Probably, each of us on a question "What is the best mod for Medieval 2 TW?" Everyone answers "Of course: BULAT STEEL TW". What has he drawn attention of fans of Medieval II Total War from around the world with? In this mod all to the maximum: 500 units, 200 regions, 30 historical fractions. The global modification created by domestic authors with deep study of the Russian and European fractions, including a set of scripting events and also other interesting innovations. it is not simply new global Mod for good old Medieval II: Total War Kingdoms, is the real masterpiece.
Patch 4.0 from 07/23/2020 for Bulat steel 2.1.5:
Worked on the patch: Okzersal, Norinke, Leeekaaa
ATTENTION! DO NOT install this patch if you do not want to "break" an already started campaign.
Patch and translation are cumulative
-The officers are registered in the rebalance for everyone.
-New standard bearers for some units
-Guard of Dievas is now recruited in the first level of the Altar of Dievas.
-Changing the officer of the Scandinavian archers from a knight to a Viking
-Stats for Kartali swordsmen and spearmen fixed
-in the rebalance, the silver textures for the general of the Lithuanian rebels have been fixed
-The public order penalty has been reduced by 10% depending on the distance to the capital.
-The city guards were moved from the barracks to the magistrates (like the Varangs in Byzantium)
-replaced English archers (! bug) for mercenary crossbowmen in mercenary barracks.
-the foot knights of the Order of Santiago with rebalance were ghosts (bronze upgrade) - fixed
-Turkish horsemen (mercenaries) removed from Africa
-new art for the event about the church tithe of Byzantium
-Now working videos of victories (after completing campaign conditions) for many factions! (We had a bug due to which they were not displayed at all. Thanks for the Okzersal fix)
-Corrections in the script "Military aid to the weak" (UPU):
• (early) (slightly strengthened Turks AI against IR AI)
• added help monitor for Novgorod
• added help monitor for Papacy
-Removed veterans in armor from the starting troops (after all, they have been hired since 1310)
-Italian Horse Militia removed from 12th and 13th century from all scripts.
In all scripts (including AI Gain Script):
-Removed Heavy urban spearmen from the 12th century (early).
-removed veterans in armor from the 13th century (only in the 14th century)
-removed Lendermen from the Scandinavians (Sweden and Norway) from the 13th century (only in the 14th century)
- removed bollards from TO from the 13th century (only in the 14th century)
-numerous adjustments in scripts (by army composition)
-Coronation for Lithuania now has a separate event. Just like the Mongols who converted to Islam.
-Finally removed growing corruption with negative treasury (thanks to Norinke)
-Urban Spear Militia has been removed from the UPU for some factions that do not have skins for them.
-Reconquest of the capital for the Pope is now working.
-New icons and info for some units
-Fixed a bug in the Wallace rebellion script.
-other little things
Patch 2.0 from 06/05/2020 for Bulat steel 2.1.5 (Link to download)
A new version of the legendary Middle Ages mod on the game Medieval 2: Total War Kingdoms (From Russia and Ukraine with Love)
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.