The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...
Members of this group are able to create, edit and monitor posts on the Rise of the East page.
Talk about art change: Thumbnails, Sketches, and colors studies of the Background
The twenty-first weekly video devlog of Deterrence. This week I start man-made environment assets by making destructible bridges.
We've just opened up some exciting new possibilities for fans of Portal 2 looking to help us out!
The twentieth weekly video devlog of Deterrence. This week I finish the environment nature assets and show how I made them.
Hello guys, just a small description why i left this alone and a small present for you, Metal Gear fans!
Espada de Sheris is 2D Platform game that tells the story of Kibo rescue crystals power stolen by Boss Stickers demon
The nineteenth weekly video devlog of Deterrence. This week I finish optimizing trees and create a fully featured prefab painting tool.
Maker of games. Great games. Role-Playing and Strategy games driven by player choice.
Talk about a possible change of art, because of some mishaps the artist
The eighteenth weekly video devlog of Deterrence. This week I finish remodeling my studio website and make performance saving trees.
You are legal meth cooker, cook meth-pizza and sell it on your legal restaurant. Sell methamphetamine-pizza for 10,000 score! and your soul will be free...
Hi! We are a small studio from Russia, it consists of 3 people - Lite, ampdealer420 and another programmer. Our first game is a remake of Beneath the...
As promised, we’re resuming the regular dev updates and this month we have more good news for you.
The seventeenth weekly devlog of Deterrence. This week I go over how I made a custom terrain and water shader using Unity shader graph.
The sixteenth weekly devlog of Deterrence. This week I go over how I made unit death animations and more with Unity and other tools.
Art Devolg, to show mood boards and talk about pixel art, of the game DAWN: Day or Night
Sets of mechanics we want to implement in the future of game development
The fifteenth weekly devlog of Deterrence. This week I go over how I made buildings show indications of damage and destructible.
Goal: Help me make a good thesis. Compare and/or contrast classic Doom with modern Doom.
Talk about more games that have influenced the process of making Dawn: Day or Night
The fourteenth weekly devlog of Deterrence. This week I give obscured units outlines, add an end game menu, and give command menu buttons info boxes when...
The thirteenth weekly devlog of Deterrence. This week I use the unity animation events to make enemies deal damage and spawn enemies for levels. And the...
A quick peek into the Urban Strife development after the Steam NextFest Prologue demo.
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