Yuri's Revenge: Squared (or YR²) is a modification to Yuri's Revenge, the official mission disk expansion for Red alert 2 created by the now-dissolved Westwood Studios. This is a standard add-on to the game which keeps the primary aspects of it intact while adding others, seeking to make it overall more enjoyable to play. It is designed in the image of what I wanted the game to be like originally, whether that means modifying existing units, expanding the opportunities of the Red alert 2 engine, or adding in new tools of war for you to play with.

I began work on YR² originally in the shadow of my other mod for Red alert 2 and Yuri's Revenge: MooMan's Rules. As the final main version 3.0 was released full development began on this one (although I did not necessarily announce to the public that I was working on it at this time.) While reading this, YR² may seem to be a clone of MooMan's Rules, but I assure you these two mods were created with different goals in mind. While I admit at the beginning MooMan's Rules started up with the same goals as YR², but personally I believe development went too far, I got carried away with the rush and hype of a public mod, as it was the first time I created a mod with a public release in mind. Past mods I have designed were never due to be released to the public, so I was able to take my time and relax, not rushing as there was only me to please with the end result.

As a result I got rather disappointed with how MooMan's Rules had developed up to V3.0, although many features of the mod I really am proud of myself for doing, the shear number of additions is too much for a standard mod designed to improve gameplay. In that sense I have designated MooMan's Rules as a mod you should play if you want to have as many new units and structures added into the game as possible without overdoing it. This is the main reason I have started work on YR², now that I am expecting what will happen with a public mod, I do not intend to get as carried away as before, so it will stay completely within the goals I have set for the mod since Day 1 of its construction, however long it may take for public release. It focuses more on enhancing the existing features rather than adding new ones in, like MooMan's Rules did.

Of course YR² will NOT be short of new things and ideas, however they will not just come in the way of new units/structures.

The creation goals of YR² from the beginning are:

To make sure the general feel of the game still exists: Gameplay modifications should never take away the general feel of Red alert 2 that has made it such a popular game. The mod should play as though it is a professional add-on to it.

To balance the game while making every units and structure available attractive to construct: Every person has different views on how to balance the game; this mod is the embodiment of my own views. I have made every effort to make the sides balanced yet radically different from each other. Every unit and structure was put into the game for a specific reason on he battlefield, and players should want to use them all each for their own purpose.

To greatly enhance the gameplay opportunities of the Red alert 2 engine: There are many additions can be made to existing gameplay options to make the game much more exciting to play, expanding existing options to allow for more gaming possibilities is one of the most enjoyable things players want to see.

To add in unique and original things to enhance the gameplay experience: Every unit and structure in the game was added for a specific purpose and each have their own strengths and weaknesses. New units and structures cannot simply be clones of an existing units, forfilling a role that may make the original units obsolete; Any new units and structures that YR² may add in are done so with the same purpose in mind, that each unit completely suits the side they are added to forfills a unique role on the battlefield that was originally non-existent or not fully used for that side.

As development continues I hope to keep all these goals in mind when designing the mod. I intend for YR² to be much more open to the ideas and suggestions of the community, and so I will very much welcome your own ideas on how to improve and/or balance the game by posting them here in the MooMan's Corner section of the C-GEN Forums, as that was the main purpose of having a separate discussion forum for this Website in the first place. There also will be updates made on the forums about the mods progress that many not be reported on the main MooMan's Corner website.

Currently, there is no public version of the mod available as development continues. I welcome feedback on it however and release updates and info regularly now that internal testing has begun.

~MooMan65
YR: Squared Designer

Post article RSS Articles

Screenshots Released!

News

I have added the screenshots that I have released so far on my website to the image gallery here! Check them about above the About box! So far only the Allied information has been released, there will be more to come as times goes on!

ModDB Profile Released!

News 1 comment

Now that the private beta has been released along with information and screenshots for the public I think it's about time I added YR: Squared to...

Add file RSS Files
YR: Squared - 1.0 Beta 3

YR: Squared - 1.0 Beta 3

Full Version 3 comments

Last version of YR: Squared ever released. A full 1.0 version was in development, but the C-GEN (Cannis) network sadly vanished before it could be made...

Post comment Comments  (0 - 10 of 14)
mol4
mol4 - - 43 comments

dead not big surprise

Reply Good karma Bad karma+1 vote
Dark_Shadow_750
Dark_Shadow_750 - - 1 comments

:D :D :D
Mooman.cannis.net
:D :D :D

Reply Good karma Bad karma+1 vote
bobsam
bobsam - - 646 comments

the psy beacon.

Reply Good karma Bad karma+1 vote
bobsam
bobsam - - 646 comments

MooMan is this mod dead? No i'm not saying it's dead.

Reply Good karma Bad karma+1 vote
Shadow_Hound_750
Shadow_Hound_750 - - 7 comments

:) (+) :beer: :notice: :sick:

Reply Good karma Bad karma+1 vote
relequestual
relequestual - - 17 comments

personally, i stick to moomans rules as the best mod for RA2 i have ever played. having just read the above authors comments, i would agree. i simply love MMR, and the reason why is it brings so many new units and structures that previsouly hadnt been thought of, where as so many mods make units that already exsist under a different name, and just have different strengths.

Reply Good karma Bad karma+1 vote
Littlebry
Littlebry - - 18 comments

They are back, dangerous as hell. Also, Boris is gone, as well as Yuri Prime.
From an allied comander
"mommy"

Reply Good karma Bad karma+1 vote
MooMan65 Creator
MooMan65 - - 3 comments

1) The mod is currently in development, so there is no public version available at this time.

2) Don't worry, it will be using a launcher and installer so there will not be any funny procedures for you to do like there was with MooRules.

3) I have always wanted to resize the infantry, so we'll see where that takes us. :)

4) Plenty of unique unit voices. :)

Reply Good karma+1 vote
Mr.Police
Mr.Police - - 2 comments

Need help downloading the mod . where do you download it?

Reply Good karma Bad karma+1 vote
Yellow13
Yellow13 - - 68 comments

will this mod be on a mod launcher? my computer has difficulty with mods that don't have that.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X