Starting in 438AD the Vandals have settled in Africa fighting a war over that continent with the Romans. The Hunni are getting restless on the north side of the river Danube, Suebians and the Visigoths are eyeing the lands that the Romans left. The Burgundians and the Mauri are at peace right now, but maybe waiting for an opportunity. And Rome... it's borders crumbling down, lost so many lands to the Bagaudae... Roma Acta est Fabula, Rome the play is over.... or is it not.
Historical map with accurate province names (where possible) and proper city names
7 playable factions:
Imperium Romanum Occidentalis
Regnum Maurorum et Romanorum
Game is redesigned around what is possible to squeeze out the AI. Especially proper historical big field battles of 5th century era: Skirmishers in front followed by infantry followed by archer and diverse cavalry either to harass the enemy or charge into enemy lines.
Since I almost redone all files regarding to AI behaviour I have made many game-changing settings I altered to create a different experience of total war. This mod focus on the last days of the West Roman Empire. It has it's base on the mod Invasio Barbarorum II Vandalorum, though it has become a stand alone mod because almost everything (beside unit models and in-game artwork) has been redone.
Current version 0.9B Is full playable, though without some extra features (including better siege defense mechanics), I am still working on.
The field battle AI is tested and designed on Normal size units, small size works as good, though Large and Huge size is not recommended because it causes serious issues with walls. Simply because AI unit can only act and react when on 1 surface, otherwise it will try to unite first before it starts acting.
Also in field battles it can cause issue like units entering melee fight too early because of units falling behind. Large and huge armies maybe fun to see, but it hinders the AI and so a lot of tactical AI behaviour is not showing with those sizes.
This mod is not compatible with reallybadAI mod.
For those people who experience a CTD immediately after starting a new game, a custom battle or load a save game, delete file map.rwm in map .../mods/IB2/data/world/maps/base/. Don't worry about that file it will be recreated after you start a new game.
As some of you might already know, that the deadline of Roma Acta est Fabula version 1.0 was within 2 weeks, though testing takes a bit longer than suspected. So deadline is delayed to 2- 6 weeks.
The last 2 projects:
first one, improved siege battle performance is getting in the right direction. Just needs some more polishing, with only a few parameters to tinker with, it is walking a fine line between a passive AI, an aggressive AI and a disoriented AI. And some irregular behaviour stuff is just hard-coded (cannot be altered).
second one, well that's surprise, so no spoiler here...
Well having said this, I have a favour to ask the community, if you find some error, typos just post them so I can correct them. This mod is as far as I tested bug free on my system, though different settings in configuration can cause trouble, because this mod uses many of the original files. Medieval Total War II kingdoms sometimes finds reason to overwrite files.
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