It has been five years since the events at Isla Nublar, five years since John Hammond's dreams of grandeur came crashing down, and in that time the infamous park has supposedly been destroyed and dismantled, its prehistoric inhabitants wiped from the planet once more.


But life finds a way.


1998. You are Diane Forman, an private military contractor working in Panama. Your superior receives a contract concerning a delicate and important mission that comes with a large reward, offering you part of the fortune - despite your doubts - should you join him. You are to travel alone to Isla Nublar, Costa Rica, and retrieve one of the most valuable pieces of technology ever engineered by mankind - dinosaur embryos. Upon landing at the largely intact ruins of the facilities, you are quickly stranded and left to fend for yourself against the primal inhabitants of an age long past. Soon, however, you learn that there are others interested in obtaining the technology that InGen left behind, and a simple fetch-and-return mission turns into a nightmare. Ultimately, you discover that the monsters of the Mesozoic era might not be the deadliest creatures prowling the ruins of Jurassic Park...

Return to Jurassic Park is a mod for the 1998 PC game "Trespasser" set on Isla Nublar several years after the events of the first film. Running on an upgraded Trespasser engine, players will get to explore the abandoned facilities through several expansive levels covering the entire island, while at the same time searching for weapons and supplies as well as solving challenging puzzles; encounter a wide range of dinosaurs, from the tiny compsognathus to the massive aquatic tylosaurus; and uncover a story unlike any previously presented in a Trespasser mod.

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Hey Moddb crowd!

I just wanted to post a little status update on the mod overall, especially since we haven't had a real news article on Moddb for a long time!

As of right now, there is only one area of the level which hasn't been built up in some way or another, but everywhere else is either done or halfway there. You can at last travel all the way from the start to the end without entering an area without detail! What this means is that Helipad is actually beginning to feel complete at last...level wise, at least - there are still triggers to write, puzzles to script, and dialogue to record. There aren't very many models left to make, though the ones that are left are mostly major locations (some of which hppav - TresCom's long-lost JP modeller - sadly worked on but never released).

Just guessing at this point, my prediction is that Helipad on its own will provide around 2ish hours of gameplay, and that's not counting the three prologue levels, either, which will come as part of the same release.

As most of the models required to complete Isla Nublar are now finished, future levels will come along much faster, especially since the next level shares a fair amount of area with this one. However, as I said above, some of the major locations are not done yet. Therefore, I ask whether anyone with modelling skills would like to offer their assistance to complete some of these iconic locations from the movie in order to get the level moving out of the mapping stage and into the scripting stage? The models which I could use an extra hand with - based as closely upon their movie counterparts as possible - are:

There are a few other models which I could certainly use an extra hand making in order to speed up the development process. These are:
-Visitors Center, finishing from hppav's model and the work I have done on it.
-Main Utility Shed/Emergency Bunker. These buildings shared an interior set during production and therefore only require some modifications between the two to differentiate them.

There are a few other models which I could certainly use an extra hand making in order to speed up the development process. These are:
-InGen helicopter, as seen in the movie.
-A mercenary helicopter.
-Various buildings based on the architecture of Panama City, Panama.
-A realistic Hummer H1.
-A small variety (3-4) of civilian cars.
-Several human character models.
-Various weapon models.
-Animal models, not entirely limited to dinosaurs.
-Several buildings and locations not seen in the movie - either fully original for this mod or based on those from the Telltale video game.

Send me a PM either on Moddb or preferrably TresCom.org (my username there is "TheIdiot") if you're interested so we can discuss getting these structures done as accurately and efficiently as possible, and so that I can add you to the team!

For those interested, please keep in mind that Trespasser is a very old game and that there are limitations on the maximum poly count per model which can be used in-game; this limit is 2048 faces per mesh (larger meshes can be broken up into seperate sections - ex. parts of the Visitor Center all named "SVCTurrent1", "SVCLobbyFloor", etc.). You can check out models in other Trespasser levels to get an overall feel for what a Trespasser model should look like - excellent examples of the quality we are aiming for include East Dock, Jurassic Park Dark Secrets, and some meshes from old versions of RTJP.

RTJP Early Gameplay Demo Video - Released!

RTJP Early Gameplay Demo Video - Released!

News 2 comments

Surprise! Happy...May 13th (whatever that means). Check out the new bad-quality RTJP Gameplay Trailer for a glimpse of what will be released in the final...

RTJP Update - No. 18

RTJP Update - No. 18

News 1 comment

65 million years since the last update, we learn some more about dinosaur behavior, as well as reveal the new landscape textures and another member of...

RTJP Update - No. 17

RTJP Update - No. 17

News 1 comment

Today in RTJP, we actually show off a lot of stuff, though my general incompetence causes me to ramble a little bit, as always. Anyway, a lot of new content...

RTJP Update - No. 16

RTJP Update - No. 16

News

Some better images of the Safari Lodge - including some hastily snapped in-game shots! - and a little bit of information regarding...well...the Safari...

Comments  (0 - 10 of 53)
Guest
Guest

Just wondering, will this mod include the troodons from the interactive video game?

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The_Idiot Creator
The_Idiot

Possibly...you'll have to wait and see for yourself! While some of the stuff from the Telltale game ended up contradicting what was seen in Jurassic World, there are still elements of it which will be present. The lore of RTJP is a sort of a hodgepodge of the original three movies, the Telltale game, various bits of the novel, and Jurassic World, so expect to potentially see elements of each.

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Mr_Nygren
Mr_Nygren

How much completed would you say the first beta is?

In terms of percent? 20%, 50% or 80%?

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The_Idiot Creator
The_Idiot

There won't be a "beta" release, except for private testing - the first release will be Helipad 1.0, containing level 1 as well as two prologue levels. After that, the remaining 6 levels will be released as they are finished, with an epilogue alongside the final major level.

But overall the first level (Helipad) is around 40% finished. That includes the actual world design, as well as triggers and models. All sound work is essentially finished, aside from voice acting. Keep in mind though that the first level will certainly take the longest to finish as a lot of the assets will be reused in future levels, so you can expect level 2 to take much less time than level 1.

I know it seems like it's taking forever (and it is), but keep in mind at the moment I'm the only one working on the mod right now! The levels themselves use almost entirely new assets which have to be made from scratch, and the size and amount of detail in the levels is much greater than in the original game.

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Mr_Nygren
Mr_Nygren

I see - it makes sense for Trespasser mods to release levels as they come. Forgot about the level-based nature of that game. Looking forward to the first three levels then :).

Ah, it seems reasonable that the levels after the first level would be quicker to finish. I'll be sure to play it when it's released as Trespasser could have been a great game if they hadn't rushed it - your mod (if finished) would certainly be what Trespasser could have been but even better. Just sad the engine couldn't handle the open world - but it will still be great i am sure.

Yeah, don't worry - take your time. Your attention to detail will pay off later when people are playing it. Those Jurassic Park locations look like they are taken straight from the movies - which is really good.

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The_Idiot Creator
The_Idiot

I agree that Trespasser could have been much superior had it not been rushed, which is why I am taking so much time with this mod to get everything right, from puzzles to locations to pace.

Personally, I think cutting the mod into separate levels has paid off in the end for two major reasons: releases will happen more frequently since you'll be getting the levels as soon as they have been finished, and much more detail can be put into each induvidual area than such a large map would have otherwise allowed.

On that note, some other TresCom members and I are working on a mod which combines the entire original Trespasser game (and the missing levels we recieved in some old beta versions) into two enormous levels. It's two levels because we actually hit the per-level object limit about halfway through the game, and you can see just how much more taxing it is on the engine to have this many objects in the level, even though it's the same low level of detail as in the original game. I quickly realized when working on this how poorly RTJP would have run as one level, even with the lesser detail of the pre-2017 versions.

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Guest
Guest

emm so? ....any news with the mod?

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The_Idiot Creator
The_Idiot

I just uploaded a screenshot the other day, check it out!

Myself working nearly alone to do all of this is a tremendous task; it takes a lot of time to even get enough done to upload a screenshot of a small area.

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taylor456
taylor456

(buried)

mod dead

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Guest
Guest

Dude, quit hounding this guy. The mod will be done when it's done. And you coming here every couple of months pestering them isn't going to make it go any faster.

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The_Idiot Creator
The_Idiot

Nope. Just been having some serious problems with the new level. Don't worry, I'm still working on it.

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taylor456
taylor456

ok. sorry im inpatient about it. ill work on my personal problems. i am sorry sir

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xelono♠studios
xelono♠studios

Taylor still do not understand that this takes time to please be patient, the modders do not like to be pressured or receive insults for our native language. I am the modder of GTA Trespasser and you have me quite bored with your comments and your childish way.

@The_Idiot I'm sure Taylor has you in the clouds with personal messages.

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