OpenRA mod based on Command & Conquer: Red Alert 2, rebalancing and adding new logics to the Allies, Soviets and Yuri to make it more competitive. Tune in for the campaign in the future.
I've haven't posted anything on ModDB for a while, so i decided to show some stuff i did recently. We did some tests with allowing building placement on water like RA3 in the past, but in the end we decided to only allow defences to be placed on the water. This does not include Gap Generator and Propaganda Tower. I know the water anim doesn't fit well with some buildings, like Flak Canon, but it fits most of them.
Maybe the defences could be placed on some sort of platform. The design of which could be inspired by respective factions naval yard.
I keep imagining how the hell that Tesla Coil is not shorting.
and why would a pillbox need sandbags on water.
like i wish there was a option where we can't build on water unless its a navel shipyard