The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

Rise of the Mandalorians: Definitive Edition
Filename
RotM.zip
Category
Full Version
Uploader
the_Farseer
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1.37gb (1,467,101,022 bytes)
Downloads
451 (1 today)
MD5 Hash
f834f2ebd5b18451883496312b514bbc
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Description

The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs... A complete remake of Empire at War: Forces of Corruption, including new units, effects, audio, maps, shaders... You name it, it's been remade. New mechanics make for more immersive play and the totally new Mandalorian faction replaces the Zann Consortium in this mostly lore-friendly unofficial expansion mod.

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Rise of the Mandalorians: Definitive Edition
Comments
the_Farseer Author
the_Farseer

Thank you for the years of support, for the endless patience, for the constant feedback (the good and the bad), for voting enough that RotM placed in the top 10 in last year's Mod of the Year, for playing and enjoying my labor of love. With galactic conquest now released, Rise of the Mandalorians comes to a close. The project, in this Definitive form, is now complete.

Thank you all.

Reply Good karma+36 votes
silver_wolf_aran
silver_wolf_aran

This is the way

Reply Good karma Bad karma+10 votes
the_Farseer Author
the_Farseer

This is the way.

Reply Good karma+10 votes
MiWadiAddiction
MiWadiAddiction

Actually, you made a left when you should have made a right. That was in fact, the wrong way.

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Zombietrooper
Zombietrooper

Holy halo music plays as this gift is bestowed on us

Reply Good karma Bad karma+2 votes
DarthSolous
DarthSolous

Thank you for your hard work and dedication seeing this through to completion. I can't wait to try it out.

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epictrooper
epictrooper

I am so happy and proud to have seen this project evolve from start to finish, you truly are one of the best modders in my opinion, the_Farseer.

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the_Farseer Author
the_Farseer

To those who use the Steam version of the mod, your Workshop subscription should update automatically to this latest version. I chose not to release the final version of the mod as a standalone. Easier to just update the Skirmish Beta so everyone gets the full version automatically. Enjoy!

Reply Good karma+13 votes
Commissar_Delta
Commissar_Delta

Oya!!! Holy crap this is awesome! I'm sad I won't be able to play it until monday

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george76
george76

Wow! was not expecting this so soon!

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M1t5uk0
M1t5uk0

This is the way! :D

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nuruddinshah52
nuruddinshah52

(REPUBLIC COMMANDO SOUNDTRACK INTENSIFY)

VODE AN!!!

Reply Good karma Bad karma+3 votes
Mengu
Mengu

Can't believe the day is finally here, after so many years. Thanks for your dedication and hard work; now if you'll excuse me there's a galaxy that needs imperializing.

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Airaviper
Airaviper

Hey Farseer. I tried the Galactic Conquest as the New Republic and a lot of their units don't seem to be buildable

So far I count the CD-10 Destroyer, All of their corvettes, and the T-47 Airspeeder

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the_Farseer Author
the_Farseer

Ill check it out. The cd10 should be buildable on any planet that builds capitals. The others, im not sure on.

Reply Good karma+1 vote
Packy21
Packy21

Man i remember being 15 like 6 years back and thinking "man 4 YEARS and still no new version it has to come soon right?!"

Great job far. Will always love you. Please cpntinue to upload some screens here and there so i can goof around in the comments.

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Blue_Fyre
Blue_Fyre

every journey has an end, but not all journeys end this awesome.

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Renxar
Renxar

I have problem to build Victory and ISD. How can I find a solution?

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the_Farseer Author
the_Farseer

Its a bug. Im addressing it. The moddb release will get one, comprehensive bug patch when all major bugs are identified and fixed. For hotfixes, pleass use the steam version.

Reply Good karma+3 votes
Renxar
Renxar

Thank you.

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Guest
Guest

Love the mod, amazing work :)
But I cant load saves am I doing something wrong?

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the_Farseer Author
the_Farseer

Mod saves are notoriously unstable. Also, if you are using steam, i keep updating it to fix bugs, which might be breaking saves.

Reply Good karma+1 vote
OpposingFarce
OpposingFarce

Had the same issue. Copy paste from what I posted on steam:

Ok so I think I got it to work? First, I set the game's launch options to STEAMMOD=1780988753 so it would start up into the mod.

Then, I went to my steamapps/common/EaW folder and set "runme2.exe" to start in compatability for Windows XP Service Pack 2.

But this deleted all my saves! Except it didn't. Oddly, when I'm NOT in compatibility mode all my saves were in:
C:\Users\*name*\Saved Games\Petroglyph\Empire At War - Forces of Corruption\Save

HOWEVER, since I started running compatibility mode my saves load, but now they're in:
C:\Users\*name*\AppData\Roaming\Petroglyph\Empire At War - Forces of Corruption\Save

Apparently this is related to read/write rules. Doesn't make much sense, because I am the only user and the admin for my machine, but whatever. If you go to

steamapps\common\Star Wars Empire at War\corruption\log

and open the PGCrashCollector you may see an error. Error code 0x80070005 is what I had. It seems to be related to read/write issues based on my research.

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Darth_Saber
Darth_Saber

Superb work, the_Farseer! I am downloading now and can't wait to experience the full power of the Mandalorian side.

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Centurian128
Centurian128

Woot! Thank you for all the work you've put in over the years!

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KuriousJorj
KuriousJorj

Doesn't seem to work.

I created a 'Mods' folder in the FoC game folder.
I extracted your RotM into that folder.
Started the game, nothing appeared changed.

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the_Farseer Author
the_Farseer

You need to also launch with a custom shortcut, which has the "target" edited to include MODPATH=Mods/RotM at the end.

This shortcut should have been included with the download.

Reply Good karma+1 vote
KuriousJorj
KuriousJorj

No there was just the RotM folder. Inside there was a Data folder, and inside that several .MEG files and several other folders.

No shortcut or instructions.

EDIT: I downloaded an older version, allowed me to understand the pathing to the mod, made a new shortcut to the FOC.exe and it works!

Going to play now.

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the_Farseer Author
the_Farseer

Awesome! Glad you got it sorted out :)

Reply Good karma+1 vote
OpposingFarce
OpposingFarce

Yeah I'm also unable to load GC saves. I'm able to do so in vanilla without a problem. Even if I jump into a GC for five seconds, save, and try to load that save it crashes (it does not with vanilla).

All saves created with the version of the mod released 13 Sep @ 11:15.

EDIT 2: //The below probably doesn't work, but leaving it here in case someone wants to try anyways//
EDIT: May have found a solution? My copy paste from my steam comment: Ok so I think I got it to work? First, I set the game's launch options to STEAMMOD=1780988753 so it would start up into the mod.

Then, I went to my steamapps/common/EaW folder and set "runme2.exe" to start in compatability for Windows XP Service Pack 2.

But this deleted all my saves! Except it didn't. Oddly, when I'm NOT in compatibility mode all my saves were in:
C:\Users\*name*\Saved Games\Petroglyph\Empire At War - Forces of Corruption\Save

HOWEVER, since I started running compatibility mode my saves load, but now they're in:
C:\Users\*name*\AppData\Roaming\Petroglyph\Empire At War - Forces of Corruption\Save

Apparently this is related to read/write rules. Doesn't make much sense, because I am the only user and the admin for my machine, but whatever. If you go to

steamapps\common\Star Wars Empire at War\corruption\log

and open the PGCrashCollector you may see an error. Error code 0x80070005 is what I had. It seems to be related to read/write issues based on my research.

Reply Good karma Bad karma+1 vote
Guest
Guest

I tried that too but even though the saves load now the game still crashes after a few seconds.

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OpposingFarce
OpposingFarce

Yep, I was able to load some testing saves, but after attempting to load a 2 hour session or so after dinner it would pop in and then crash after a few seconds.

Many others are reporting the same issue. It's being looked into.

Do non-modded saves work fine for you? Mine do.

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the_Farseer Author
the_Farseer

I may have identified the issue and am testing a fix now. However, your research here is very interesting. Going to run it by some folks and see what we can make of it.

Reply Good karma+1 vote
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