OpenRA mod based on Command & Conquer: Red Alert 2, rebalancing and adding new logics to the Allies, Soviets and Yuri to make it more competitive. Tune in for the campaign in the future.

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Description

The playtest-20200805 version already included 2 gamemodes, Domination and Megawealth. Since then i've also added King of the Hill and Regicide gamemodes and No Bases Starting Units option, which is basically a gamemode by itself.

In KotH you need to capture (with an engineer, unlike Domination's flags) a Psychic Beacon and hold it for 6 minutes to win. If you lose the beacon, the timer resets.

In Regicide each player starts with either President Dugan or Premier Romanov depending on the faction. If you lose him, you lose the game. While that part is currently not in, i'll probably also add another building to hide the leader, similar to how you start with a Castle in Regicide in AoE:II.

No Bases starting option is similar to the one from my old mod Generals Alpha. Instead of an MCV, you start with a rather sizable army. You have to disable Short Game to play with this gamemode.