Mod for Rise Of the Witch King A Simple Mod that splits Harad It no longer has Angmar as a Faction It also has 5 fully functional BFME1 style maps , with Functional AI Wold , Pelargir , Mouths of the Entwash , Druadan Forest , Crossroads

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JUS SAURON  ROTWK MOD

JUS SAURON ROTWK MOD

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A Mod for ROTWK , latest Official Patch This Mod is a simple MODIt achieves 2 things1. Split Harad , Angmar Faction is no longer used2. It has 5 Fully...

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Mord_Sith84
Mord_Sith84 - - 15 comments

Why can't I get your ROTWK version to work? I keep on getting an error saying "expected signed integer file" game crash when I click on the icon after install.

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Guest
Guest - - 690,804 comments

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NumenoreanTalion
NumenoreanTalion - - 1,331 comments

Looking good

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Guest
Guest - - 690,804 comments

I am happy to learn that is not so far, my friend :) But surely i must continue to work outside, on the field. It is not that simple to handle everything and neither of all don't make it any easier which i can not expect. Plus, i don't see much to create new consepts urgently (a couple of them already promised). The remaining part is the communication or chit chat that i can not be involved cause of uncomfortability. So i don't have anything to do now in here, maybe later or after release i might help, it is not a big loss afterwards. Sorry :/

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NumenoreanTalion
NumenoreanTalion - - 1,331 comments

What? Who are you 😁

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Guest
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GuiFroles
GuiFroles - - 27 comments

increase the distance of the mages' attack, it doesn't make sense for them to attack up close, the mod would be cool with that. It could add powers to the magicians Gandalf and Saruman and also to Galadriel and Elrond. I've been looking for a mod that lives up to these characters for a long time, but it's hard to find (remembering that Galadriel and Elrond CANNOT be more powerful than the Istari, but they should all be much better than they are in the original game). Galadriel is a bearer of the Nenya ring, she should have water powers for both protection and attack. Elrond Vilya, of the wind and Gandalf of the fire. Saruman needs the power to make a lightning storm and in addition Wizard blast attacks should have a greater range in addition to Saruman's fireball power being more powerful and Gandalf's lightning power should hit more people (3 per hit ) and the light of istari power should destroy an entire battalion, in the original game it is a power of great damage but of low efficiency since it does not hit many enemies. Please do what I asked, I would do it myself but I don't know how to create mods, and I would be very grateful and very happy if you fulfilled my request

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JUS_SAURON Creator
JUS_SAURON - - 58 comments

Try my BFME2 Mod it has much of what you ask
I only did a basic ROTWK Mod to enhance BFME Castles map

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TheWarrior88
TheWarrior88 - - 16 comments

Hallo und Guten Tag

Ich bin derzeit an einem Mod dran , der das Gameplay des ersten Teils wieder bringt. Mit dem Script das sie verwenden , auf ihre Karten. Allerdings bin ich kein Meister Modder und habe in einigen Sachen Probleme.
1.) Mir gelingt es nicht das kosten fßr den Bau der Gebäude gezahlt werden , wenn ich sie auf einer Building Foundation Platziere.
2.) Schaffe ich es nicht das die Geometrie ausrichtung der Gebäude so folgt , das sie geordnet platziert sind.
3.) Ich habe versucht den Teil aus ihrem Script mit den Econ-Plots zu verwenden. Die KI und auch der Spieler erkennen sie und wollen auch darauf Bauen. Allerdings verschwindet das Gebäude nach paar Sekunden und die Econ-Plot Flagge steht wieder dort so rum. Das passiert dauerhaft.

Ich bitte um Hilfe und Ratschläge , wie man das eingestellt bekommt. Ich bedanke mich im Voraus.

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TheWarrior88
TheWarrior88 - - 16 comments

Ich habe es mit der Geometrischen Ausrichtung hinbekommen und die Rohstoffe werden jetzt auch abgehalten , wenn man Gebäude auf den Building Foudations Baut. Alles in den Spiel Dateien eingestellt , ohne map.ini.

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Guest
Guest - - 690,804 comments

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NumenoreanTalion
NumenoreanTalion - - 1,331 comments

You are very talented JUS_SAURON

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