A mature overhaul of the entire game, not a total conversion in that the canon is retained, as are most existing units, but all sides are expanded greatly. Each country gets several new units, and everything is rebalanced with those in mind. There is a much greater sense of uniqueness to each country, and play styles will have to compensate for the relative strengths and weaknesses. The AI has received a dramatic overhaul as well. Gone are the days of boring skirmish games or co-op against computer players, the AI is genuinely BRUTAL! Coupled with the increased lethality of weaponry, every game is a challenge. For newbies to the mod, the MEDIUM setting offers the same intelligence, but at a slightly relaxed pace. Everything from new terrain, new decorative objects, new civilian structures and vehicles, and a bunch of quality maps are added to improve the general look and feel. Many of the all-new maps included are asymmetric or irregular, most take advantage of the new objects.
Since all the comments/questions relate to installation, here's everything you need to know.
installing/troubleshooting scorched earth
When I set out to make this mod back in 2001, a mod wasn't what I had in mind. The mod as it stands started as a pure rules.ini mod, exactly the same...
about scorched earth
This is a guide on modifying maps to work with SE, or making them compatible. This is ostensibly for YR, but recent changes mean RA2 maps might need a...
ra2+yr to se map conversion guide
Without attempting to dictate tactics, a few hints regarding basic balance changes might be worthwhile to hear. Consider these as "fast start tips" more...
some words on available and stolen technologies
A summary of changes to the defensive structures, new additions, and overall effectiveness.
a discussion on base defenses
A primer on the updates to the units of Allied countries.
new allied units and design philosophy
A primer on Scorched Earth updates pertaining to the Soviet side countries.
new soviet units and design philosophy
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