Der Schwarze Nebel is a mod for Valve's Half-Life 2: Episode Two, that presents a mix of Cinematic Mod and beta related content of Half-Life 2.
DISCLAIMER: This mod isn't focused on recreating an entire "Half-Life 2 Beta" in all its glory in HD.
Instead of recreating "that" Half-Life 2 Beta in HD, we focused on anthology-type compilation of levels from WC Mappack with visually updated surroundings utilizing FakeFactory's Cinematic Mod 2013 as an experiment. In other words, Der Schwarze Nebel is a mix of "Cinematic Mod" and "Half-Life 2 Beta", hopefully in the all the right ways (you won't see FakeFactory characters here, at least in the future releases for the most part).
Der Schwarze Nebel v1.82 (1.83a) / v1.7 (released in 2016-2017): These versions are the old demos with several unfinished, but somehow playable chapters (if you can call shooting braindead enemies playable). Most of the levels are full of placeholders as you can see. There is a major lack of scripted sequences on many maps, unoptimized AI navigation which resulted in dull and boring combat, placeholders everywhere, low framerate on some of the maps, major level design issues (wrong order of the chapters/maps, weird and nonsense details), annoying teleport-transitions which are placeholders until the gameplay zones will get properly revamped and merged together in one piece.
Der Schwarze Nebel v1.9 (TBD): This is going to be a small content update that is based on 1.83a build, but with some improvements that go over it (updated models, HUD, new sounds etc).
Der Schwarze Nebel v2.0 (TBD): This version will be focused on fixing and updating most of the maps and assets presented in the test builds released a few years ago (v1.0, v1.7 and v1.83a). The goal of 2.0 update is to solve most of the fundomental design flaws within the mod.
Cinematic Mod 2013 Base:
Various textures, models, prefabs and sounds:
Credits for weapon models (CM Base):
Credits for the weapon models and textures (HL2 Beta/Leak Base):
Credits for the weapon models and textures (CM Base):
HD combine models partially made of the models and
textures by the following authors (CM Base):
Parcticles code and Particle Effects created by GuNsHiP_MK_II
DirectX 10.0 support code this mod uses created by
Shito Warkami (NervenHölle-Team)
Sources for Cinematic Mod models:
Anton Kisiels Apollo Max
Sources for Cinematic Mod textures:
FakeFactory's own photos
It was quite some time since I posted something here. If there is still someone left who's watching this mod, here is the situation update.
No wonder, but the things have gone even worse since the last update. Yep, 2.0 is delayed again. The reason is.. outsourcing never gives a good result in the end as far as I can tell. And the result is one person left responsible for DSN on the team with barely any spare time for it, because he's helping me by polishing some stuff for CM:A at the moment, while the rest of the mappers is gone. The other mappers were slacking and barely did anything, so it's not a big loss.
As you may have noticed I reuploaded the old demo version of the mod for those who was asking to re-upload a copy.
So, here you go:
I hope the downloads are working correctly. Honestly, I can't get used to Moddb file manager and the layout in general. If there is anything wrong with the files, let me know in the comments. I'll try to fix them.
That's all for now.
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A slightly updated old 1.82 build. Some levels were deleted from this build in order to reduce the file size for Moddb download section.
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