This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the builders… But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.

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Campaignize your skirmish battles

Campaignize your skirmish battles

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The new version of SaR is released. It now supports the Codex and the Titanium Wars mod. It features the "Endless Search", the "Rescue Enemies" and the...

What is planned/already done for the next release

What is planned/already done for the next release

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As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages. So now I want to show you what evolved...

Beta 0.2 released

Beta 0.2 released

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A new version is available, that now supports Ultimate Apocalypse mod and features a campaign mode, auto-requisitioning for builders and bug-fixes.

Beta 0.1 released

Beta 0.1 released

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A first playable version is now downloadable for you. It supports all listed full race mods, but not the Dark Prophecy and Ultimate Apocalypse mod yet...

Progress Update

Progress Update

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Now the cages are protected by some Dark Eldar guards. Also I could improve the cage placement even more. Moreover I'm slowly getting into AI coding...

Status report

Status report

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I'm currently working on the AI code to make CPU players attack the cages and go back to their drop points. After that I will add some randomly spawned...