Yuri's Revenge: Squared (or YR²) is a modification to Yuri's Revenge, the official mission disk expansion for Red alert 2 created by the now-dissolved Westwood Studios. This is a standard add-on to the game which keeps the primary aspects of it intact while adding others, seeking to make it overall more enjoyable to play. It is designed in the image of what I wanted the game to be like originally, whether that means modifying existing units, expanding the opportunities of the Red alert 2 engine, or adding in new tools of war for you to play with.
I began work on YR² originally in the shadow of my other mod for Red alert 2 and Yuri's Revenge: MooMan's Rules. As the final main version 3.0 was released full development began on this one (although I did not necessarily announce to the public that I was working on it at this time.) While reading this, YR² may seem to be a clone of MooMan's Rules, but I assure you these two mods were created with different goals in mind. While I admit at the beginning MooMan's Rules started up with the same goals as YR², but personally I believe development went too far, I got carried away with the rush and hype of a public mod, as it was the first time I created a mod with a public release in mind. Past mods I have designed were never due to be released to the public, so I was able to take my time and relax, not rushing as there was only me to please with the end result.
As a result I got rather disappointed with how MooMan's Rules had developed up to V3.0, although many features of the mod I really am proud of myself for doing, the shear number of additions is too much for a standard mod designed to improve gameplay. In that sense I have designated MooMan's Rules as a mod you should play if you want to have as many new units and structures added into the game as possible without overdoing it. This is the main reason I have started work on YR², now that I am expecting what will happen with a public mod, I do not intend to get as carried away as before, so it will stay completely within the goals I have set for the mod since Day 1 of its construction, however long it may take for public release. It focuses more on enhancing the existing features rather than adding new ones in, like MooMan's Rules did.
Of course YR² will NOT be short of new things and ideas, however they will not just come in the way of new units/structures.
The creation goals of YR² from the beginning are:
To make sure the general feel of the game still exists: Gameplay modifications should never take away the general feel of Red alert 2 that has made it such a popular game. The mod should play as though it is a professional add-on to it.
To balance the game while making every units and structure available attractive to construct: Every person has different views on how to balance the game; this mod is the embodiment of my own views. I have made every effort to make the sides balanced yet radically different from each other. Every unit and structure was put into the game for a specific reason on he battlefield, and players should want to use them all each for their own purpose.
To greatly enhance the gameplay opportunities of the Red alert 2 engine: There are many additions can be made to existing gameplay options to make the game much more exciting to play, expanding existing options to allow for more gaming possibilities is one of the most enjoyable things players want to see.
To add in unique and original things to enhance the gameplay experience: Every unit and structure in the game was added for a specific purpose and each have their own strengths and weaknesses. New units and structures cannot simply be clones of an existing units, forfilling a role that may make the original units obsolete; Any new units and structures that YR² may add in are done so with the same purpose in mind, that each unit completely suits the side they are added to forfills a unique role on the battlefield that was originally non-existent or not fully used for that side.
As development continues I hope to keep all these goals in mind when designing the mod. I intend for YR² to be much more open to the ideas and suggestions of the community, and so I will very much welcome your own ideas on how to improve and/or balance the game by posting them here in the MooMan's Corner section of the C-GEN Forums, as that was the main purpose of having a separate discussion forum for this Website in the first place. There also will be updates made on the forums about the mods progress that many not be reported on the main MooMan's Corner website.
Currently, there is no public version of the mod available as development continues. I welcome feedback on it however and release updates and info regularly now that internal testing has begun.
YR: Squared Designer
I have added the screenshots that I have released so far on my website to the image gallery here! Check them about above the About box! So far only the Allied information has been released, there will be more to come as times goes on!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.