The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Living Worlds
Comments
WinzLer
WinzLer

What a wonderful and creative idea! Thank you!

Reply Good karma Bad karma+2 votes
HyugaN3ji
HyugaN3ji

I very much adore that idea

Reply Good karma Bad karma+1 vote
Centurian128
Centurian128

Very very cool!

Reply Good karma Bad karma+1 vote
OpposingFarce
OpposingFarce

Would be a wonderful idea to add a sense of scale to the conflict.

Reply Good karma Bad karma+1 vote
[TFDN]derptrooper
[TFDN]derptrooper

Looking good :)

Reply Good karma Bad karma+1 vote
Packy21
Packy21

the_Farseer i had a similar issue running EAW on my new rig. Try turning on vsync and perhaps limit the frames of the game and your recording to 60 in your GPU settings. Might be worth a shot.

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer

Oh ok, thanks I will try that!

Reply Good karma+1 vote
Packy21
Packy21

Did it work out?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

First of all....

Oh God OBS, why??? If anyone knows why EaW is flickering when I record, please tell me.

Second, this professional quality video is showcasing "living world" assets. They are not targetable, nor do they target you. They are simply basic AI units that wander the map to create a feeling that you are in a larger, active setting...not just a 10x10 sandbox. So far I just have the Skyhopper and Bespin Cloud Car active. However, I plan to add other ships and (if possible) utilize this behavior to create areal battles on certain maps. Using these "dumb" AI units and player-specific markers, it may be possible to allow faction-specific fighters to spawn on land maps that will battle each other in the sky above, as you control your ground units. This will be purely visual...they wont attack and can't be attacked but it should add some great immersion!

Details
Date
Duration
Size
1920×1080
Filename
2020-06-04_19-12-47.mp4
Options
URL
Embed
Share
Feed
RSS