author
BM__

All DLC: yes
French version: no (you need to play in English or text will be missing)

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xTear
xTear

ONE KING, SEVEN KINGDOMS.

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Noam0025
Noam0025

i have followed all instruction, but the mod does not show up when i'm opening the game, help ?

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Rex_Imperator
Rex_Imperator

I don't understand though, just because White Walkers can be killed normally in-game means it breaks immersion? I wouldn't mind. I bet nobody would mind if it's not on-par with the show's universe. I bet a lot of people here would like to play as the Night King. Also, the fact that the White Walkers were shite in the show, i think it's safe to say the "immersion" in the show itself is already broken.

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