A mature overhaul of the entire game, not a total conversion in that the canon is retained, as are most existing units, but all sides are expanded greatly. Each country gets several new units, and everything is rebalanced with those in mind. There is a much greater sense of uniqueness to each country, and play styles will have to compensate for the relative strengths and weaknesses. The AI has received a dramatic overhaul as well. Gone are the days of boring skirmish games or co-op against computer players, the AI is genuinely BRUTAL! Coupled with the increased lethality of weaponry, every game is a challenge. For newbies to the mod, the MEDIUM setting offers the same intelligence, but at a slightly relaxed pace. Everything from new terrain, new decorative objects, new civilian structures and vehicles, and a bunch of quality maps are added to improve the general look and feel. Many of the all-new maps included are asymmetric or irregular, most take advantage of the new objects.

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Scorched Earth Mod Intro

News

There are three crucial aspects to any strategy game to get right, economy, maps and tactics, in my opinion. Unit design, buildings, decorations, add to the mood of the game, but really they are just affected by personal taste, there's no real right or wrong when it comes to themes or styles. Scorched Earth isn't meant to be cheesy or campy, at least not to a greater degree than the original game, nor does it have many ridiculous characters/units like a large number of other mods seem to. It is entirely focused on providing the best battle experiences instead.

The economy is often the hardest one to get right, other games like SimCity 4 are complicated, but have a very easy to understand economic structure, that once you master, makes the game impossibly easy. Conversely, Starcraft had an impossibly rigid economy, where build order and mathematical ratios of units would win the game. What I was adamant about is retaining Westwood's delicate balance of being able to recover from near defeat, and to focus on making more variability, with more exceptions, and more tricks to employ.

Though the ideal map in a strategy game also doesn't exist, there's several ways to approach making good maps, and each has their own pitfalls. I feel that similar to economy, maps need to push players to be creative, to take risks, and find novel ways to defend at the same time. Westwood maps tended to have choke points, but often included too many highly defensible areas, with no long-range weapons that were long-range enough to reach. This creates incentive for players to turtle up, play defensive, and by default enter a war of attrition, without a ton of ore to fund it. So to that effect, many of the new Scorched Earth maps force a player into an offensive guard, stationing troops or tank squads outside of a base, in a kind of layering. Others focus a player to grow as fast as possible, to expand into strategic areas to advance economically, where boldness is rewarded.

With the above two points, tactics have to change naturally. Acting militarily to enhance ones economy, or vice versa, is the method of all the greatest empires. Attacking the attacker to limit or redirect the assault on the core of the base can be essential to surviving. Attacking an enemy base from the air, land, and sea simultaneously, can distract enemy forces to create openings that otherwise don't exist. Every unit has strengths, and generally an obviously exploitable weakness. Learn your strengths, and chain them together in clever ways, or watch the clever AI do it to you...

I want players to both curse and laugh, at their successes and failures. If a new player experiences that, I'll know I achieved what I wanted from this mod.

*Update*

Many of the 2018 goals regarding general cleanup and a finalization of the urban terrain expansion have been reached, but as is often the case, progress tends to inspire more ambitious undertakings. Major milestones, such as completion of an Empire State building, the Woolworth's building and other feature buildings have given city maps new life, but the introduction of dead grass and new sporting venue tiles have also added to long neglected areas. Since Scorched Earth will always be primarily focused on urban warfare, additions along that line will always take precedence, even when other aspects are being completed.

The careful focus on new terrain for the urban theater is helping to map out the deficiencies that both Snow and Temperate terrains suffer from. Simple things such as the urban laneways and parking lots are severely lacking for the other threaters, but with the greater number of available tilesets to take advantage of, the goal will be to quickly grow beyond mere imports from one to the other, and add entire replacement tilesets for dirt roads or other tilesets fundamental to making cities, especially where the rural nature of the existing tilesets is inadequate.

Even with intermittent work on the mod, things should progress rather quickly for the rest of the year!

Installing/Troubleshooting Scorched Earth

Installing/Troubleshooting Scorched Earth

Installers Tutorial

Since all the comments/questions relate to installation, here's everything you need to know.

RA2+YR to SE Map Conversion Guide

RA2+YR to SE Map Conversion Guide

Mapping/Technical Tutorial

This is a guide on modifying maps to work with SE, or making them compatible. This is ostensibly for YR, but recent changes mean RA2 maps might need a...

Some Words on Available and Stolen Technologies

Some Words on Available and Stolen Technologies

Design/Concepts Tutorial

Without attempting to dictate tactics, a few hints regarding basic balance changes might be worthwhile to hear. Consider these as "fast start tips" more...

A Discussion on Base Defenses

A Discussion on Base Defenses

Design/Concepts Tutorial 1 comment

A summary of changes to the defensive structures, new additions, and overall effectiveness.

Add file RSS Files
FAData.ini for SE compatibility v2

FAData.ini for SE compatibility v2

Mapping Tool

Contains one file for allowing FinalAlert2 to edit and save maps for Scorched Earth. Simply extract and overwrite the file of the same name wherever FA2...

Scorched Earth RA2 Mod - Feb 6th snapshot

Scorched Earth RA2 Mod - Feb 6th snapshot

Full Version 2 comments

Current snapshot of the mod development. This update adds a dozen new buildings and vehicles for mapping, a new variant of the Fast Lanes map, and a newly...

Merged RA2 & YR soundtracks

Merged RA2 & YR soundtracks

Music 1 comment

For those who enjoy the Yuri's Revenge music, or wish to have extra variety, this pack combines all the music.

Comments  (0 - 10 of 103)
CryriusXD
CryriusXD

I have a problem, when i play campaign of Red Alert 2 i get lag and black map. My PC is strong, i extracted files in RA 2 directory but this happens still. Can you help me out?

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ATHSE Creator
ATHSE

Which version of Windows, and which edition/source of RA2 are you using? Also when you mean "black map" you mean you see the units just not the terrain or you see nothing?

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commenter
commenter

I installed RA2 1.006 for the first time in years and installed the latest snapshot on top of it (with the scorched earth loading screen and all).
When i load a skirmish or a campaign the gameplay (units, map scrolling etc.) is slowed down to probably 1/4 of default speed. The voice over is still at default speed though which is quite funny.
I can see everything though, no blackscreen.

Win 10, rx 570

Edit: I found the solution to my problem on reddit
"The fix in the top comment works. Add VideoBackBuffer=no to the [Video] section in the RA2.ini (for the original) and RA2MD.ini (for Yuri's Revenge) files located in the install directory.

If RA2MD.ini is missing, just launch Yuri's Revenge, close it again and it should have been created.
"

Sorry for bothering!

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ATHSE Creator
ATHSE

Great!

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Guest
Guest

I tried playing soviet campaign, but the second mission it's bugged i think.
Those tanks will not attack, even their tanks don't attack.

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ATHSE Creator
ATHSE

A remastered mission 2 is still in the finishing touches, so don't worry about how bad/broken the original is...

On a side note, I might be jumping back and forth updating Allied and Soviet missions, there's a lot of potential improvement still to be had in the remastered campaign. Some missions (especially snow maps) are being held up from lack of ideal terrain or buildings, while several maps need to be altered to be more consistent with other missions maps in the same location.

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ATHSE Creator
ATHSE

I will be releasing the next snapshot with the remastered Soviet mission #1 after I complete 2 more new buildings. They are necessary to fill holes in lists that would currently break the Allied missions. ETA 1 week.

If you are keen on making maps, do note some of the buildings list is getting moved around to help group certain structure types together, again. Each of these list changes reduces compatibility with the original codebase, and any maps that rely on it.

Several maps have already received updates in the form of the new buildings and voxels, but the Allied campaign needs some terrain additions to achieve what I want out of it. Before I progress further, the temperate terrain will get some urbanization like a greater variety of pavements and better sideroads.

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Guest
Guest

Athse, the info of your mod is well written, congrats. I liked your style: clear, correct and logical, flavoured with some wit.

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RichardTextex
RichardTextex

HI!! Nice job! ATHSE, just one thing... I read your guide and follow the steps correctly but i get the SE glowing red scene but next the game just freeze in the main menu not givving any options to choose... Just the menu background, the music but no New Campaging, no skirmish, no options... I tried many config, but doesnt work... Any idea friend?

Specs Win 8.1, i played base game and YR normally, version 1.0006 from xwis,

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RichardTextex
RichardTextex

Well, finally i can get the game to work, but, for any reason, i played like 20 minutes and gets freeze, music goes, the actions goes but the image is freeze... Any other solution?

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ATHSE Creator
ATHSE

What you're describing sounds more like you're overheating or some other computer specific problem, what changed from the first comment where it didn't work?

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RichardTextex
RichardTextex

I install the ddwrapper dll and the other cfg to make it throug the Menus
I made the alternative solution (renaming the local mix archive for the other name)
Both were solutions, it made the game work, good FPS, resolution, etc
But Its strange, works like 20min and gets freeze.
Maybe im missing a texture, or something that when its needed, and doesnt found, its crash the game...
I ll try a clean reinstall, and see whats happen.
Thanks a lot, keep in touch

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RichardTextex
RichardTextex

Finally!! With the clean reinstall i dont have any problems.. i played an skirmish game, and works really good...
Later i ll try some campaing.
Nice work dude!

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