Beelim Solutions Bhd/Ltd
1 member DeveloperA developer of adventure mods including Cybermen Masks.
We are an artistic collective specialising in game modding, graphics design and copy editing. This page on the Mod Database was created with the intent to showcase our video game-related work, which completed will comprise of mods for Minecraft, Rise of Nations, as well as self-designed, Spring-based games.
A group for all Italian members of ModDB. Share your views here! Tutti i membri sono invitati a specificare la loro regione d'origine per avere un titolo...
Do you like the Rise of Nations game? Joint us to creat and share new 3d units!
This group is for the developers and testers of Kings and Conquerors: The Hellenistic Era, a mod for Rise of Nations: Thrones and Patriots.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Finally moving to itch.io. This move might be permanent but I cannot say. I haven't decided yet.
Hi, I´m learning use 3ds max5. But it´s so hard. I don´t kmow how to open file .nif by 3ds max or creat .tga file. Can you help me?
I have had problems trying to get the NIF plugins to work too. Recently, my copies of 3ds Max all stopped working, then suddenly the one I had on this computer simply ceased to work.
i got a few doubts i have ww2 second great war mod installed
and want rise of kings mod too so can u guide me how to
Both mods are meant to go in the mods folder, so they should be mostly compatible with eachother. The icons and sounds however are not compatible so either you will have to make do with one mod having the wrong icons or sounds or you can switch certain files whenever you wish to switch mods, which can be relatively complex.
hey u there
I made a skin you requested
as you throw it
I will help than to a smog I agree, only I am not able to program and do 3д model
Okay, it's not a big deal.
Look for the file "rifleman_asian.bh3" and the file "rifleman_arab_asian.tga" in RoN. Edit this tga and see if you can create a German infantryman for me.
I do not know how to make models
I work with Photoshop
but if that should help)))
You will need 3ds Max 5.1. what I request is that you do not make new models; I can do that on my own - I need you to help reskin infantrymen, by editing the tga files in Rise of Nations itself. I will be getting down to compiling a list of units, and I will teach you when I am ready.
If you have RoN, I need you to help create and test infantry models. While 3d rendering software is not necessary, a lot of in-game testing will be required. Also, if you can improve the quality of the textures for terrain for Rise of Kings, it'd be great. I've seen the work you're doing for Super7700 and it's very good stuff.