Sanctuary assault: revamped
Full VersionMove the folder into your sourcemods folder.
Sanctuary assault: revamped is a revamped take on my sanctuary assault mod, with new level design and detailing.
STORY:
The combine have launched an assault on the underground resistance base you were residing in. You have been sent to the surface to get help and fend off the assault.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
The three bsp files are contained within the .zip folder.
Half-Life 2: Amalgam Zenith hopes to be many things. The main goal is the complete replacement of the entire HL2 asset library with newer, higher quality...
Dark-Life 2, a simple mod that aims to reverse the day/night in Half Life 2 while keeping the gameplay as close to vanilla as possible
Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix...
Originally released in 2016 as a RunThinkShootLive exclusive, this remastered version of Local Motive features updated visuals, polished gameplay, and...
Missing Information aims to recreate Valve's original Half-Life 2 storyline found in Raising the Bar.
The Thing, the first Half-Life 2 mod released by a certain Donald before the final release of Half-Life 2. The original mod was made to be played on the...
The Revamped and "Fixed" BSP's don't work. Hopefully your next mod is actually playable D:
I'm also getting CModelLoader::Map_IsValid: No such map 'maps/sassault_01.bsp'
map load failed: sassault_01 not found or invalid.
In the zip files both sets of bsp files have the same dates and times,
except for the sassault_03 file:
Zip file: assault_revamped.zip
Length Size Ratio Date Time Name
------ ----- ----- ---- ---- ----
3854248 1520144 61% 12/19/2020 10:02 sanctuary_assault/maps/sassault_01.bsp
17779012 8188518 54% 12/22/2020 00:06 sanctuary_assault/maps/sassault_02.bsp
5109316 2167561 58% 12/22/2020 05:10 sanctuary_assault/maps/sassault_03.bsp
------- ------- --- -------
26742576 11876223 56% 3
C:\dl\games\Valve\half-life2
21:08:37.19>wzzip -vbn assault_bsp_files.zip *.bsp
WinZip(R) Command Line Support Add-On Version 1.0 (Build 3181)
Copyright (c) WinZip Computing, Inc. 1991-2000 - All Rights Reserved
Zip file: assault_bsp_files.zip
Length Size Ratio Date Time Name
------ ----- ----- ---- ---- ----
3854248 1520144 61% 12/19/2020 10:02 sassault_01.bsp
17779012 8188518 54% 12/22/2020 00:06 sassault_02.bsp
2209820 590140 74% 12/22/2020 05:14 sassault_03.bsp
------- ------- --- -------
23843080 10298802 57%
You say in the files section on moddb that the bsp_files zip file
is a 'patch', but sassault_01 and sassault_02 are seemingly not
changed, only sassault_03 is. Could there be a mixup in what files
got put into the bsp_files zip archive ?
BTW, I tried to load the sassault_03 file in the game, as well as
the first two files, and it gave the same error for all three.
Thanks for your work on the mod.
I'm hoping I'll get to play it.
Thanks....
CModelLoader::Map_IsValid: No such map 'maps/sassault_01.bsp'
map load failed: sassault_01 not found or invalid